Plutom opened this issue on Dec 07, 2010 · 6 posts
Plutom posted Tue, 07 December 2010 at 9:58 AM
Hi folks, this is what I'm trying to accomplish: Making an asteroid space station with walls a different texture than the asteroid using boolean substraction.
I made my insides and corridor going outside using boolean union, that portion is a different texture than the base asteroid. When I insert it into the asteroid and do my boolean substraction all my textures go default. Is there a way the retain the different textures so that the walls, floor ceiling takes on the texture of the inserted part without attempting uv mapping? I'm using Carrara 7 Pro. Jan