Groade opened this issue on Dec 28, 2010 · 23 posts
Groade posted Tue, 28 December 2010 at 9:55 AM
Is there any way to produce a simple, black and white outline of a human model like the one shown above with Poser? Here's another example but with a face:
I would like to utilize such an outline as a basis to digitally finish with Photoshop.
The Preview view of the Cartoon w/lines option in Poser is actually pretty close to what I think would work although it is gray and black. But the problem I found is that you cannot save the Preview image as a high-resolution file. It only saves as 30kB or so when you Export it and the resolution is very bad.
Any suggestions or advice would be greatly appreciated! Thank you!
SamTherapy posted Tue, 28 December 2010 at 10:09 AM
The cartoon with lines view will do that but as you say, you can't produce a high res output.
Best thing I can think of is to render a white image without shadows. Save as PNG or TIF, then use the Stroke effect in and perhaps the Posterize filter Photoshop. You won't get varying line weights around the body contours, though.
I believe Miss Nancy has some insight on getting a good drawn outline effect. There are also a few Photoshop effects packages here in the Renderosity Marketplace which may be of use.
Coppula eam se non posit acceptera jocularum.
EnglishBob posted Tue, 28 December 2010 at 10:34 AM
You can produce a hi-res output from a preview style. Set up an animation - with one frame will do - and set the output size as you want it.
Groade posted Tue, 28 December 2010 at 11:09 AM
Thanks for the quick replies!
@SamTherapy - Do you think Miss Nancy would mind if I PM-ed them?
@EnglishBob - You can make an animation in the Preview view? That would be great! I haven't done any animation with Poser before so I'm completely in the dark but I can look for a basic tutorial.
Is there any specific setting or trick that is needed to save the animation in the Preview view?
SamTherapy posted Tue, 28 December 2010 at 11:14 AM
Groade - I don't think Miss N would mind.
Coppula eam se non posit acceptera jocularum.
markschum posted Tue, 28 December 2010 at 11:24 AM
Of course this is very tedious, which is why I have a python script that does it.
You have to set toon ouline in the render settings.
results like the pic.
markschum posted Tue, 28 December 2010 at 11:29 AM
it detaches any node attached to diffuse
it sets diffuse color to white
sets toonid the same for all material in the figure , so only the body outline shows.
This was an attempt to get a comic look to renders, less than wonderful actually so I dropped it.
EnglishBob posted Tue, 28 December 2010 at 11:45 AM
Sorry, I could have been more helpful there. :-)
This is the dialog you get when you select Animation > Make Movie, showing the settings you need. Before you get to this stage, set up the preview window with the mode you want to use.
Groade posted Tue, 28 December 2010 at 11:57 AM
@EnglishBob -Thank you! It's very helpful seeing what the exact settings are. I'll give it a try this evening :)
I would think the next step would be use a player like VLC to do a screencap of the video? And then that screencap can be loaded in Photoshop.
@markschum - Thanks for the suggestion! I'll look into that as well.
markschum posted Tue, 28 December 2010 at 12:28 PM
If you use Bobs settings you will get one image file at the preview settings. Note the start and end frames both say 1 .
EnglishBob posted Tue, 28 December 2010 at 1:00 PM
Yes indeed. It will ask you for a destination and save the image file there directly, with a _0001 suffix (this is usually used for producing a series of image files, one per frame of an animation).
Groade posted Tue, 28 December 2010 at 2:45 PM
Awesome. Thanks for all the information EnglishBob and Markschum! This forum is really great. I'll see if my plans to do some art with this method actually work out and make sure to post them here :) Probably superheroines or science-fiction/fantasy-genre babes lol
markschum posted Tue, 28 December 2010 at 3:09 PM
If you are doing animations you might want to work at 640 x 480, 720 x 480 or 720 x 540 depending on what your intended display site is. These sizes are all broadcast video sizes. HDTV frames are larger.
Miss Nancy posted Tue, 28 December 2010 at 4:56 PM
Miss Nancy posted Tue, 28 December 2010 at 4:59 PM
result in att img. method described in tutorial by Adam Baroody at http://www.3dluvr.com/rogueldr/tutorials/toon_ink/toon_ink.html
TrekkieGrrrl posted Tue, 28 December 2010 at 10:56 PM
Wow MissNancy.. that one is neat! steals idea
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Groade posted Wed, 29 December 2010 at 4:27 PM
Thank you Miss Nancy! This is exactly what I was interested in finding!
You rock! And thanks for the link!
TrekkieGrrrl posted Wed, 29 December 2010 at 9:41 PM
THANKS for that link! I love the effect! ^^
(digging up VERY VERY old Poser characters at the moment since they're usually better suited for toon rendering ^^)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Miss Nancy posted Thu, 30 December 2010 at 3:32 PM
looks good, trekkie!
Groade posted Thu, 30 December 2010 at 7:41 PM
Now I just to figure out how to clean it up a little, I guess that's messing with Hi Pass filter and mess around with the scaling but this is pretty much what I wanted to do.
Also need to figure out if there's a way to keep the inside detail, though I don't need that as much.
Quote - - directional falloff shader in poser: use toon shader for large inked areas, then falloff shader for lines IMVHO.
Could I ask for a bit of translation? Still pretty new to all this :)
Miss Nancy posted Thu, 30 December 2010 at 9:39 PM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2801137&page=2#message_3640811
this be what I'm talkin' 'bout (bill's toon shader) - for dynamic inking. takes awhile to learn all this poser stuff.Groade posted Thu, 30 December 2010 at 10:19 PM
Quote - this be what I'm talkin' 'bout (bill's toon shader) - for dynamic inking. takes awhile to learn all this poser stuff.
Thanks Miss Nancy! I'm learning with helpful sources like you :)
BTW - If I want to thicken the lines on the render, I guess I just increase the Hi Pass value? Or would it be better to darken the lines post-render?
Miss Nancy posted Fri, 31 December 2010 at 3:08 PM