Forum: DAZ|Studio


Subject: Material Based Ambient Occlustion

bandolin opened this issue on Jan 07, 2011 ยท 10 posts


bandolin posted Fri, 07 January 2011 at 6:29 PM

I have searched high and low. It appears that AO is easily done using UberEnvironment lighting in D|S 3 advanced.

But is Material based AO possible in plain old D|S 3?

Also if I may, where the heck is that node based shader mixer I keep seeing? I can't find it anywhere in D|S 3.


<strong>bandolin</strong><br />
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