Lully opened this issue on Jan 02, 2011 · 58 posts
Lully posted Sun, 02 January 2011 at 11:26 AM
I'm new to the cloth room so please bear with me as I try to explain :)
I've made a dress in hex and parented it to v4's chest in poser (poser 7.0.4.220) and run a simulation in the cloth room, but there are a few problems that i can see and not sure what ive done wrong,
I have collided the cloth to v4 in the highest heirachy, and the settings are as on the image, the dynamic controls and cloth control settings are the default (thought I'd start with the default first before learning further)
The problems i see are as follows
the back of the calf cuts through the cloth
the sleeves look crumpled with a wavy appearance on part
some bits on the skirt area show the facets of the model
Any ideas of how to correct these would be appreciated?
Thanks
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
LaurieA posted Sun, 02 January 2011 at 11:39 AM
What are the simulation settings? Check all three boxes. That normally works for me ;o). As for seeing the facets, that's pretty much common with dynamic quaded clothing. What is the current resolution of that dress? I'd consider smoothing it once more. Dynamics works better the higher the res. If smoothing sends it over 22,000 polys that might bog down your system a little bit ;o).
What I would try:
Turn the fold resistance down a little bit. Try 3.00. Turn the fabric density up to about 0.0100. The setting you have is a bit stiff. Rerun the sim and see what happens :o). One more thing...you can turn air damping off if you like. I don't like the "puffiness" it causes in a static pose like that ;o).
Another thing to consider: the more square your quads are, the better they behave. The quads in the skirt especially are getting rectangular.
Laurie
Lully posted Sun, 02 January 2011 at 11:46 AM
Thanks Laurie
I only checked the last box in the sim settings, ill do it again with all three checked and your suggestion on the resistance/density, I did try to mess around yesterday on another dress but it sorta stetched and looked like stringy goo lol so thought it better i didnt try messing with the dynamic controls
I might try abit of a noise bump on the material to see if those squares disappear, (lol i can see this turning out as a furry dress)
I'll let you know how i get on :)
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
LaurieA posted Sun, 02 January 2011 at 11:52 AM
I know it's a long thread, but this is a great thread to read :o):
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2817155
I'm not insinuating that you're a dummy...lol. The thread is full of useful information ;o).
Laurie
TrekkieGrrrl posted Sun, 02 January 2011 at 12:12 PM
Did you render with Smooth Polygons on? That might take away at least some of the facets :)
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Lully posted Sun, 02 January 2011 at 12:19 PM
I can't remember trekkiegrrrl and my poser programme has now crashed and I can't get back in now, (typical)
I think it was off so will try with it on and see.
Thanks Laurie for the link, I'll check that out while I wait for poser to behave itself.
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
cfpage posted Sun, 02 January 2011 at 1:51 PM
To get rid of the calve poke through you need an extra edge running up the dress to about the waist
on the sleeve edges I would make a seprate dynamic group to control the clumpyness
philc has some free cloth presets try them out
shuy posted Sun, 02 January 2011 at 3:48 PM
Character skin can have displacememt map, or you need increase collision detection and offset. "Smooth polygons" in render setting can cause problem or resolve it ;)
It must happend if facets have more then 3 vertex. Triangulate in modeling program or UV Mapper. (Pro)
Open obj in UV Mapper.
Select all.
In "Tools" menu select "Normals" => "Smooth"
Believable3D posted Mon, 03 January 2011 at 1:40 AM
Since none of the calf should be showing, you can turn visibility to off for the body part.
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Lully posted Mon, 03 January 2011 at 6:47 AM
Thanks all for your comments and remedies, I tried a few and these reduced the problems (smoothing, grouping, smoothing polygons which made it worse and changing settings) however looking at the link Laurie sent over, I have come to the conclusion that I need to take this learning curve abit slower, lol I thought it would be easier than it is.
