Forum: Carrara


Subject: Physics Question.

Analog-X64 opened this issue on Nov 24, 2010 · 6 posts


Analog-X64 posted Wed, 24 November 2010 at 8:47 PM

I'm probably going a bit ahead of myself messing with Physics, but I like getting my hands dirty. :)

I opened one of the included scenes in Carrara 8 Pro which shows a ring falling on a checkered plain.

I want to see the same forces acting on a sphere, and aiming to have like a rubber bouncing ball effect.

So I added the sphere and comparing the attributes of the Ring I changed the settings of the ball to match the ring.

When I play the animation.  The ring falls and rolls around but the ball just sits there.

I looked at the down force object and didnt notice how it was linked to the ring.

This is the same problem I'm having with stacking objects and having them fall apart.

Also, once I started playing with the physics parameters of the sphere.  It just got stuck in mid air.  I couldnt move it.


drawbridgep posted Thu, 25 November 2010 at 8:52 AM

The only settings you need to change are Motion -> Physics and then Effects -> Physical Properties -> Material to Rubber.     

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Phillip Drawbridge
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Analog-X64 posted Thu, 25 November 2010 at 3:50 PM

Yup I did all that, still no movement.  I must be missing a step somewhere.


drawbridgep posted Thu, 25 November 2010 at 4:31 PM

Oh wait, did you press the SIMULATE PHYSICS button before running the animation?  

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Analog-X64 posted Thu, 25 November 2010 at 10:09 PM

Ok... Now I feel Like I have a Giant L on my forehead :)

So thats what that button does. ;)

Ok.. so its like before you can run an executable file/program  you need to compile the source code.

So when you push the Simulate Physics it does the calculations and remembers it for the next time?


drawbridgep posted Fri, 26 November 2010 at 8:04 AM

Yup, so as long as you don't move the position of anything that interacts with anything else, you can just change textures and camera angles and it already knows all the physics.

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Phillip Drawbridge
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