Prometheus273 opened this issue on Nov 17, 2010 · 11 posts
Prometheus273 posted Wed, 17 November 2010 at 5:16 PM
I could be wrong, but I swear I saw somewhere an official measurement for a bryce unit. Granted, it's all relative, but I'm wondering if it makes things like field of view, haze thickness, etc. easier to estimate.
kiwi_gg posted Wed, 17 November 2010 at 8:01 PM
Yes there is an actual Bryce Unit .I am at work at the moment and can't remember what it is. If you have the Bryce Bible (Real World Bryce 4) it's in there. If no one posts before I get home I'll post it then.
Cheers
GG
WHO said Kiwi's can't Fly ?????
pakled posted Wed, 17 November 2010 at 10:04 PM
It's (among other things) the dimensional unit (x,y,z axes) that an imported object will assume...;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
AnnieD posted Thu, 18 November 2010 at 10:48 AM
Bryce Units (BUs) are in the Bryce artist guide as:
Bryce Units Bryce maintains an invisible, absolute, infinite 3D grid internally. This grid is comprised of 3D cube increments, each of which is 20.48 x 20.48 x 20.48 "Bryce Units" (or BUs) in size. Most of the primitive objects (spheres, cubes, etc.) are created at the same size as a 3D cube.
is this what you are asking?
“For those who believe, no proof is necessary. For those who don't believe, no proof is possible.”
[Stuart Chase]
kiwi_gg posted Thu, 18 November 2010 at 11:06 AM
Attached Link: http://http://documentation.daz3d.com/bryce/Bryce_61_Artist_Guide_122807.pdf
Page 1306 of the Artist guide.Cheers
GG
WHO said Kiwi's can't Fly ?????
AnnieD posted Thu, 18 November 2010 at 12:42 PM
corrected link:
http://documentation.daz3d.com/bryce/Bryce_61_Artist_Guide_122807.pdf
“For those who believe, no proof is necessary. For those who don't believe, no proof is possible.”
[Stuart Chase]
airflamesred posted Thu, 18 November 2010 at 1:02 PM
Unless something has changed, as far as I know it has no real world units. I think this is what you were asking.
kiwi_gg posted Thu, 18 November 2010 at 5:29 PM
Thanks Annie, it was around 5.30am here when I done that.
Cheers
GG
WHO said Kiwi's can't Fly ?????
AnnieD posted Thu, 18 November 2010 at 8:43 PM
Good Lord, my eyes are still crossed at 5:30 am lol
you're very welcome.
“For those who believe, no proof is necessary. For those who don't believe, no proof is possible.”
[Stuart Chase]
Prometheus273 posted Thu, 18 November 2010 at 10:53 PM
Attached Link: http://forum.daz3d.com/viewtopic.php?t=125244&highlight=bryce+unit
I could be wrong, but I really thought I read somewhere what a Bryce unit is supposed to be equal to, although as we all know, scale is relative in Bryce...to a certain extent. I've seen people respond with "it's whatever you want it to be.Ok. I'll let the default terrain be a thousand feet high, and therefore a cube, and a Bryce unit will be a thousand feet high. Good luck with getting any good results with atmosphere, haze, etc. How about if I make a Bryce unit equal one foot? That's better but how accurate is the view from a 30 degree Bryce camera with that scale?
Granted, all these things are scalable, but there must be some very, very general guideline for scale, not that I'm going to adhere to that religiously. Even Poser has it's Poser units which are equal to a certain amount. Oddly enough, that means that most of the Poser figures are very tall in their default state.
Then again, and I really mean this, I could have dreamed that I read about what a Bryce unit equals! But I'm still going to keep looking. Someone got the figure of 8 feet here:
Sarissi posted Mon, 22 November 2010 at 4:24 PM
Speaking of Bryce Units and scale, I noticed right off in Bryce 7 Pro that when I create a terrain, it comes in small. I create a tree and it comes in much larger than the terrain! Bryce terrain and Bryce tree. Go figure.