I really want to make dynamic clothes and give them out in freebies so it's not a case of make do and I need to get it right and I will have to start from scratch and learn a lot more.
I think I need to read that thread from start to finish (and make notes of anything I can find here and elsewhere) maybe a new year's resolution as it will probably take me the year to work it out. :/
Cheers to all and happy new year!
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Replicant posted Mon, 03 January 2011 at 7:24 AM
There's a lot of useful info and a couple of very handy tables on this page.
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including, but not limited to, BTW; IIRC; IMHO; LMAO; BRB; OIC;
ROFL; TTYL. Black belt in Google-fu.
Lully posted Mon, 03 January 2011 at 8:04 AM
Thanks Replicant, that looks a good page as it has visuals on it and you can actually see what it means rather than trying to work out what its supposed to look like. :)
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aRtBee posted Mon, 03 January 2011 at 3:00 PM
Perhaps I may add a bit.
Just from the image - I don't have details - I infer the dress is about 50 vertices circumference and 50 height, making a 50x50 = 2500 vertex object of about 1 mtr circumference and 1,5 mtr height. This makes squareroot( 2500/1,5 ) = 40 vertices per meter, or about 25mm vertex density.
Vicky, inside the dress, is about 1,80 mtr height, and consists of 70.000 vertices. That is 200 vertices per meter = 5mm vertex density.
Hence the figure has a much higher vertex density than the dress, which is the reason to check the "figure vertex against cloth polygon" collision checkbox and the reason why the second one (poly to poly) will not add much value - it is for about equal densities.
Quad-based objects of about 25mm density are known for the mild rubberish behavior, which might be reduced a bit by lower Fold resistance and will increase by increasing density, and will especially be reduced by pumping up the stretch damping to 0,1 or above. Note that parameters like density and the resistances show different cloth behavior when altering them in orders of maginitude, like halving, doubling, tenfolding and the like. Personally I do not believe that much in the effects of minor teaks.
Please do not switch off air damping, it's the only force that can stop the dress from swaying sideways forever.
Quad based objects are known to show behavior that varies a lot with vertex density. Lower densities are less elastic and might even freeze up. This makes me worry about the sleeve ends, the chest portion and the skirt in the circumferential direction. It implies that portions of the dress will behave quite different from other parts.
Changing quads into tri-polies makes the cloth less rubberish and more towel / linen like, thinner and (far) more elastic along the diagonals. For the quality velvet-like dress you seem you create. my personal preference would still be quads.
Success
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
patorak3d posted Tue, 04 January 2011 at 11:34 AM
Cheers to all and happy new year!
Hi Lully, happy new year to you too! May all your dreams come true this year.
How's your dress coming along?
Lully posted Tue, 04 January 2011 at 11:36 AM
thanks aRtbee for your input,
I must admit that alot (not all) of what you said went over my head, when folk start talking about math in poser it's like another language, I am however relieved that quads can be used in some circumstances as I havent got a programme to change them to tris and will try the sim using the "figure vertex against cloth polygon" bit checked,
i have since smoothed the garment down once doubling the circ and vertical vertex and also cut the sleeves off :) they were the main problem so to begin with I have simplified the outfit. lol another thing i did was make the quads more square and less oblong and that has reduced the marking on the skirt ( i think?)
I can see this being a long process of trial and error for me to actually see what happens when "this dial" is spun plus I have the other thread to read up on,
Cheers !!
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
Lully posted Tue, 04 January 2011 at 11:39 AM
oh thanks patorak3d, think we crossed posts,
the dress is now short sleeved and smoothed abit more, i'm still experimenting with dials but it looks better :) I wont be going at this like a bull in a china shop as i wont have any hair left by the end of the process, need to keep calm lol
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
patorak3d posted Tue, 04 January 2011 at 11:39 AM
Gotta picture?
