Forum: Carrara


Subject: Anyone having problems converting a .car to an .obj?

Plutom opened this issue on Nov 20, 2010 · 5 posts


Plutom posted Sat, 20 November 2010 at 10:27 AM

Hi folks, when I use ruled, coons, or gordon surfaces and I don't pull the mesh away from the skeleton and then delete the skeleton;  the .car will not convert to an .obj and I get the error using save as warning.  The .car will save wonderfully.  However, if you want to put the unit into Poser or Vue, it tain't gonna happen.  Why am I posting this? Well for several reasons, its Saturday, I'm drinking me cnoffee, posting is a hobby, and ye old  newbie may want to know this. You old timers probably found that little fact out a long time ago.

I forget sometimes and do my greatest creation ever, booful cutouts, add ons - a real steampunk spacecraft and then I try and save my $149.99 creation as an .obj for me Poser or Vue---and zip, nada, tain't gonna happen.  Jan


headwax. posted Mon, 22 November 2010 at 1:41 PM

Hya

 

Oh I don't know but you could try this

Have you rigged the mesh?

 

If so

 

selecet the mesh

use Edit >smooth object

then in animate menus use detach skeleton

then try and export then as an object (the mesh)

if that doesn't work you could try copy mesh then paste then export the copy

 

good l uck


Plutom posted Mon, 22 November 2010 at 2:06 PM

Hi Headwax, nope not rigged.   Your information is good to know for folks rigging.  Mine primarily deals with hard surface models like aircraft wings, etc.  After making the wing, pull it from the skeleton and then delete the skeleton or you can't save the wing as an .obj.  This is an example.  Jan

 


headwax. posted Mon, 22 November 2010 at 2:28 PM

Heh sorry I thought you meant skeleton like bones :(

One day when I have lots of time I'd love to model like you are doing. Looks a lot better than box modelling for some things!


Plutom posted Mon, 22 November 2010 at 3:57 PM

Hi Headwax, it's a lot of fun and ruled, coons, and gordon surfaces are great for irregular surfaces like car hoods, aircraft wings, fuselages that aren't cigar shaped, sails and even your own special terrains.  In my crafting of spacecrafts I just really have one major problem--imagination.  Jan