Cage opened this issue on Dec 06, 2010 · 71 posts
Cage posted Mon, 06 December 2010 at 4:55 PM
Can I gripe for a minute? I just today bought a few interiors from the Rosity marketplace, which is unusual for me. I decided to test one right away.
So I loaded the room into a scene with one Antonia and clothing, and a few props. I set up one IBL light and three point lights, only one of them with shadows. And I began to render, starting my latest adventure with Poser.
Poser would not render more than half of the image. It kept stopping, so I altered the render settings. Then Poser suggested some more refined settings the next time it stopped rendering. I made the changes and tried again, and got a series of the old "You are out of memory!" warnings. Poser finally crashed.
So I opened a RAM monitor and tried again. My CPU was going at 100% during the full render (as much of it as would run, anyway) and the free RAM steadily dropped until it was below 30%, when Poser threw a rod again.
So I reduced all of the tileable textures for my new interior to 256x256 and tried again. Now the textures looked pretty crappy, actually, but Poser at least cooperated enough to render the scene. Very slowly. :lol: The CPU was at 100% the whole time and the free RAM dropped below 25% and all of the fans were going full tilt. I wasn't very impressed by this. "Maybe I need to stick to Naked Antonia against a blank background", I thought.
But we Poser users must be persistent. We must love it when Poser gives us a hard time. Which is maybe 80% of the time, in my ten years of experience. :lol:
So I opened this same scene in Poser 7 and rendered it. The render was faster, the free RAM never dropped below 51%, the CPU usage was high but only rarely spiking to 100%, and the fans didn't work as hard.
Which is rather interesting. So it seems I can still get better results by using Poser 7. Poser 8 has had three service releases, has been out well over a year, and is finally stable. It seems likely to have reached the point where it won't be patched up any more. And yet.
I shall yell right away. Are you prepared for me to yell?
POSER 8 ISN'T DONE YET!!!
Okay. I feel better now. At least until I try it again with Poser 8. Seriously, what is the deal? I mean, I am asking myself why I bother with Poser. I know the deal with that: I'm a bit slow, really. But what is the deal, SM guys? Seriously. Fix the thing. Make it work. Fix the bugs. Stop making me hate you so much.
That's all.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
colorcurvature posted Mon, 06 December 2010 at 5:07 PM
It would be cool to get a report after the render to show which render setting consumed how much CPU, like a profiler for programming languages.
Mogwa posted Mon, 06 December 2010 at 5:32 PM
With all these negative reports from experienced users, I decided some time ago to skip Poser 8. I'm quite satisfied with v7, and especially so with its rendering speed and reliability.
(Check out Gage's "This Bag is not a Toy" prop on the Gage page link. Hilarious!)
ockham posted Mon, 06 December 2010 at 5:46 PM
One word: Yup.
kawecki posted Mon, 06 December 2010 at 5:49 PM
I tried to render a ten million polygons statue and Poser refused to load it. No problems with other apps.
Yes, I know that 10,000,000 polys is a big mesh, but we are in 2010!
Stupidity also evolves!
LaurieA posted Mon, 06 December 2010 at 6:55 PM
Add another yup to that ;o).
When I try to render transmapped hair now that I have Windows 7 64 bit with IDL enabled, it doesn't even move. Nada. No render.
Actually, IDL was faster before SR3. SR3 broke it somehow. And we won't have another service release.
Ask me how much I wanna part with my money for Poser 9 ;o). It pisses me off enough already that all the early adopters of the basic version are basically beta testers that work out most of the bugs for the Pro version. I guess I shouldn't get myself started ;o)...
Laurie
Cage posted Mon, 06 December 2010 at 9:00 PM
Personally, I can tolerate new features which are buggy upon release. I'll even accept it if those new parts still aren't quite right when the next version comes out. They're new and they need to be perfected. That's cool.
It's a different matter when things that were working fine have been broken and aren't being fixed. Perhaps they aren't even being acknowledged as broken. I interacted with customer support for a couple of months last winter, trying to get P8 to work. I got angry with them, they got fed up with me, and their conclusion was that if I have difficulties with Poser 8, that's my problem, not theirs. Kind of makes me snarly.
