dphoadley opened this issue on Dec 25, 2010 · 20 posts
dphoadley posted Sat, 25 December 2010 at 1:06 PM
I know how to articuate the paddle wheels, and the rudder and steering wheel, but what about raising an lowering the sails, and the various block and tackles? Any and all suggeastions welcome!
dph
dphoadley posted Sat, 25 December 2010 at 1:08 PM
dphoadley posted Sat, 25 December 2010 at 1:10 PM
ockham posted Sat, 25 December 2010 at 7:05 PM
She's lovely.
The block & tackle parts can probably be rigged by scaling the length of the ropes, with a few point-ats. Search the forum and you'll find several good discussions of using point-at for jointed linkages, cables and pistons. (Best search terms, probably hydraulic and piston.)
For the sails, I'd export the sail as a prop, then use the cloth room to form a draped and folded position, then save an OBJ in that position as a morph target for the original sail. Also use a magnet or wave to make morphs for wind-filled and billowing sails
triangle2010 posted Sat, 25 December 2010 at 7:55 PM
nice steamer!
sorry, I am not good at rigging so can't tell you much on that
ockham posted Sat, 25 December 2010 at 8:18 PM
Again on the sails ... ISTR you're a P4 type, which rules out the cloth room. The Wave deformer can give a good ripple or folded morph if you fiddle with it enough. It would be less trouble than the export/clothroom/re-import technique anyway.
dphoadley posted Sat, 25 December 2010 at 8:47 PM
I have Poser Pro 2010 now! And yes, a lot of work has gone into her, in Max. Eventually, the porthole covers will open and close, the hatches on the companion ways, the roof of the saloon will open for easy camera access into there, etc.
If I were to put an invisible cylinde between the booms and their respective gaffs, and make a parent chain of boom - cylinder - gaff, could I then use the y axis scale on the cylindrer to hoist the gaff up the mast?
dph
dphoadley posted Sun, 26 December 2010 at 12:38 AM
dphoadley posted Sun, 26 December 2010 at 12:39 AM
Vestmann posted Sun, 26 December 2010 at 2:35 PM
Great looking steamer. Amazing how much difference the name on the transom makes. Good job.
dphoadley posted Sun, 26 December 2010 at 2:56 PM
Quote - Great looking steamer. Amazing how much difference the name on the transom makes. Good job.
Thank you!! Yes, she's named after the most prolific of the Four Matriarchs of Israel.
dph
bopperthijs posted Mon, 27 December 2010 at 11:20 AM
Nice work! Drawing yacht interiors is my profession, and I did quite a few classic ones, so I can appreciate a nice model. You asked for suggestions, so here are some: Perhaps you can make the roof of the deckhouse a little curved, with a slope to the front and some windows on the side of the deckhouse. That will give it a classic look.
Best regards,
Bopper.
-How can you improve things when you don't make mistakes?
drifterlee posted Mon, 27 December 2010 at 1:18 PM
Wonderful model, Dave!
RobynsVeil posted Tue, 28 December 2010 at 12:52 AM
Brilliant modelling... in?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
dphoadley posted Sat, 22 January 2011 at 10:06 AM
Attached Link: The Emberglow Steamer
This is an animation of the Steamer that I've modeled for the Emberglow Graphic Novel project. The paddles turn,the steering wheel also turns, all doors open and close, the portholes open and close, the glass covers on the skylight swing open and shut, and the compass rose in the binnacle also rotates. One day, we'll upload it to our online store here in the MPNanetteTredoux posted Sun, 23 January 2011 at 12:18 PM
DPH models in Max. Unlike bumblers like me, he is a professionally trained modeller, and it shows. His meshes are lean and mean, no superfluous polys.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
dphoadley posted Mon, 24 January 2011 at 12:09 AM
RobynsVeil posted Mon, 24 January 2011 at 5:20 AM
Quote - Thank you Nanette! You're an Angle in human form!!! dph
Acute or obtuse? :biggrin: ...sorry, couldn't resist, David. Just kidding...
Seriously, Nanette is about the most angellic person I know - and I work with angels (nurses) so I know one when I "see one... And your dynamics work is superb, Nanette - can't wait to see what you will create in Blender 2.56a!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
UVDan posted Mon, 24 January 2011 at 5:28 AM Forum Moderator
I cannot help with the rigging. I just dropped by to say nice work. I enjoyed the animation of the Emberglow.
Free men do not ask permission to bear
arms!!
dphoadley posted Mon, 24 January 2011 at 9:28 AM