Forum: Poser - OFFICIAL


Subject: MAKING TAN WHITE GIRL Textures into PALE WHITE Textures, how?

josterD opened this issue on Nov 20, 2010 · 20 posts


josterD posted Sat, 20 November 2010 at 6:15 PM

There are some textures of White women.. but they're tanned. and I would like to get lighter nontanned skin..

 

The textures i grabbed are: Fox for V4 and Cheyelle for V4 here at Marketplace.

Seems most white girl characters sold have tanned skin. I dont know why.

Well anyway to brighten them so they look realistic . I've tried stuff by increasing BRIGHTENSS in the texture with GIMP  but it seems like it makes HIGHLIGHTS on the skin instead of increasing texture brighteness.


markschum posted Sat, 20 November 2010 at 6:42 PM

I would try desaturating the texture. That has the effect of making it grayscale. Just do a little until you get the desired effect.


ShawnDriscoll posted Sat, 20 November 2010 at 6:59 PM

I up the gamma on textures.  But not too much though.

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CyberDream posted Sat, 20 November 2010 at 7:03 PM

The FR Cheyelle has a node labeled "Skin" in material room, you can adjust parameters on that to modify skin color some extent.

If you are using GIMP, you can also try adding another layer with white color and blending certain percentage till desired shade obtained (do this with a copy, of course)


vilters posted Sat, 20 November 2010 at 7:47 PM

Try thry HSV node in Poser material room?

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vilters posted Sat, 20 November 2010 at 7:49 PM

Try the HSV node in Poser material room?
Opening and resaving a texture in another app will always reduce its quality.
 

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chriscox posted Sat, 20 November 2010 at 8:21 PM

Not that you can see this , because I think I might be invisible to you, but another way to make a texture lighter in Gimp is to duplicate the layer and set the layer mode to screen.  Then you can adjust the opacity to make is not as light or duplicate the screened layer to make it even lighter.

Chris Cox



CyberDream posted Sat, 20 November 2010 at 9:46 PM

Quote -
Opening and resaving a texture in another app will always reduce its quality.
 

Only if you don't know how to save it properly.  Try reading a few manuals, you might learn something.

How many times do you think a texture is opened and resaved before the final version?

 


pjz99 posted Sat, 20 November 2010 at 9:57 PM

Opening a JPG image and re-saving as JPG will always reduce its quality.  Whether or not your manual explains this, it's still true.

http://en.wikipedia.org/wiki/JPEG#JPEG_compression

Practically all Poser textures are saved in JPG format so you're already starting with image data that is partly trashed.  You can see in some market textures where the texture artist didn't understand this (not naming names) and there are many visible JPG artifacts.

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gmadone posted Sat, 20 November 2010 at 10:06 PM

I use a colormath node, set to divide by a light grey or light brown (red) color. If you know the shade you want, you can divide your image by that and select the divisor color from the preview. The darker the divisor (value 2) the lighter the result will be. This will increase the contrast and adjust anything lighter than the divisor above 1, but zero (black) will still be zero.


josterD posted Sat, 20 November 2010 at 10:48 PM

I did it guys. Thanks for the help. I Created a white layer in GIMP on top of the image.. then brough down the opacity until the layer under was white enough but showed through. Then i merged and saved


Miss Nancy posted Sun, 21 November 2010 at 4:30 PM

they should change their mktplc policy to selling tiff textures IMVHO, if some of 'em are still selling jpegs. the politically correct term is european, not whitey (human jar of mayonnaise).  it was an adaptation to low vitamin D creation (low lite levels) when they moved north from africa approx. 50,000 yrs ago.



jdcooke posted Tue, 23 November 2010 at 8:05 PM

Hey mon

Check a few posts down on this page of "Nodes For Dummies".  bagginsbill's node setup should help you find a good skin color.

 

Nodes For Dummies

 

 

take care

 


bagginsbill posted Tue, 23 November 2010 at 9:33 PM

Quote - I did it guys. Thanks for the help. I Created a white layer in GIMP on top of the image.. then brough down the opacity until the layer under was white enough but showed through. Then i merged and saved

This exact effect is produced directly in Poser by decreasing the texture strength parameter on the Image_Map node.


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stepson posted Wed, 24 November 2010 at 4:15 AM

Quote - Not that you can see this , because I think I might be invisible to you, but another way to make a texture lighter in Gimp is to duplicate the layer and set the layer mode to screen.  Then you can adjust the opacity to make is not as light or duplicate the screened layer to make it even lighter.

Why would you think you are invisible? Some new feature to make people invisible? I cant find it.

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SamTherapy posted Wed, 24 November 2010 at 11:27 AM

Quote - > Quote - Not that you can see this , because I think I might be invisible to you, but another way to make a texture lighter in Gimp is to duplicate the layer and set the layer mode to screen.  Then you can adjust the opacity to make is not as light or duplicate the screened layer to make it even lighter.

Why would you think you are invisible? Some new feature to make people invisible? I cant find it.

I wondered about that, too.

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Winterclaw posted Wed, 24 November 2010 at 11:44 AM

One thing you can do is figure out the average rbg color of the skin, the rbg color you'd like it to be, and then use color math to add the difference color which should probably be a teal-aqua color.

BTW, somehow I'm guessing most character artists aren't great lighting wizards or run their base texture through VSS either, which pronounces the effects.  If you're doing a bad lighting set up with too much light, the darker textures become lighter.

It would probably be really nice if merchants used a standard lighting set or three as a base to judge how their character sets look and to use for promos.  Then at least we'd have something to start with and how to judge characters against one another.  Plus if those merchants see that their characters don't look as intended in correct lighting, maybe that'll cause them to use better shader models.

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chriscox posted Wed, 24 November 2010 at 11:50 AM

Quote - > Quote - > Quote - Not that you can see this , because I think I might be invisible to you, but another way to make a texture lighter in Gimp is to duplicate the layer and set the layer mode to screen.  Then you can adjust the opacity to make is not as light or duplicate the screened layer to make it even lighter.

Why would you think you are invisible? Some new feature to make people invisible? I cant find it.

I wondered about that, too.

I don't know about the rest of you but for me if not unusual to reply to a question or request and then not get any sort of indication that the OP has even seen it.   In some cases others reply as if my reply didn't exist .  This has happened at least twice to me with posts from JosterD.  Stuff like that make me think that I might be invisible to some people.  

Chris Cox



SamTherapy posted Wed, 24 November 2010 at 11:55 AM

Nope, that's just how it is on teh interwebs.

I have given replies to questions and then seem the same answer given later in a thread and thanks given to that poster but no acknowledgement that I posted.

Coppula eam se non posit acceptera jocularum.

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stepson posted Wed, 24 November 2010 at 11:59 AM

I know what you mean now Chris.  Happens to me all the time, people think I'm a troll, but I'm really just a little red headed dwarf. :laugh:  I have always thought highly of you BTW, thanks for UVmapper.

Edit: UVmapper Steve Cox oops.  But thanks for the other great freebies.  :)

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