SpectralShadows opened this issue on Nov 28, 2010 · 6 posts
SpectralShadows posted Sun, 28 November 2010 at 9:29 PM
I've got a character posed in Daz Studio, and need to get it into C4D.
It seems whatever export option I choose from DS, something goes wrong.
For example, going with DAZ Collada option it adds 100% reflection and screws up body parts; going with FBX Collada option, I lose the pose; with regular FBX I get deformed knees and a not-quite-right pose; with Wavefront OBJ I get individual parts, no rigging, no textures; etc.
Of course, all the different formats have different export options, so maybe I'm just selecting the wrong options when exporting?
What's the recommended way to do this?
R.P.Studios posted Mon, 29 November 2010 at 3:01 AM
I go from DS to Cinema 4D using the .obj export and the free Riptide plugin for import into Cinema 4D. just make sure you set up the texture folder which is usually maps on your desktop default DS so Riptide can see it.
I'd rather be hated for who I am, than loved for who I am
not.
SpectralShadows posted Mon, 29 November 2010 at 8:26 AM
Thanks!
Looks like the free Riptide hasn't been updated for R12 yet, but Riptide Pro has, so trying the demo of that.
Not quite as flawless as I'd expect from a $50 product though - it couldn't handle quoted filenames, so I had to manually edit the .mtl file to remote the quotes.
After that, it seemed to mostly work, except for the eye textures being weird (transparent?).
But I can probably fix those manually too, so it looks like this will be good enough for now, and I can get on with working on my scene ...except I can't, because I've got too much to do and wont be able to spend time on it today. Oh well, hopefully tomorrow. :)
R.P.Studios posted Mon, 29 November 2010 at 8:34 AM
well, it is the best option we have, unless you use interPoserPro, which is built right into C4D interface. then all you really have to mess with is the ocassional luminosity or phong tags.
I'd rather be hated for who I am, than loved for who I am
not.
SpectralShadows posted Tue, 30 November 2010 at 1:13 PM
Ah, I thought InterPoserPro was only for Poser.
Since it works with Daz Studio stuff too, that's even better.
Not sure I can justify buying it for something I wont use often, but who knows - maybe the demo will change my mind - not needing to even export/import at all is an attractive prospect.
Hmmm... I currently have a Victoria at 7.6 meters tall in my scene.
Wasn't really looking for someone bigger than a t-rex! :P
Anyway, in case anyone else is looking at this thread, solution is to go into Preferences>Import>General and change Import Scale from 1000 to 243.841 and that gets to same scale as my previous export/import attempts.
R.P.Studios posted Tue, 30 November 2010 at 3:10 PM
It is BUT their is a work around. Set up a fake runtime and point IPP to it, voila problem solved :D
as for the scaling, just scale it down to human size ;)
I'd rather be hated for who I am, than loved for who I am
not.