I don't really understand why they had to do whatever they thought they were doing when they made Firefly worse. Think about that. Firefly. Worse. Egads. And for what? Who knows. Maybe it was necessary to make the fake AO effect, or whatever it is, work as desired.
Blender's getting a new GUI. Not for the first time, I'm thinking about defecting. :lol: Yeah. That will happen. Sigh.
Always an adventure, is Poser. It's got the gremlins.
Sorry to be such a grump. Maybe it's because it's so danged frigid-cold. :lol: And my mouse is doing weird things. Oh well. I'm going to go eat cookies.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
estherau posted Mon, 06 December 2010 at 10:49 PM
Hope your mouse hasn't eaten all the cookies already.
I have poserpro 2010 and when I render to queue I hardly ever get weirdness.
Love esther
I aim to update it about once a month. Oh, and it's free!
Cage posted Mon, 06 December 2010 at 10:53 PM
Quote - Hope your mouse hasn't eaten all the cookies already.
No, but... no cookies. All gone. Had to eat beef jerky, instead. :lol:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
estherau posted Mon, 06 December 2010 at 10:57 PM
hmmm - try poser pro 2010 and the cookies may come back.
Actually i am having my first problem with render to queue as opposed to straight render in poser - with different textures on a prop depending which one I use. but that whole pz3 is corrupted I think, and usually render to queue fixes every memory error message.
Love esther
I aim to update it about once a month. Oh, and it's free!
kawecki posted Mon, 06 December 2010 at 11:02 PM
The problem with Poser is that is a ´program that had bad luck. Poser had been passing from hand to hand, some company purchased it, used some time and then sold to other company repeating the process who knows how many times. With every new purchase the new owner knows less what Poser software does, glue over it some new features and later sell it to another company. In the end Poser is a stack of software glued one over another, done in different ways, by different hands and many times by people with very little knowledge on the subject. Poser's creators long time has gone away and who knows who they were.
Stupidity also evolves!
Cage posted Mon, 06 December 2010 at 11:04 PM
Quote - hmmm - try poser pro 2010 and the cookies may come back.
Well, I bought this Poser 8, see, and they haven't finished cooking it yet. It's not done, not really. I may be developing trust issues with SM after repeated frustrations and disappointments. :unsure:
But it's nice for you guys for whom things are working. That's good, anyway. I'll just continue to wail out here in the dark. :lol:
In the overall scheme of things, none of this is at all important anyway, really. :shruggy guy:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
bagginsbill posted Mon, 06 December 2010 at 11:09 PM
Quote - The problem with Poser is that is a ´program that had bad luck. Poser had been passing from hand to hand, some company purchased it, used some time and then sold to other company repeating the process who knows how many times. With every new purchase the new owner knows less what Poser software does, glue over it some new features and later sell it to another company. In the end Poser is a stack of software glued one over another, done in different ways, by different hands and many times by people with very little knowledge on the subject. Poser's creators long time has gone away and who knows who they were.
The creator is Larry Weinberg and he's at Smith Micro and I talk to him all the time.
And the people who made Poser 4, 5, 6, and 7, are the people who made Poser 8.
Their names are on the splash page.
Do you make stuff up for a reason, or just because you don't know how to do otherwise?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Cage posted Mon, 06 December 2010 at 11:11 PM
Quote - In the end Poser is a stack of software glued one over another, done in different ways, by different hands and many times by people with very little knowledge on the subject.
Poser's creators long time has gone away and who knows who they were.
I think Larry W and the other one, whatsisname, are still around, at least. Coop. Cooper.
But, yeah. I tend to think of Poser as being held together with cellotape and paper clips. :lol: Which is unfair, probably.
Quote - Do you make stuff up for a reason, or just because you don't know how to do otherwise?
