BionicRooster opened this issue on Dec 23, 2010 · 77 posts
BionicRooster posted Thu, 23 December 2010 at 2:23 AM Forum Moderator
I'm not sure how many would get any use out of this, as it takes a while to pose (over 200 bones) But anywho, I can't make hair, but I made a braid (as best I could come up with in a day anyways) I can also made shorter length variants. But, my problem is still that I can't make the rest of the hair. So I don't know how they could be useful otherwise.
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EnglishBob posted Thu, 23 December 2010 at 3:48 AM
There are ponytail models out there where the tail part can be made invisible, and this would be a good partner provided the hair colour could be matched well enough. You could add a little tie to disguise the joint.
For myself, I'd prefer something a little less Rapunzel-ish. :-) By which I mean shorter... Although now I think on it, the long version has possibilities too.
What I'm trying to say is, I'd like this. :-D
saibabameuk posted Thu, 23 December 2010 at 4:15 AM
Hi Rooster
Got a little something to show you. The animation is coming along well up to about 8min now. I like the hair is it flexible, could it be made into a turban shape?
Thanks for the robe.
Rance01 posted Thu, 23 December 2010 at 6:42 AM
Thing looks pretty great to me. I like braids though ...
kyhighlander59 posted Thu, 23 December 2010 at 7:17 AM
BionicRooster posted Thu, 23 December 2010 at 10:18 AM Forum Moderator
Quote - For myself, I'd prefer something a little less Rapunzel-ish. :-) By which I mean shorter... Although now I think on it, the long version has possibilities too.
I was going to make 4 or so length variants, this being the longest, and shortest being just over shoulder length.
Quote - Hi Rooster
Got a little something to show you. The animation is coming along well up to about 8min now. I like the hair is it flexible, could it be made into a turban shape?
Thanks for the robe.
You're quite welcome, I can't wait to see the final result. BTW, I am sorry I forgot to upload that safari Pith helmet, I'll try to get around to that today.
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pjz99 posted Thu, 23 December 2010 at 10:27 AM
Nice job, that's pretty neat. I like braids but (like you) I still haven't taken the time to learn to properly texture hair.
For this kind of thing, a long chain of bones intended to be posed smoothly together, it adds a lot for the user if you take the time to build some ERC controls so that the user can do a lot of posing with a few dials. It's pretty easy to do this in Poser File Editor (select body part -> right click -> Create Value Control). Probably a good idea to add IK to it as well although that's not so useful for very long chains of bones.
BionicRooster posted Thu, 23 December 2010 at 11:00 AM Forum Moderator
If I was just gonna use it for personal use, I'd grow some hair on V4 and pull it all toward the hair tie in the back and be done with it. But with the different lengths, and I was going to make pig-tail versions as well, thought the community might be able to get some use out of it. Chances are it's going in my freebies, so I don't really want to ask a hair maker for assistance. I just want to be able to make it usable for others.
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Cyberwoman posted Thu, 23 December 2010 at 11:25 AM
I could try my hand at making a head for it... what sort of hair in front do you want? (i.e. bangs, no bangs, poufy, slicked back...)
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
BionicRooster posted Thu, 23 December 2010 at 11:28 AM Forum Moderator
Well I'm not picky, I just need a hairstyle that would look good with a braided ponytail, It has a scruncii-like hair tie in the back, so that should hide any flaws that could show up where it all meets together. Also, a hairstyle parted in the center for pig-tails would be awesome if you could do that too :o)
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pjz99 posted Thu, 23 December 2010 at 11:35 AM
Why don't you make a stab at texturing a hair skullcap? It's about the simplest form of any hairstyle, I'm sure you could handle the geometry part of things. Hair models are always popular when they're done well so it'd be a pretty useful skill to learn.
Barwickian posted Thu, 23 December 2010 at 11:45 AM
I really like this model. It's the kind of thing 3D was invented for, IMO - something that can't exist in reality, but does in the imagination. Props to you for making it.
