pacanne opened this issue on Dec 30, 2010 · 7 posts
pacanne posted Thu, 30 December 2010 at 1:08 PM
Hi all,
I have Poser 7 and am a newbie to all this. I have been having trouble with some of the hair sets. I don't understand why sometimes when I double click a hair (kozaburo hair, for example), sometimes the hair will move with the figure as it changes position, and then on other occasions when I apply the hair to a figure, the hair will remain fixed in space, although the figure's head has changed. This is very bothersome as I have to reposition the hair on the head each time. What am I doing wrong? :-(
Thanks!
pacanne
vilters posted Thu, 30 December 2010 at 2:06 PM
You have to parent the hair to the head.
And save as a smart prop.
Some hairs are smart props.
Others are just props, and you have to parent them .
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BionicRooster posted Thu, 30 December 2010 at 2:09 PM Forum Moderator
Some hair is conforming, so you could juct click conform to figure and it will work that way. If is a prop, then open up your Hierarchy window, and drag the hair prop to your figure's head to parent it.
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pacanne posted Thu, 30 December 2010 at 3:32 PM
Thanks,
I have downloaded a number of freebies (I have already spent enough money this season on Poser), but when I place then in runtime, I end up finding them in other places other than "Hair". They are usually in Pose or Props. When I click on Props hairs they don't do anything--although some are recolors of buyable hairs, others theoretically were downloaded with the mesh.
Regarding the other question, I will follow your advice about parenting. I do have a couple of "conform" hairs, so I will also follow there.
Thanks!
hborre posted Thu, 30 December 2010 at 3:33 PM
And, then again, some hair has several character fits and require the spin of the parameter dial to settle them into the right spot.
pacanne posted Thu, 30 December 2010 at 4:30 PM
I am also a bit confused about some of the longer hair types that come with Poser 7--the kozaburo hairs. When I apply them, there is no option on the parameters dial to raise them or move them x y or z, like there is for the shorter hairs. There are plenty of options for scaling, etc, but since they usually land in the middle of the neck when I first apply them, I can't figure out how to lift them on the y axis to get them correctly on the skull.
TrekkieGrrrl posted Thu, 30 December 2010 at 9:29 PM
Quote - I am also a bit confused about some of the longer hair types that come with Poser 7--the kozaburo hairs. When I apply them, there is no option on the parameters dial to raise them or move them x y or z, like there is for the shorter hairs. There are plenty of options for scaling, etc, but since they usually land in the middle of the neck when I first apply them, I can't figure out how to lift them on the y axis to get them correctly on the skull.
That is generally because these are conforming hair meant for one specific character. Be sure to click the "body" part of the hair, then there should be translation dials (interesting enough the main part of a hairdo seems to be "neck")
Hair that loads from the Hair folder is usually "smartpropped" hair, meaning it will at least attempt to land on the head of your character - IF that character is the one the hair was originally made for. A lot of the Kozaburo hair are made for Posette (the Poser 4 nude woman) or Vicky 1/2. They can be made to fit newer characters, but... be prepared for quite some fiddling.
Hair that loads from the figures palette is conforming hair. BUT just to make it more interesting, conforming hair can also load fromt he Hair or Props folder... Poser is rather liberal in that respect, as long as something has the proper extension (no, not hair extensions) it'll load it, even if something doesn't REALLY belong there.
In other words, you can take a conforming hair (or clothes) with the .cr2 extension, and rename it to .pp2 and put it in the Props folder. And you'll STILL be able to conform it.
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