Ooh! Maybe this will be the first time a thread I've started gets locked! :lol:
I'd assume he meant the original programming team for Poser, rather than Larry, the originator.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
bagginsbill posted Mon, 06 December 2010 at 11:14 PM
Cage,
I was discussing the problem you found with Steve Cooper a little while ago. You're probably going to get an invitation to beta the next P8 SR 3.1. Yes there will be another SR.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Diogenes posted Mon, 06 December 2010 at 11:17 PM
Hi Cage. I feel for ya, I had much the same probs with P-7 it never did work for me, but everyone else I talked to swore it was the most stable. So I used P-6 till Poserpro 2010 came out, now it is the best for me. Dont know why that it is that way. But it was the same with Zbrush, I cant use the new one at all, crashes constantly.
Cheers.
Cage posted Mon, 06 December 2010 at 11:23 PM
Quote - Cage,
I was discussing the problem you found with Steve Cooper a little while ago. You're probably going to get an invitation to beta the next P8 SR 3.1. Yes there will be another SR.
Well, golly. Thanks for making sure SM heard my voice. I'm not convinced that's been happening, when I've dealt with customer support. (Apologies to... ratscloset, is it? There's no jerk like an angry consumer. :lol:)
It's nice to hear that an SR will be coming. By my problem, I assume you mean the CPU and RAM issues? Or just the render crashing? I can't say I'm necessarily a desirable candidate for beta testing. Huh.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
MagnusGreel posted Mon, 06 December 2010 at 11:23 PM
Quote - Cage,
I was discussing the problem you found with Steve Cooper a little while ago. You're probably going to get an invitation to beta the next P8 SR 3.1. Yes there will be another SR.
one hopes it also fixes the bloody IDL and transparency slowdown. as in glacial slowdown (pre SR3 was a LOT faster)
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
kawecki posted Mon, 06 December 2010 at 11:35 PM
An example on how things are being done. Since many years ago any new CPU is 64 bits but most people used it with 32 Windows and of course with 32 bit applications. Today more and more people are using 64 bit Windows and the number of 64 bit applications is increasing. From a software point of view, if you have the code is very easy to convert a 32 bit application into a 64 bit, just compile it with the 64 bit switch and all is done. The same program compiled as 64 bit will work the same as the 32 bit version. You can optimize the 64 bit version using some features that exist only in 64 bit mode of the CPU, in this case the 64 bits version will be faster than the 32 bit version. In either case you can release 32 and 64 bit versions at the same time and it was been done by many apps since many years. Now back to Poser, what did some genius of Poser? The genius decided to make a part of Poser using Flash in times when 64 bit CPU and Windows already existed. What happened, until today 64 bit Flash did not exist, Abobe did not make 64 bit version yet, probably because they inherited a crap done by Macromedia based on the Microsoft AcitiveX crap that was removed from 64 bits Windows (Windows 3.1 or DOS doesn't work in 64 bit mode CPU) Which was the result? Poser64 is a patch of 32 and 64 bit glued software and will continue to be until Adobe releases a 64 bit version of Flash or Poser get rid of Flash and do the respective part in a conventional way and of course in 64 bits.
Stupidity also evolves!
MagnusGreel posted Mon, 06 December 2010 at 11:39 PM
well this was a nice thread wasn't it? shame it dies so very very young...
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
estherau posted Mon, 06 December 2010 at 11:51 PM
I don't see that anything has been said yet that should cause a thread closure, but then I'm not a mod.
I aim to update it about once a month. Oh, and it's free!
kawecki posted Mon, 06 December 2010 at 11:57 PM
Quote - The creator is Larry Weinberg and he's at Smith Micro and I talk to him all the time. And the people who made Poser 4, 5, 6, and 7, are the people who made Poser 8.
I really have no idea who created Poser, Poser4 is Poser3 with a nice user interface done by Metacreations, but Poser was not created by Metacreations. It doesn't matter, what matters is the result. If I create a software, it has a bug and someone gives me a precise description on what is happening, is very easy and fast for me to find and correct the bugs, many times it is done within minutes. On the other side, if I have to fix a bug in some software done by some other person the problem can be not so easy and many times very hard to do. In one occasion with a years buggy software, done by many people and one correcting the bug of another, I decided and it was more easier and fast to throw all the software into the trash can and do a fresh new one from ground zero and it was the end of all the problems.
Stupidity also evolves!
