Analog-X64 opened this issue on Dec 12, 2010 · 13 posts
Analog-X64 posted Sun, 12 December 2010 at 2:44 PM
Analog-X64 posted Sun, 12 December 2010 at 2:45 PM
ewinemiller posted Sun, 12 December 2010 at 3:08 PM
Try the Elevation shader and use its Wiggle parameter.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Analog-X64 posted Sun, 12 December 2010 at 4:29 PM
Quote - Try the Elevation shader and use its Wiggle parameter.
Regards,
The above sample was done with the Environment function. If I switch to Elevation I lose that look all together and it becomes 1 color. However in the shader editor I can see the wiggle effect. I tried playing with all the different Elevation settings but no luck.
ewinemiller posted Sun, 12 December 2010 at 5:01 PM
Feed the Elevation shader into the Color Gradient so your Color Channel looks like
Color Gradient
|__Elevation
Since you're comfortable with photoshop, another option is build the color gradient there and use projection mapping to texture your text.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Analog-X64 posted Sun, 12 December 2010 at 5:16 PM
Hmmm building the gradient in photoshop and mapping as a texture is an interesting idea.
Here is a shot of my shader setup.
Analog-X64 posted Sun, 12 December 2010 at 5:16 PM
MarkBremmer posted Sun, 12 December 2010 at 5:47 PM
ewinemiller posted Sun, 12 December 2010 at 6:10 PM
You're pretty much there. Just make sure the Height parameter is set to the center of your object and the Blend is about the height. Here's my shot at it.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
MarkBremmer posted Sun, 12 December 2010 at 7:42 PM
That works too!
GKDantas posted Mon, 13 December 2010 at 5:12 AM
Analog-X64 posted Mon, 13 December 2010 at 5:28 AM
Tried both of the above screenshots and still not getting the look that both of you got.
I'll keep trying.
GKDantas posted Mon, 13 December 2010 at 5:43 AM
I think object size is important here too... value are dependent of the object size.
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