With 200 bones, a few handy pose files would make it much easier to use. Another thing that might help is bend/swing/twist aft dials, which I've seen on some rope or whip models. However I have no idea how they're made...
And I second pzj's suggestion of a skullcap. Failing, that, I'm sure it won't be long before one of our resident hair experts comes up with a hair model to match.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
BionicRooster posted Thu, 23 December 2010 at 11:45 AM Forum Moderator
Yeah the modeling part isn't a problem, it's the hair texture itself. I guess I'll try my hand at it though, seeing as it's one of the few areas I haven't messed around with and it's only natural I move on to learn that aspect as well. I'm trying to be able to get to the point where I can make anything I want. So in the past 8-9 months I've crammed modeling, uv mapping, texturing, rigging, the cloth room, and learning the material room all into my noggin, so what's one more thing, right? lol
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Cyberwoman posted Thu, 23 December 2010 at 11:53 AM
Could you post a picture of where the ponytail joins her hair in the back? That will be helpful for making a texture that lines up with the ponytail.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
BionicRooster posted Thu, 23 December 2010 at 12:03 PM Forum Moderator
It's pretty much dead center back there, but don't trust my judgement on where it should go, I can always move it to match your texture.
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BionicRooster posted Thu, 23 December 2010 at 2:22 PM Forum Moderator
Well, according to Geep's 9 ft scale, this braid measures 14 ft even. I thought is was closer to 15, but oh well, it's plenty long. Rapunzel's hair was what, 40 ft (not braided), so that would probably be about a 30 ft braid? That was my initial idea, to make one "her" length, and then smaller ones after for more possibilities. So, if I make one about 30 ft long, then I would most likely end up with 5-10 length variations to go with it. Starting to sound a bit like work to me, but I think the end results will be worth it to the community (ones that can use it that is)
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Cyberwoman posted Thu, 23 December 2010 at 4:43 PM
I'm hoping to have the single-braid head finished by tonight... I'll PM you a download link when I get it finished. I can do pigtails too, but they'll take a little longer If you want to send me a download link for the braid files, I can make some materials for it to match the head (assuming that it is UV mapped).
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
BionicRooster posted Thu, 23 December 2010 at 5:07 PM Forum Moderator
I am working on the uv mapping as we speak, and at 1st was giving me a world of problems, but I think I got them worked out. As soon as I think they're ready, I'll pm you a download link. I think I am going to have each of the 3 strands a different MAT zones, so you can weave separate colors together.
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pjz99 posted Thu, 23 December 2010 at 5:43 PM
It occurs to me that especially for the long braid, you probably should tile the UV so that a single chunk of bitmap can be repeated across it as many times as needed, if you do a straight 1:1 UVmap it will be a huge pain. I don't think anyone's going to compare e.g. bone5 to bone 127 and notice that the texture is the same.
BionicRooster posted Thu, 23 December 2010 at 7:16 PM Forum Moderator
I've been tinkering with seamless hair textures, as I thought about that too. I still think it should at least be 1024 though, so it's not too noticibly repetitive.
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Cyberwoman posted Fri, 24 December 2010 at 11:40 AM
I'm still working on that head... I had trouble with the UV mapping, too, but I finally got that worked out. Hopefully I will have the textures finished today and I'll PM you a download link!
I think that for the braid, you can get the textures a lot smaller than 1024 without it looking repetitive, assuming that the seams work out okay. A long column of hair like that, if you think about it, really looks pretty much the same all the way down. All the twists and turns mean that you can have even more repetition and no one will notice.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
BionicRooster posted Fri, 24 December 2010 at 11:58 AM Forum Moderator
I think I got th mapping pretty well sorted out, and I will be able to send you a rigged version of the 14 ft braid. Once we get it all textured, i'll send you the other lengths so you'll have the complete set.