Cage posted Tue, 07 December 2010 at 12:01 AM
Well, just in case it gets locked, I'm going to invoke Godwin's Law here and mention Nazis, just to have that going on. I don't have a good Nazi analogy, offhand, so it's an incomplete invocation. :unsure:
Quote - In one occasion with a years buggy software, done by many people and one correcting the bug of another, I decided and it was more easier and fast to throw all the software into the trash can and do a fresh new one from ground zero and it was the end of all the problems.
^This.
I'm not going to hold my breath on a Poser re-write, though. I think maybe that was Daz Studio, which I, at least, have actually found to be less accessible than Poser, when I've tried it. :unsure:
I guess I'm a Poser loyalist, albeit a grumpy one. :lol:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
kawecki posted Tue, 07 December 2010 at 12:05 AM
Quote - well this was a nice thread wasn't it? shame it dies so very very young...
Yes I know, and you knows what happens......
Stupidity also evolves!
bagginsbill posted Tue, 07 December 2010 at 12:05 AM
I asked SM to let me write Poser from scratch in Fortran - a very conventional language with no bugs. I asked for $1 million. They refused.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
estherau posted Tue, 07 December 2010 at 12:06 AM
and it would have been mac compatible I presume?
I aim to update it about once a month. Oh, and it's free!
kawecki posted Tue, 07 December 2010 at 12:16 AM
Quote - I'm not going to hold my breath on a Poser re-write, though. I think maybe that was Daz Studio, which I, at least, have actually found to be less accessible than Poser, when I've tried it.
I had a bad experience with Daz Studio, first it doesn't work and crashed in my computer, I reported the bug, joined the bug tracker, received communications, but no reply how to solve the bug. Next version was so slow that I quited trying to use, in another version they tried to open the internet each time I launched DazStudio, no internet, no Daz. With internet two hours to open, I quited. Now I have a fast computer, a fast cable and a new DazStudio version, but have not experimented yet and still continue with the old buggy Poser and my favorite is Poser4, I can blame it, but I love it too.
Stupidity also evolves!
Cage posted Tue, 07 December 2010 at 12:17 AM
Quote - I asked SM to let me write Poser from scratch in Fortran - a very conventional language with no bugs. I asked for $1 million. They refused.
It's a pity the Poser community isn't larger. Maybe we could try to do something like the Blender thing and hire you to write the program for the community. I'm getting a lottery ticket now. :woot:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
kawecki posted Tue, 07 December 2010 at 12:21 AM
Quote - I asked SM to let me write Poser from scratch in Fortran - a very conventional language with no bugs. I asked for $1 million. They refused.
Much better do it in PL/I, Fortran is a subset of PL/I. PL/I includes Fortran, Cobol and Algol and is the master of all languages far superior to C and is 100% IBM genuine, nothing much better for an IBM PC.
Stupidity also evolves!
Miss Nancy posted Tue, 07 December 2010 at 12:22 AM
they've still got fortran? with cards and binary decks and that? o.k., I reckon we don't need punchcards nowadays.
but they can't rewrite it from the ground up; this has been discussed ad infinitum. they can only build on the existing framework, as they run the risk of a derivative work, unless one can produce a demo that belies that. IMVHO cage shall be an excellent beta tester, as he's written several scripts that are useful in poser, as well as creating some nice characters, e.g. batgirl.
Cage posted Tue, 07 December 2010 at 12:29 AM
Quote - they can only build on the existing framework, as they run the risk of a derivative work, unless one can produce a demo that belies that.
Seriously? I've never seen these discussions. Poser can't be rewritten from scratch because, what? It might end up being derivative of Daz Studio?
Intellectual property stuff is just put together sideways.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
kawecki posted Tue, 07 December 2010 at 12:31 AM
I still have a deck of 500 cards program, but I can't find a slot in my PC where insert them. But, you can't imagine what this 500 cards program was able to do in 1970, it simulated a full electronic circuit!!!
Stupidity also evolves!
estherau posted Tue, 07 December 2010 at 12:33 AM
and the mac? If it was rewritten like that kawecki - would it work on mac still???
I aim to update it about once a month. Oh, and it's free!
Cage posted Tue, 07 December 2010 at 12:36 AM
Quote - and the mac? If it was rewritten like that kawecki - would it work on mac still???
