bandolin opened this issue on Jan 07, 2011 ยท 10 posts
bandolin posted Fri, 07 January 2011 at 6:29 PM
I have searched high and low. It appears that AO is easily done using UberEnvironment lighting in D|S 3 advanced.
But is Material based AO possible in plain old D|S 3?
Also if I may, where the heck is that node based shader mixer I keep seeing? I can't find it anywhere in D|S 3.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>