Lully posted Tue, 04 January 2011 at 11:44 AM
not yet, pc keeps crashing (again) think i need to do a total reinstall at some point :/
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
patorak3d posted Tue, 04 January 2011 at 11:56 AM
oh thanks patorak3d, think we crossed posts,
the dress is now short sleeved and smoothed abit more, i'm still experimenting with dials but it looks better :) I wont be going at this like a bull in a china shop as i wont have any hair left by the end of the process, need to keep calm lol
Oops! i think i crossed this time...does this mean we've criss crossed?
You're quite welcome. And thank you for making this dress.
BTW...i'll have you know "bull in a china shop" is a clan trait of mine. So if i ever get out of line with you just grab me by my ear and turn me on my side.
Believable3D posted Tue, 04 January 2011 at 12:02 PM
Quote - I am however relieved that quads can be used in some circumstances as I havent got a programme to change them to tris
You should be able to do that in Blender (I know you can convert in the other direction), and it's free....
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patorak3d posted Tue, 04 January 2011 at 12:07 PM
You should be able to do that in Blender (I know you can convert in the other direction), and it's free....
Can it make a margarita as well? j/k
aRtBee posted Tue, 04 January 2011 at 12:11 PM
"...I can see this being a long process of trial and error for me to actually see what happens when "this dial" is spun plus I have the other thread to read up on,"
Just a tip: start reading at the end, that's where I put the summaries and wrap up in. Same for my lengthy posts themselves. Or just ask, that's faster than trial and error. Or wait for the tutorial, which at least is more organized and has the Beginner / Intermediate / Advanced info separated. And some open issues sorted out.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
Lully posted Tue, 04 January 2011 at 12:20 PM
lol i'll give blender a go as it's free but no margaritas as I'm tee total :)
I'm hoping to get it right sooner or later, the modelling is the simple part
I find conforming stuff for V4.2 tricky, mavka is a godsend to conform clothes to but for some reason I struggle with tricky vicky, so thought the next option was dynamic. Also have downloaded that marvellous designer 2 demo (only have 10 days left on that one) but doubt i will purchase it for 100 bucks to make freebies with, then again never say never. MD makes the garments with the the tri facets so is probably ideal for dynamic wear. plus you can see it hanging the right way there in the programme.
Thanks Artbee, will check it out
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
LaurieA posted Tue, 04 January 2011 at 12:27 PM
Well, 100 bucks is too much if it were strickly for freebies, but if you're the type that likes your renders to stand out from the norm, then I guess it might be worth it ;o). 700 bucks to do commercial tho, is quite a bit out of my league...lol.
Laurie
patorak3d posted Tue, 04 January 2011 at 12:38 PM
lol i'll give blender a go as it's free but no margaritas as I'm tee total :)
i can respect that. Speaking of which, is it tea time on your side of the ocean?
Making conforming clothes for V4.2, i think i'd rather be burnt at the stake than do it.
Lully posted Tue, 04 January 2011 at 12:40 PM
I seem to do less and less renders these days, think i tend to make stuff rather than create with it, most of my stuff over the last year (all bar the last couple of weeks or so) has been test renders.
maybe the price will come down when they realise a handful of people will get it at the price they ask. hopefully a sale one day :)
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
Lully posted Tue, 04 January 2011 at 12:41 PM
yes it's tea time, 18.41 to be precise, although im only having toast as had a big lunch
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
patorak3d posted Tue, 04 January 2011 at 12:52 PM
Excellent! OK...i got started thinking about food and got lost here. Is Marvelous Designer 100 USD or 700USD?
Lully posted Tue, 04 January 2011 at 12:57 PM
both, plus another at nearly 1400 dollars, heres the link with prices, it all depends on the licence http://www.marvelousdesigner.com/Marvelous/Product.aspx
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Believable3D posted Tue, 04 January 2011 at 12:58 PM
Personal license (which allows commercial renders and freebie mesh distribution, but not commercial mesh distribution) is $99 introductory price until February.
Commercial license is $699.