Or Linux! If Poser ran natively on Linux, I could stop fighting with Windows. Oh, joy beyond imagining! :woot:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
bagginsbill posted Tue, 07 December 2010 at 12:40 AM
Did I say Fortran? That was a typo. I meant Lisp.
Girls program in PL/1 - it's safer.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
kawecki posted Tue, 07 December 2010 at 12:42 AM
Quote - and the mac? If it was rewritten like that kawecki - would it work on mac still???
This depend on how is planed the software. A well planed software can work in Windows, Mac and Linux. Poser has versions for PC and Mac, but not Linux. PovRay works anywhere. In a well planed software most part of the the software doesn't depend on the operational system and remains the same in any version. What only changes is the window management part that needs to be adapted to Windows or Mac or Linux.
Stupidity also evolves!
estherau posted Tue, 07 December 2010 at 12:44 AM
you can already stop fighting with windows - I don't.
Poser works well for me on the whole. My cookies are all in the jar, my renders render, and as long as one of you million dollar men doesn't re-write it for PC only I will stay happy. Actually I couldn't see them making a PC only version as they would lose a lot of customers.
About 4 of the 10 colleagues I work with regularly have switched to macs in the last 12 months.
Love esther
I aim to update it about once a month. Oh, and it's free!
kawecki posted Tue, 07 December 2010 at 12:46 AM
Quote - Girls program in PL/1 - it's safer.
Until a bug eats her.
Stupidity also evolves!
RobynsVeil posted Tue, 07 December 2010 at 2:52 AM
Quote - > Quote - and the mac? If it was rewritten like that kawecki - would it work on mac still???
Or Linux! If Poser ran natively on Linux, I could stop fighting with Windows. Oh, joy beyond imagining! :woot:
Dare we dream??? I'd be paying twice what I paid for a Linux version. Perhaps someday... then we could run Blender ... and GIMP and Python and Poser ... all in the same OS ... the imagination positively reels. :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
saibabameuk posted Tue, 07 December 2010 at 4:24 AM
As I understand it MR Baggins, We in Wiltshire, in the country of animation would be more than happy to put up the one million, we have a currency called pebbles, we wash them every day at the Bitham Brook whilst watching Poser render.
Would you like to have the payment? you could work in the studio we will keep you warm with hot toddies and mince pies.
In turn you with the final rewrite of Poser could make Millions more $$$$$$$$ or pebbles.
All us Hobbits would be very happy, to spred the word.
estherau posted Tue, 07 December 2010 at 4:35 AM
that sounds like an offer too good to refuse. wish I could program.
I aim to update it about once a month. Oh, and it's free!
millighost posted Tue, 07 December 2010 at 8:09 AM
Quote - Dare we dream??? I'd be paying twice what I paid for a Linux version. Perhaps someday... then we could run Blender ... and GIMP and Python and Poser ... all in the same OS ... the imagination positively reels. :biggrin:
BTW: poser 8 and 2010/32 bit run almost perfectly with wine, including OpenGL and all. "Almost" because the library does not work at all, but those Python-Libraries from Dimension3D and Shaderworks do.
Rance01 posted Tue, 07 December 2010 at 9:01 AM
I have an early version of Poser (2 maybe?) and I'm sure it was Fractal Design's Poser.
Metacreations, back to Fractal Designs?, e-frontier, Smith Micro.
I've another, early, software package from Fractal Design's on an old Windows 95 machine and for life of me can't remember the name of it. Good software but wanky to install - and on FLOPPY DISKs.
Was FD the original Poser software company?
-R
Mogwa posted Tue, 07 December 2010 at 9:48 AM
Fortran may have been around for a while, but that hardly means it's obsolete. The language has been constantly updated over the years and it is still the choice of many programmers who need speedy processing on high end computers, especially in scientific applications.
