Attached Link: http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=99
A new EEF update is available!
Vue 9 Infinite - Build 9005480 - BETA The following is a list of bug fixes and improvements included in this update: - Publishing Date: 11/26/2010 (EEF)
- Fixed AddVolumeCloud() python function when used with a MetaCloud file name parameter.
- Fixed the removal of one specimen from the Library tab, in World Browser.
- [Function graphs] "Random Constant Node" was not properly randomized when clicking on "Randomize graph".
- Fixed the Metaball options dialog where Hyperblob-specific options appeared when selecting only a torus component.
- Fixed OpenGL autoconfiguration which created a config file that was not read at first restart.
- [EcoSystems] Fixed the color of instances using a HyperTexture material whose color depends on the instance position.
- Fixed a possible crash when moving/scaling/rotating EcoSystem underlying objects.
- Fixed user interface display for global transparency, global reflectivity and Fading out values when out of range.
- Fixed terrain editor layer resampling
- Fixed potential random crashes when using automatic refreshing of material previews.
- Fixed potential circular artefacts below water surface in spectral atmosphere mode.
- Greatly reduces square-pattern artifacts showing in some specific configurations of Rocky Moutains & Eroded Rocky Mountains.
- Fixed potential crash when populating EcoSystems with option "Decay near foreign objects" when the scene contains individual plants.
- Fixed missing mixed materials swap icon button in basic material editor.
- Improved OpenGL compatibility with old graphics card.
- Fixed potential crash at render time when creating boolean operations involving infinite planes.
- Component intensity changes were badly accounted for by displaced metablobs as well as hyperblobs caching their baked mesh.
- Fixed randomly occurring OpenGL preview inconsistencies when leaving Metaball and Hyperblob options dialogs through "OK" or "Cancel".
- Fixed compatibility problem on plant and reference textures.
- Fixed artifacts on some procedural terrains using 3D displacement but no Displacement Mapping.
- Fixed a memory leak on MacOS.
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