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Lully posted Tue, 04 January 2011 at 1:01 PM
Quote - is $99 introductory price until February.
oh heck i just realised that means it will go up!!!!! need to make me mind up pretty darn quick then :/
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
patorak3d posted Tue, 04 January 2011 at 1:40 PM
oh heck i just realised that means it will go up!!!!! need to make me mind up pretty darn quick then :/
lol.i'm glad the women in my family control the money, that way us men don't have to make decisions like that.
How's the picture coming along?
Lully posted Tue, 04 January 2011 at 1:46 PM
im gonna shrink the dress down as its too big for her,
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
patorak3d posted Tue, 04 January 2011 at 2:02 PM
Lully...it's beautiful.
patorak3d posted Tue, 04 January 2011 at 2:03 PM
im gonna shrink the dress down as its too big for her,
Please leave the color the same though.
LaurieA posted Tue, 04 January 2011 at 2:10 PM
very nice :o)
Don't fiddle too much with poke thru...it's gonna happen in some spots no matter what you do. That's where the morph brush comes in really handy...pulls those right out ;o). Smooths crinkly folds too.
Laurie
ice-boy posted Wed, 05 January 2011 at 10:33 AM
i use default cloth collision settings and never get poke thru.
i think poke thru happens when the cloth in zero pose already is touching the figure(body,hands,feet,....). so make sure that in the first frame the cloth is not touching the figure.
the morph brush is perfect and fantastic for fixing cloth problems. i alot of times use the smooth for fixing folds.
LaurieA posted Wed, 05 January 2011 at 10:42 AM
By the image Lully showed of the original dress, the part getting poke was definitely not touching the figure yet ;o).
Laurie
Lully posted Wed, 05 January 2011 at 11:57 AM
here is a render i did last night, still testing but almost there,
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
LaurieA posted Wed, 05 January 2011 at 12:26 PM
Very nice :o)!
Laurie
Lully posted Thu, 06 January 2011 at 12:55 PM
Thanks Laurie, think i'm gonna put it for testing now, i did try and do a sitting pose but my poser is crashing once more
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
patorak3d posted Thu, 06 January 2011 at 1:14 PM
Thanks Laurie, think i'm gonna put it for testing now, i did try and do a sitting pose but my poser is crashing once more
Excellent. What's causing your Poser to crash?
Lully posted Thu, 06 January 2011 at 1:32 PM
think it may be something to do with my nvidia card, the screen goes black then poser freezes up when the card recovers,
I know next to nothing when it comes to pc systems, the card is set on the adjust image settings with preview tab as "let the 3d application decide" the PhysX GPU acceleration is enabled
not sure what else to do, :/
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
patorak3d posted Thu, 06 January 2011 at 4:09 PM
Hi Lully, sorry for the late reply. My mom asked me to tag along with her while she picked up her medications and bought a few groceries.
Anyhow, have you talked with the people at nvidia.
Lully posted Fri, 07 January 2011 at 2:07 PM
Quote - Anyhow, have you talked with the people at nvidia.
No, think i will check out the site to see if there are any tips.
Oh and I have sent you sitemail in reply to yours :)
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
patorak3d posted Fri, 07 January 2011 at 2:31 PM
Got it and thank you.
Fazzel posted Fri, 07 January 2011 at 2:47 PM
"I've made a dress in hex and parented it to v4's chest"
If you are using the cloth room, you shouldn't parent the cloth object to the figure.
That can cause problems. The cloth room itself keeps the cloth object on the figure.
LaurieA posted Fri, 07 January 2011 at 3:34 PM
Sure you can parent the clothing to the figure. I normally parent to the body of the figure, but I haven't had any problems.
Laurie
Lully posted Fri, 07 January 2011 at 4:16 PM
i thought the parenting was just so that the dress moved with vicky etc if you were to move her around the scene. Does it do anything to the actual dress in the sim?