I think the last update was released a couple of years ago, but I could be wrong, what with my memory seeming to grow shorter and shorter these days.
bagginsbill posted Tue, 07 December 2010 at 10:01 AM
Why are we talking about Fortran? All programs should be in PL/1 or Lisp. They run great in 16K of RAM. And both have no reserved words so it is easy to make incomprehensible programs in either. I prefer to write really long programs that other developers cannot understand. More for me.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Rance01 posted Tue, 07 December 2010 at 10:15 AM
Fortran came up because your mis-spoke yourself ;).
http://en.wikipedia.org/wiki/Poser 1995: the birth of Fractal Design's Poser. I think I left out Curious Lab's in my list of owners ...
LaurieA posted Tue, 07 December 2010 at 10:44 AM
Quote - Fortran came up because your mis-spoke yourself ;).
http://en.wikipedia.org/wiki/Poser 1995: the birth of Fractal Design's Poser. I think I left out Curious Lab's in my list of owners ...
and efrontier ;o)
Rance01 posted Tue, 07 December 2010 at 10:46 AM
Quote - I have an early version of Poser (2 maybe?) and I'm sure it was Fractal Design's Poser.
Metacreations, back to Fractal Designs?, e-frontier, Smith Micro.
I've another, early, software package from Fractal Design's on an old Windows 95 machine and for life of me can't remember the name of it. Good software but wanky to install - and on FLOPPY DISKs.
Was FD the original Poser software company?
-R
LaurieA posted Tue, 07 December 2010 at 10:58 AM
Whoops, sorry ;o).
Laurie
SamTherapy posted Tue, 07 December 2010 at 1:10 PM
I'd love to see someone write a version of Poser in COBOL. :)
Coppula eam se non posit acceptera jocularum.
FrankT posted Tue, 07 December 2010 at 1:44 PM
Nonononono, for the latest, bang up to date programming language, Poser would need to be rewritten in
Cage posted Tue, 07 December 2010 at 2:03 PM
Quote - I have an early version of Poser (2 maybe?) and I'm sure it was Fractal Design's Poser.Metacreations, back to Fractal Designs?, e-frontier, Smith Micro.
I've another, early, software package from Fractal Design's on an old Windows 95 machine and for life of me can't remember the name of it. Good software but wanky to install - and on FLOPPY DISKs.Was FD the original Poser software company?
-R
Wikipedia thinks so, at least. They have a nice Poser entry.
http://en.wikipedia.org/wiki/Poser
I'm a sucker for tables. :lol:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
thinkcooper posted Tue, 07 December 2010 at 2:52 PM
Cage - there's a note for you in your PM box. Let's dig in a little deeper to get your issue resolved.
BTW, I like your signature block.
Cooper
Cage posted Tue, 07 December 2010 at 3:08 PM
Quote - Cage - there's a note for you in your PM box. Let's dig in a little deeper to get your issue resolved.
BTW, I like your signature block.
Cooper
Oh, thank you. I saw the PM. Give me a bit. Poser made me angry recently and my therapy is to vent about it, then try to laugh for awhile. I'm working up to facing the problem again.
What, the sigline? Phantom3d is a great guy! :woot: And I'm not trying to be a turkeyhead, no. Whether or not I am one, regardless of motive, I couldn't really say. :unsure:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
kawecki posted Tue, 07 December 2010 at 4:19 PM
You can laugh, but Fortran IV has all what is needed for the Poser core and has more features than Python, C, Basic. With Fortran IV you can work with complex numbers, vector math, matrices, differential equations, integrals, Monte Carlo, etc. All you need for 3d transforms, not biased raytracing, radiosity, moon landing, atomic bombs. Only is weak with the user interface, but if you have a keyboard, all is ok.
Stupidity also evolves!
Cage posted Tue, 07 December 2010 at 4:27 PM
The idea of the Poser core including atomic bombs kind of scares me, personally. :scared:
I think my grandfather used to program in Fortran, on one of those big UNIVAC-type computers, with the vaccuum tubes. With all the punch cards. He tells me my generation has it too easy. :lol:
And I'm not contributing much to the computer language discussion. Sorry. The above is all I have on the topic, sadly.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
kawecki posted Tue, 07 December 2010 at 4:31 PM
As for Poser everyday (well not really every day) people discover something new. Were discovered material poses, JCM, injection morphs, a lot of stuff controlling channels, and so on. All this stuff has existed in Poser4 and in Poser 3 too, but nobody knew its existence. Of course the creator knew it, is was him that created it and put into code. Poser4 had dynamic hair, only it was a hidden and experimental. Poser only exist for Mac because it was created for Mac and later someone ported it for Windows.