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Coleman posted Fri, 24 December 2010 at 5:51 PM
Looks great BionicRooster
SickenlySweete posted Fri, 24 December 2010 at 8:40 PM
i would love to have one ....i got pics of what i want.........if you model it i can do the textures and easypose it after you get the bones in..........PM me here at rosity!!
saibabameuk posted Sat, 25 December 2010 at 2:59 AM
Cheers
BionicRooster posted Sat, 25 December 2010 at 9:45 AM Forum Moderator
Quote - i would love to have one ....i got pics of what i want.........if you model it i can do the textures and easypose it after you get the bones in..........PM me here at rosity!!
You just might be getting a pm from me when I get it done ;o)
Quote - Rooster it looks grest is there any way could convert for a rope? I need some rope for my Oxen .
Actually, how about I just make a rope. Same principle, just not braided. I already have a rope tex, bump, and normal map, just need to model the rope and rig it. So I will do one here in my spare time and upload it in a day or so.
Happy Holidays everybody!
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pjz99 posted Sat, 25 December 2010 at 11:15 AM
If you generally position the polys and arrange the polygon groups the same as your braid model you don't have to redo the whole rig by hand, you can use the braid rig as a "donor" rig. Just import the OBJ and in the Setup room, load the CR2 for the braid, and it will load the bones in exactly the same place. Incidentally this is how you do most of the rigging for conforming clothes, with a donor rig.
BionicRooster posted Sat, 25 December 2010 at 12:16 PM Forum Moderator
Yeah I've done that with a few things already. only thing is I'd have to adjust the very end bones, as the "tip" of the hair has some small ones to make that ball of hair posable, which is no biggie. And the rope itself would just be a cut up cylinder, so it won't be hard to whip up in under 30 minutes for everything.
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saibabameuk posted Sun, 26 December 2010 at 4:27 AM
Rooster your going to be a very popular 3D Artist, sorry you are a very ect.
Thank you.
BionicRooster posted Sun, 26 December 2010 at 4:39 PM Forum Moderator
Well, here's a progress report on the braid. Cyberwoman sent me the skullcap and texture for it, I made a matching texture for the braid, attached, rigged, and made it able to conform to V4's head instead of having to parent it. So here's the 2ft pony tail. Only 13 more to rig (pony tails and pigtail versions) lol
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pjz99 posted Sun, 26 December 2010 at 4:47 PM
Nice job, that's pretty cute :)
Rance01 posted Sun, 26 December 2010 at 5:33 PM
The thing looks great (model is nice too;)
-R
estherau posted Mon, 27 December 2010 at 6:49 AM
that is really good!
I aim to update it about once a month. Oh, and it's free!
BionicRooster posted Tue, 28 December 2010 at 3:00 PM Forum Moderator
Quote - Rooster it looks grest is there any way could convert for a rope? I need some rope for my Oxen .
Cheers
Well, here's what it looks like, I just have to rig it real fast and upload it. Making a 10ft and a 20ft version.
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Cyberwoman posted Tue, 28 December 2010 at 5:13 PM
Here's a preview of the redhead version:
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
estherau posted Tue, 28 December 2010 at 5:22 PM
pjz99 posted Tue, 28 December 2010 at 6:35 PM
Nice job, that's coming out really well :)
saibabameuk posted Wed, 29 December 2010 at 5:38 AM
Quote - > Quote - Rooster it looks grest is there any way could convert for a rope? I need some rope for my Oxen .
Cheers
Well, here's what it looks like, I just have to rig it real fast and upload it. Making a 10ft and a 20ft version.
