Raddar opened this issue on Jan 03, 2011 · 5 posts
Raddar posted Mon, 03 January 2011 at 3:42 PM
I figure this has to be a noob question but I cant get around a certain problem, and the tutorials I have found dont seem to cover this.
What I'm trying to do is animate a short scene with breaks in the animation sequence. For example a ball hovering in the center of the screen for a few seconds, then floating up and hovering again, then rolling off screen. When I attempt to set up the key frames for this it doesnt leave the ball hovering at any position. The ball just runs through all the positions without stopping, then rolls off the screen. It's like it only recognizes the first and last keyframe.
Any help would be appreciated.
Rad
Raddar posted Mon, 03 January 2011 at 3:49 PM
ROFL NVM, as soon as I posted I tinkered a bit more and figured it out. I had a starting key frame but no ending key frame for each stop. See.... a noob question. :)
markschum posted Mon, 03 January 2011 at 6:00 PM
Because the default mode is spline , to get something to stay in place you need a start and end position and probably a break spline at each end. If you dont then you tend to get a little wobble.
Raddar posted Mon, 03 January 2011 at 8:29 PM
Thnx for the tip, I was just adding ending key frames but I read up on putting breaks in the spline and it works like a charm.
markschum posted Mon, 03 January 2011 at 10:11 PM
adding extra keyframes to control the spline can result in a more realistic movement. Essentially you control the acceleration/decelleration of the movement. Breaking the spline is a quick fix. Knowing both ways gives you flexibility.