Stupidity also evolves!
Cage posted Tue, 07 December 2010 at 4:39 PM
One of the great things about Poser is the way it tolerates all of the strange hacks the users have come up with, over the years. It's hard to imagine Poser now without ERC or the various MAT and insertion poses.
The P4 hair easter egg was pretty cool. :laugh: And the trick to switch over to the older P2 interface.
FrankT: Thank you for that. LOLCode made me laugh. :laugh:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
thinkcooper posted Tue, 07 December 2010 at 5:07 PM
Quote - One of the great things about Poser is the way it tolerates all of the strange hacks the users have come up with, over the years. It's hard to imagine Poser now without ERC or the various MAT and insertion poses.
The P4 hair easter egg was pretty cool. :laugh: And the trick to switch over to the older P2 interface.
FrankT: Thank you for that. LOLCode made me laugh. :laugh:
Easter eggs. I miss those days.
The motivation behind using a text based structure for all the data in Poser was to purposefully enable all kinds of creative hackery and encourage experimentation. Rather than design a closed system that would lock users out, we wanted an open environment. There was no way to predict the ways in which it would grow, but it sure did takeoff.
estherau posted Tue, 07 December 2010 at 6:56 PM
I think a big mistake DS made wasnot having text files the way poser has so users can edit them easily and make hacks. that is what caused poser's evolution.
I aim to update it about once a month. Oh, and it's free!
Mogwa posted Tue, 07 December 2010 at 7:06 PM
Quote - I'd love to see someone write a version of Poser in COBOL. :)
Better yet, Visual Basic.
kawecki posted Tue, 07 December 2010 at 7:15 PM
Quote - And the trick to switch over to the older P2 interface.
??? I didn't knew this, how I do it?
Stupidity also evolves!
Cage posted Tue, 07 December 2010 at 7:49 PM
Quote - ??? I didn't knew this, how I do it?
I think it might just have involved typing "P2". Or it might have been more complex. I can't remember how to get back to the P4 interface afterwards, though.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
lmckenzie posted Tue, 07 December 2010 at 9:03 PM
Attached Link: Now3D
IIRC, type PO2 to get the P2 interface (in P4 at least) and PO3 to go back. I'd imagine they've removed it but maybe not."Better yet, Visual Basic."
Well, NOw3D is a complete GI raytracing render application written in VB6. Personally, I vote for Logo, using turtle graphics for rendering and we really do need an ASCII art shader.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
kawecki posted Tue, 07 December 2010 at 9:27 PM
Look at the messages that I've found inside Poser 6: This version of Poser requires a Macintosh equipped with a Math Coprocessor (68881) This version of Poser is compiled for 68K processors, but you have a Power PC. This will run very slowly. We strongly recommend installing the Power PC Native version Poser cannot create images larger than 4090 pixels (or smaller than 2 pixels) in either dimension Something screwy, can't find actor box Fstream GetObject tried to read class with unrecognized or garbage RuntimelibrariescharacterPoser 2 LoNude Man P2 Lo.cr2 I believe Courier font is not used in Poser 3.0 genital_twisty
Stupidity also evolves!
kawecki posted Tue, 07 December 2010 at 9:36 PM
PO2 PO3 hair are working in Poser4, in Poser6 do not
Stupidity also evolves!
Cage posted Tue, 07 December 2010 at 9:42 PM
Quote - PO2 PO3 hair are working in Poser4, in Poser6 do not
Correct. I think they removed that after Poser 5, when some interface changes were made. Or maybe it was taken out with P5. Anyway, the easter eggs are gone now, which is kind of sad. :sad:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
kawecki posted Tue, 07 December 2010 at 10:12 PM
I don't know if "Nude Man P2 Lo" is still inside Poser 8
Stupidity also evolves!
Mogwa posted Tue, 07 December 2010 at 11:01 PM
Quote -
Well, NOw3D is a complete GI raytracing render application written in VB6. Personally, I vote for Logo, using turtle graphics for rendering and we really do need an ASCII art shader.