First Class Rooster
That should hold the Oxen! Ready when you are. Thank you
saibabameuk posted Wed, 29 December 2010 at 5:39 AM
Quote - Here's a preview of the redhead version:
That realy good CW
BionicRooster posted Wed, 29 December 2010 at 4:17 PM Forum Moderator
Ok, I liked the red hair so much I had to make a matching one to play with. I also got to thinking, if Stephanie 4 is just a scaled down version of V4, will this conform to her as well? I tested it and YES! Loaded both, conformed hair to Steph, and it went perfectly on hre head. I was so happy I made a picture :o)
Since Stephanie is still rather new to the scene, she's a little more modest than Vickie.. lol
Light by ForbiddenWhispers
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pjz99 posted Wed, 29 December 2010 at 6:38 PM
If you rigged it starting with the "V4 Dev" donor rig, then you'd need to adjust the scaling parameters for the first bone past the Head. If you rigged it from scratch, I'm fairly sure that if you don't have a bone structure of "hip -> abdomen -> chest -> neck -> head" that exactly matches V4 then it won't scale correctly.
BionicRooster posted Wed, 29 December 2010 at 7:39 PM Forum Moderator
The only bone that's the same is the Head bone, the rest is rigged from that. The pic above is straight conformed to Stephanie 4, no scaling. Where's the issue supposed to be? It looked good to me from all angles.
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pjz99 posted Wed, 29 December 2010 at 8:55 PM
How do you have it "stuck to" the head, conform? or set figure parent?
BionicRooster posted Wed, 29 December 2010 at 9:04 PM Forum Moderator
Conform
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pjz99 posted Wed, 29 December 2010 at 11:30 PM
Hmm then how did you adjust the V4 character's scale? Via the Stephanie 4 "Proportions" dials, or did you scale the figure? The thing to check is whether your rig works with the Proportions dials, if it does work then you're done :)
BionicRooster posted Thu, 30 December 2010 at 12:12 AM Forum Moderator
I didn't adjust the V4 scale, I just loaded the Stephanie 4 model. All it is, is a scaled down V4 as it is. Uses same textures and all.
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pjz99 posted Thu, 30 December 2010 at 1:48 AM
What I'm asking is, when you dial the Morphforms or S4 Proportions up and down, does the hair figure stay on the head correctly? when you dial HeadSize, when you dial Petite etc? If so, congratulations you're done :)
BionicRooster posted Thu, 06 January 2011 at 1:16 PM Forum Moderator
Just messing around here, trying out some multi-colored options. 1st attempt, seeing how the colors lay.
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lmckenzie posted Thu, 06 January 2011 at 6:36 PM
Compliments. It really is quite nice.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Cyberwoman posted Sun, 09 January 2011 at 3:35 PM
Playing around with it and coiled a braid into a bun.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
BionicRooster posted Sun, 09 January 2011 at 4:29 PM Forum Moderator
Save that pose!
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dasquid posted Mon, 10 January 2011 at 5:49 AM
That looks nice. I have the long braid that DAZ sells but I haven't used it in quite a while because it does not bend very well compared to newer braids. You have plans for these?
saibabameuk posted Mon, 10 January 2011 at 5:58 AM
Quote - > Quote - Rooster it looks grest is there any way could convert for a rope? I need some rope for my Oxen .
Cheers
Well, here's what it looks like, I just have to rig it real fast and upload it. Making a 10ft and a 20ft version.
High Rooster
Did you ever upload the rope?
EnglishBob posted Mon, 10 January 2011 at 8:31 AM
Attached Link: http://www.renderosity.com/mod/freestuff/details.php?item_id=62918
'Tis here.saibabameuk posted Mon, 10 January 2011 at 9:44 AM
Thanks BOB!
BionicRooster posted Mon, 10 January 2011 at 12:49 PM Forum Moderator
Attached Link: http://www.renderosity.com/mod/freestuff/details.php?item_id=62899
I'm not sure if you got the pith helmet I made and forgot to upload, so here's that one as well.
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saibabameuk posted Mon, 10 January 2011 at 4:52 PM
Got the rope.
Thank you for all the work that you have given to the charity for free. Many of the people that will view the work cannot afford shoes, what a great joy to show them animation for free.
The museum thanks you, and so do I.
tsquare posted Tue, 19 April 2011 at 3:36 AM
Are these braids available somewhere?
