mackis3D opened this issue on Dec 28, 2010 · 3 posts
mackis3D posted Tue, 28 December 2010 at 1:32 AM
I'm using a school scene by Greenpots that is full of bad material nodes. Even on wallpaper it uses TRANSLUENCE_VALUE. Never mind that is on every lamp instead of using the ambient value there... but my question is:
is there a Python script that can set the TRANSLUENCE_VALUE to O for every material?
Because I already tried Shaderwork's Advanced Scene Manager which can set all Reflection_KD_Multi to 0 etc. but not the Transluence_Value (that works only with HSV there).