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corinthianscori posted Sat, 08 January 2011 at 11:07 PM
Quote - i thought the parenting was just so that the dress moved with vicky etc if you were to move her around the scene. Does it do anything to the actual dress in the sim?
If you're planning on giving your cloth mesh away then DO parent your mesh to the figure.
According to Poser 6 manual, always save cloth sim objects as smart props. That is, parent them. It also says to parent the objects to the hip as the hip is highest in the human figure heirarchy.
I use Poser cloth sims all the time:D They're my babies!
Lully posted Sun, 09 January 2011 at 3:35 AM
Quote - If you're planning on giving your cloth mesh away then DO parent your mesh to the figure. According to Poser 6 manual, always save cloth sim objects as smart props. That is, parent them. It also says to parent the objects to the hip as the hip is highest in the human figure heirarchy.
Thanks, I have been parenting it anyway and saving as a smart prop, think I do that as a matter of course due to all the smart props I've done, but I have been parenting to the whole body.
Think I need to read up abit more and read the manual, lol I hate manuals (I the type of person to press a button and think "what does this do?" :/ )
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
aRtBee posted Sun, 09 January 2011 at 1:09 PM
hi Lully,
parenting does not work IN the sim but works OUTSIDE the sim.
So it effects the dress moves before the Start frame (but please, leave this at 1 unless you're into real fun effects) and after the End frame, plus it effects the vertices in the choreographed group which are not in the sim either.
Question: what kind of cloth do you have in mind? Fine linen or thicker velvet?
Suggestions:
use Drape (to 30?)
enlong the simulation (to 60?)
increase Stretch damping (to 0.1) Then you can do with a shorter sim and less drape
increase Stretch resistance, as the defaults will enlong this dress with say 5 cm / 2 inch just from stretching, presenting the foot issues as well
test if you do benefit from a larger Collision Depth (say 2), and you can check Ignore head collisions in there.
increase Dynamic Friction (to 0.5 or so)
And...
when you want to have her in a sitting pose in a still image, animate (scale up, move forward) the chair into position as well. saves you a neightmare or two. Doesn't work in animations, though.
Dress looks great BTW, the dark red would do great as well, especially as a velvet with some silver jewelry. Compliments.
Feel free to ask, saves you a month reading as well as a month testing. Pressing buttons and see what happens is great, except for Cloth Room (and fighter jets).
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
LaurieA posted Sun, 09 January 2011 at 1:25 PM
Quote - ...Pressing buttons and see what happens is great, except for Cloth Room (and fighter jets).
and nuclear missle silos ;o)
Laurie
MagnusGreel posted Sun, 09 January 2011 at 1:41 PM
and spaceships.
Arthur Dent: What happens if I press this button?
Ford Prefect: I wouldn't-
Arthur Dent: Oh.
Ford Prefect: What happened?
Arthur Dent: A sign lit up, saying "Please do not press this button again."
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
Lully posted Sun, 09 January 2011 at 1:44 PM
Thanks for the info...
To be honest I don't know about fabric, lol. I seem to be sticking to velvet quite abit, I've done testing on a few bits and not really stearing that far away from default. I've done these so far
oh by the way, Ive never used the morph tool til this weekend and the smoothing process is very therapeutic :)
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
Lully posted Sun, 09 January 2011 at 1:46 PM
Quote - and nuclear missle silos ;o)
good job I'm not in politics :/
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
LaurieA posted Sun, 09 January 2011 at 2:05 PM
Oh, I like all those clothes...did you make them all? Looks like you're getting the hang of the cloth room ;o). And yes - isn't the morph brush great?
Laurie
Lully posted Sun, 09 January 2011 at 2:13 PM
Quote - Oh, I like all those clothes...did you make them all? Looks like you're getting the hang of the cloth room ;o). And yes - isn't the morph brush great?
Yeah I made them all, it's more of variations of what I already modelled, so not too time consuming. :)
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.