Thank you,
Teque.
BionicRooster posted Tue, 19 April 2011 at 3:45 AM Forum Moderator
Not quite yet. I had a few other projects that took priority and this was set aside temporarily. There's something like 14 different lengths, 7 for pony tail, and 7 for pig-tails (double the work), and I still have a few more left to rig, and get textures finalized.
Sorry for the long wait and thanks for your patience. :o)
Jeff
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tsquare posted Wed, 20 April 2011 at 6:32 AM
No worries.. from what I have seen, they will be very worth the wait. :)
Thank you again,
Teque
tsquare posted Tue, 16 August 2011 at 5:07 PM
Still very interested in this braided hair. :)
BionicRooster posted Tue, 16 August 2011 at 5:12 PM Forum Moderator
Well back then I was really early in my learning this stuff, and wasn't sure about the rigging of all this.
Now, on the other-hand, I will [finally] finish the braids.
Posing the braids was a big issue for me, as there are a LOT of bones. But I can now add Easy Pose dials, so that's fixed.
Sorry for the long delay, but in the end, it'll be worth it :o)
Now.... Cyberwoman... my partner in crime on this ordeal... where are you? hehehe
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JohnDoe641 posted Tue, 16 August 2011 at 7:42 PM
Looks really cool, I'd definintely get a well bending braided hair for my runtime.
tsquare posted Wed, 17 August 2011 at 1:36 AM
:) Wonderful! I look forward to it!
rokket posted Wed, 17 August 2011 at 2:57 AM
Uhhhh, is there any way you could do one about 3 feet long and conformed to Sydney G2? I am working on a skin texture for her as Neytiri from Avatar (without the morphs), and this would really come in handy, as I haven't figured out how to braid her strand-based hair...
(I am a little embarassed to ask because I can tell this has been a long time coming for you)
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Snarlygribbly posted Wed, 17 August 2011 at 3:44 AM
Quote - Now, on the other-hand, I will [finally] finish the braids.
Yay!
Looking forward to it :-)
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tsquare posted Mon, 05 September 2011 at 12:48 AM
peeks in
icandy265 posted Tue, 06 September 2011 at 1:42 AM
That is very cool :) ::thumbs up::
A_ posted Mon, 19 September 2011 at 1:21 PM
if i may join in,
wen you rigged it - you added the S4 rig and then created 200 bones under the head bone? that's amazing. you needed 200 groups in the braid mesh for that, didn't you?
BionicRooster posted Mon, 19 September 2011 at 1:51 PM Forum Moderator
In this case, Poser's Auto-Group did that for me. I was able to, and took the easy way out :o)
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A_ posted Mon, 19 September 2011 at 2:07 PM
hmm... what's poser auto group?
BionicRooster posted Mon, 19 September 2011 at 3:39 PM Forum Moderator
After you get the bones made, you open up Poser's Group Editor, and it's located there.
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A_ posted Mon, 19 September 2011 at 3:50 PM
i;ll check it out. thanks!
tsquare posted Tue, 20 September 2011 at 3:13 AM
Are you still working on this, BR?
estherau posted Tue, 20 September 2011 at 4:57 AM
Hmm - have a feeling a weight mapped braid in poser pro 2012 would be awesome!!
Love esther
I aim to update it about once a month. Oh, and it's free!
BionicRooster posted Tue, 20 September 2011 at 9:26 AM Forum Moderator
Rigging this has proven to be a formidible opponent. Even PhilC took a look, and explained why it's gonna be a PITA.
I will keep at it tho, and get it done for all you fine people :o)
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tsquare posted Tue, 20 September 2011 at 9:38 AM
Thank you!
The very long "Rapunzel" doesn't really suit my needs. But the nice 2 foot or a bit more, is the one I would personally love. It looks more real to me than any other braids I have seen. Hence my bouncing up and down on your screen, asking if you are done yet. :)
hugs Teque