Forum: Poser - OFFICIAL


Subject: What Do I Need To Make Clothes For Victoria 4 and Michael 4?

zonkerman opened this issue on Nov 19, 2010 · 12 posts


zonkerman posted Fri, 19 November 2010 at 7:54 PM

Hello All.

I'd like to know what it takes to make clothes for Poser charactes V4 and M4. Can someone recommend some learning books, videos, software etc.? I'm interested in making clothes such as robes, veils, capes, ... typical bible era clothing. I've already checked varioius similar clothing products already made but they are not what I'm looking for so I'd like to try making my own or at least know what is needed to make such clothes.


kyhighlander59 posted Fri, 19 November 2010 at 8:04 PM

First you need a modeling program. Hexagon, Blender, Wings3D and Truespace are cheap or free. Hex is the one I use and find it the easiest.

Second you need to learn to model and rig.

Third you should read the tutorials on this site as to how to make conforming and dynamic cloth and use the cloth room.

There is probably a lot more but that is a good start. LOL


kyhighlander59 posted Fri, 19 November 2010 at 9:44 PM

Also you might check out PhilC's article in 3DArtist this month or last, it was very detailed on this subject.


DarkEdge posted Fri, 19 November 2010 at 10:11 PM

Learning how to model will take time and effort.

Once you get your modeling accomplished then http://www.contentparadise.com/productDetails.aspx?id=812

Comitted to excellence through art.


RobynsVeil posted Fri, 19 November 2010 at 10:18 PM

Quote - First you need a modeling program. Hexagon, Blender, Wings3D and Truespace are cheap or free. Hex is the one I use and find it the easiest.

Second you need to learn to model and rig.

Third you should read the tutorials on this site as to how to make conforming and dynamic cloth and use the cloth room.

There is probably a lot more but that is a good start. LOL

The "And Rig" bit you can get around - and save yourself a lot of frustration - by getting PhilC's Obj2Cr2. It completely takes the pain out of rigging conforming clothing. Best investment stuff...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


markschum posted Sat, 20 November 2010 at 12:29 AM

A Different Opinion ! 

for capes and robes you should have a look at dynamic clothing if you use Poser.  Instead of conforming you model the clothing item , and then run a cloth simulation to fit it to the posed figure. Dynamic works well for capes and loose fitting stuff where conforming becimes a problem with long skirts.

To make conforming clothes grouping and using a donor cr2 is not that difficult , and just needs some joint adjustments.

 


ice-boy posted Sat, 20 November 2010 at 4:17 AM

you can make the grouping in blender 2.49.

you load M4 for example. make every groupp a different color. then you make the cloth semi transparent. and then you only select teh vertices under like on M4. export the polygroups and you have all the important body groups done.

then you load a blank M4 file and you are 50% done.

 

it will take time to learn. i am still learning.


BionicRooster posted Sat, 20 November 2010 at 12:42 PM Forum Moderator

If you want to make clothes, I would start with dynamic while you are getting the hang of modeling. So you're not overwhelmed with all the stuff you have to learn at once. Learning the cloth room in Poser is a little easier than learning how to rig. I've started making dynamic clothes here recently, but my 1st outfit had some conforming elements. I spent a LOT of time just doing the rigging and fixing the "poke thru" issues when joints were bent. Some people may disagree with me, but as a "somewhat" noob myself, I would say start with some dynamic clothes to begin with, then once you get the hang of modeling and all that, then start the conforming. That is, unless you get the Obj2Cr2 program.

                                                                                                                    

Poser 10

Octane Render

Wings 3D



pjz99 posted Sat, 20 November 2010 at 2:44 PM

No, that's pretty good advice.  "Making clothing for Poser" is actually MANY separate skill sets that don't have anything to do with each other, better to take a modular approach and learn it in parts rather than trying to start from scratch and master everything all at the same time.  Things you have to learn:

If you're starting from scratch it's reasonable to get a comprehensive tutorial like DarkEdge's, so you can find out WHAT YOU NEED TO FIND OUT.  Prepare yourself for the irritation and heartbreak of wasting money on tools that end up being completely unsuitable for what you want, and don't expect to be productive for at least a year or two.

If you had the idea of trying to do this for money, seriously go flip burgers or something.

My Freebies


pjz99 posted Sat, 20 November 2010 at 11:03 PM

Duh I forgot Texturing, another large body of skill.

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ice-boy posted Sun, 21 November 2010 at 4:14 AM

my problem is that after days of modeling i dont want to texure.

 

so texturing is always bad on my clothes because i got bored.


kyhighlander59 posted Sun, 21 November 2010 at 6:26 AM

After days of modeling I don't want to model. LOL I need long breaks from it. LOL