Lord, I'd completely forgotten Turtle graphics! They were the cyber version of Etch-a-Sketch, or maybe Spirograph.
Eclipse1024 posted Wed, 08 December 2010 at 12:05 AM
In reference to the OPs original gripe, I too just recently started having my renders stall out (still running at 100% but going nowhere). Again, copious use of props and interiors, monsterous skins (10+mb range) and IBLs with AO and depth of field. I'm running Win7 64-bit with 8GB and although my reported memory usage never went above 70% I still have issue with scenes requiring more than average resources. I was able to resolve the issue with a bit of trial and error however.
What works for me is to make sure the textures are loaded into memory before I try cranking out a HQ render. I do a number of LQ test renders so that's usually not an added consideration. The reason I say this is because I can almost guarantee a freeze up if I restart Poser and try to start a HQ render right off the bat. When I do load up my HQ render settings I found that it's key to lower the max bucket size from 256 to 64. That last bit seems to have been the real clincher for getting it to complete a render without freezing up (knock on wood).
I actually found that the difference in render speed with varying max bucket sizes all fell within a range too small to be differentiated from a conservative margin of error. We're talking less than +/- 30 seconds on a 20 minute render. But this bit of verbosity is a bit tangential to the discussion at hand. :)
KageRyu posted Wed, 08 December 2010 at 4:08 AM
I've had my renders stall out frequently over the years - especially on Poser 4 Pro Pack when i would add to many textures and characters and flood memory. I would see all sorts of odd rendering artifacts as well. I am just now starting to experience some render stalls on my current machine under Poser 7 Pro, but it is only a single core Celeron 2.66ghz with 3.5gb of ram - ideally I want to upgrade to a multicore that supports up at least 24gb of ram at some point (long way off for now). My two render nodes cope much better when sending things out through queue, but there are numerous reasons for this: They are both quad core machines, they are both 64 bit, they both have 4gb of ram, the queue manager FFrender uses far less system resources than a full poser application. One of the things that may increase render efficiency for some is rendering to a seperate process, another is to reduce pixel sampling for things such as Depth of Field, and lastly reducing Raytrace Bounces. Having to many lights with too much memory allocated for shadow maps will also kill a render (and I strongly recommend that if you have shadows turned off for a light to also set it's shadow map size to 0, otherwise the resources are still allocated, but go unused). Sometimes my copy of Poser will just up and crash for no real discernable reason. Not just during a render, but when accessing the material room, or opening the library, or moving a camera sometimes. SM insists this is a Windows issue, I'm not convinced (Lightwave does not do this, nor does Carrara).
I have had my differences with SM tech support too. I have had several issues go unsolved, and get marked solved because they grew tired of trying to find the issue. That irks me to no end. On the other hand, on some issues they have worked with me extensively to try to get it working. I really hate it when they insist the problem is content, or just as bad their standardized answer of "Your Poser Configuration Files have become corrupt and you need to delete them". Usually neither one of those is the real problem in my experience. Still, I have had far worse experiences with Tech support from another company, one which I currently own a piece of software from I can't even use as it keeps crashing (installed and tried on 4 computers, does it on all 4) and their attitude is that it's not their problem - I'll need to troubleshoot it myself. Now, with issues on other products in these last months, they aren;t even responding to my tech support requests. Given how many thousands I have spent with them, I really have not filed many either - it really is annoying. So I put SM somehwere in the mid range.
I've never used Poser 8, so I am not sure of it's particular failings. I have 2010 Pro but do not use it a lot yet, I hate the interface on it and the library (I would rather see a native library more like the ACB Advance Library). I also feel it would be great if in their next revision Poser were to incorporate a segmented render, similar to what lightwave can do, for low memory or resource heavy scenes, and I would love for them to incorporate a larger procedural texture node database, and some simple Post Processing effects (Lens Flares anyone?). I would trade all that though for stability.
As for the best and most stable language to program the next poser in, what's all this talk about Fortran, Kobol, PL/I, C++... there is only one supreme programing language - Basic! Like the good ol' days of the C64! Incorporate the latest support for Ansi acceleration cards! :P
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