Plutom opened this issue on Nov 20, 2010 · 5 posts
Plutom posted Sat, 20 November 2010 at 10:27 AM
Hi folks, when I use ruled, coons, or gordon surfaces and I don't pull the mesh away from the skeleton and then delete the skeleton; the .car will not convert to an .obj and I get the error using save as warning. The .car will save wonderfully. However, if you want to put the unit into Poser or Vue, it tain't gonna happen. Why am I posting this? Well for several reasons, its Saturday, I'm drinking me cnoffee, posting is a hobby, and ye old newbie may want to know this. You old timers probably found that little fact out a long time ago.
I forget sometimes and do my greatest creation ever, booful cutouts, add ons - a real steampunk spacecraft and then I try and save my $149.99 creation as an .obj for me Poser or Vue---and zip, nada, tain't gonna happen. Jan
headwax. posted Mon, 22 November 2010 at 1:41 PM
Hya
Oh I don't know but you could try this
Have you rigged the mesh?
If so
selecet the mesh
use Edit >smooth object
then in animate menus use detach skeleton
then try and export then as an object (the mesh)
if that doesn't work you could try copy mesh then paste then export the copy
good l uck
Plutom posted Mon, 22 November 2010 at 2:06 PM
headwax. posted Mon, 22 November 2010 at 2:28 PM
Heh sorry I thought you meant skeleton like bones :(
One day when I have lots of time I'd love to model like you are doing. Looks a lot better than box modelling for some things!
Plutom posted Mon, 22 November 2010 at 3:57 PM
Hi Headwax, it's a lot of fun and ruled, coons, and gordon surfaces are great for irregular surfaces like car hoods, aircraft wings, fuselages that aren't cigar shaped, sails and even your own special terrains. In my crafting of spacecrafts I just really have one major problem--imagination. Jan