EClark1894 opened this issue on Jan 12, 2011 · 193 posts
EClark1894 posted Wed, 12 January 2011 at 9:31 AM
This question was just brought to mind because of another thread here about DAZ content and ... other stuff. So just a quick question about why you believe V4 is the most popular 3D figure.
ShaaraMuse3D posted Wed, 12 January 2011 at 9:36 AM
Maybe because she is very customizable, and because there is now so much content available for her?
basicwiz posted Wed, 12 January 2011 at 9:38 AM
Suport, suport and suport.
Another detail... I find her hands and feet to be the most attractive of any of the models.
LaurieA posted Wed, 12 January 2011 at 9:45 AM
Oh basicwiz! LOL. The feet? With those monkey toes? LOL
I guess I've just never met anyone with those kind of feet...lol.
;o)
On topic tho, I think it is the amount of support. Nearly everything available is for one of the Daz figures. They got in early and managed to stay on top because no other figures were either as easy to use, as nearly accepted or even came close to the amount of content available.
Laurie
SamTherapy posted Wed, 12 January 2011 at 9:50 AM
Support and the fact that - like it or not - DAZ are the pre-eminent content providers for Poser.
Which is pretty much what Laurie said.
Coppula eam se non posit acceptera jocularum.
LaurieA posted Wed, 12 January 2011 at 10:07 AM
Quote - ... Which is pretty much what Laurie said.
Which is pretty much what Grappo said...lol.
Such a simple answer ;o).
Laurie
EClark1894 posted Wed, 12 January 2011 at 10:43 AM
onnetz posted Wed, 12 January 2011 at 10:52 AM
For me its the content that is available for v4. Without morphs++ and a handful of custom body morphs I would be using Miki3 and A4 a whole lot more.
Although I think once there is more content available for Miki3 I will be using that figure more.
Handle every stressful situation like a dog.
If you can't eat it or play with it,
just pee on it and walk away. :-)
....................................................
I wouldnt have to manage my anger
if people would manage their stupidity......
MagnusGreel posted Wed, 12 January 2011 at 11:19 AM
simple ;)
http://www.youtube.com/watch?v=xvmZ9SPcTzU
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
Cyberwoman posted Wed, 12 January 2011 at 11:42 AM
From what I've seen, it seems that in the earlier days of Poser, the early Victorias were competing against Posette. (And while I've seen people do lovely things with Posette, the simple truth is that she's not as easy to use right-out-of-the-box for realistic renders.) Then, when DAZ started upgrading the Victorias, people got the upgrades because they were happy with the older figures. (If Vicky 1 or 2 worked well for you, it stands to reason that Vicky 3 might too, right?) And, we do have to admit that Victoria 4 is a nice figure; if not the absolute best, she's not the absolute worst either. I use her because of the support available.
Which is exactly what everyone else said. I guess we're all in agreement here :)
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
hborre posted Wed, 12 January 2011 at 12:04 PM
Plus, now the base model is free.
pjz99 posted Wed, 12 January 2011 at 12:16 PM
Popularity reinforces itself, when it comes to Poser content. There's certainly a lot of support, sure, but keep in mind people produce content for V4 simply because she's very popular.
LaurieA posted Wed, 12 January 2011 at 12:23 PM
It's a vicious cycle ;o).
Laurie
wolf359 posted Wed, 12 January 2011 at 1:56 PM
Quote - It's a vicious cycle ;o).
Laurie
Yes her popularity is self perpetuating
and from a business standpoint we have no choice
personally **I UTTERLY DESPISE V4!! ** but...... the reality... is..
(looks down at his sig banner)
Cheers
basicwiz posted Wed, 12 January 2011 at 2:18 PM
Of course, for those of us who LIKE the Daz figures, it's all gravy. And I doubt I'm the only one who really does LIKE them!
Cage posted Wed, 12 January 2011 at 2:23 PM
The Vickies have always been the most popular figures, ever since Daz relased the first version as the first big shiny new figure which wasn't included with P4. V4 is simply the most recent in the Vicky line. There are probably nice things about the figure which have helped keep it popular, but it was going to be the most popular figure for Poser as soon as it was released.
The big question in my mind is whether V5 will continue the trend of the newest Vicky being the Queen of Poser.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
basicwiz posted Wed, 12 January 2011 at 2:31 PM
Any word about V5 yet?
MagnusGreel posted Wed, 12 January 2011 at 2:31 PM
it's not so much disliking the figures... to me it's they're over used. way way over used. back when I was on a SF modeling forum a lot, we had an acronym. JABE.
"Just Another Bloody Enterprise"
since that was the main model that people were making. Enterprise NCC-1701. out all the things they could model from the SF works in the world or imagine, it was the Enterprise. when I stopped going there, one guy was on his 11th version of the ship, still trying to find perfection... and that was one of about 20 or so versions of her being worked on.
when I look in the gallery's, while there's good work there, I just see vickies... and I wonder, what more can we do? it's just vickies all the way down?
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
pjz99 posted Wed, 12 January 2011 at 2:40 PM
Nobody's stopping you (any of you)... Certain syndromes like this, the main responsibility goes to the buyers. Here's a good example:
http://sharecg.com/v/46985/view/Poser/V4-Morphs++-Loader-Poses
http://sharecg.com/v/46955/view/Poser/M4-Morphs++-Loader-Poses
These two items are functionally identical, took the same work, have the same appearance, do the same thing etc. One of them has been downloaded 224 times and is rated 5/5 by 3 people. The other has been downloaded 117 times and is (inexplicably) rated 1/5 by one person. They took the same amount of work to do, and the work cannot be re-used. People can argue about quality standards or design preferences or whatever, but this is pretty black and white 1:1 parity.
Barwickian posted Wed, 12 January 2011 at 2:53 PM
Oh, Vicky you're so fine, you're so fine you blow my mind, hey Vicky!
Thank you, Toni Basil.
I think there's something related to the support and ther first third-party figure issue: familiarity.
I'm later than some to the Poser community. I got in with Poser 5 and Vicky 3. I was aware of Poser earlier, but frankly the images I saw back then didn't impress me enough to have a go myself. I think I may have played with Don and Judy for a few days before seeking out DAZ and the Victoria everyone seemed to say was The Best.
Even then, Vicky and Mike 3 were a clear step up from the native Poser figures.
Now, I'm not so sure. I'm really impressed by the expressiveness of Alysson and Ryan.
But each time I load them up, I'm experimenting with their capabilities somewhat. I have to think about how I use them, and what I can do with them (and the same applies to other Daz figures I use less frequently, like all three generations of DAZ children).
Because I use Vicky and Mike a lot, I'm familiar with their setups, their morphs and, in most cases, where I've installed all the stuff for them in my runtimes.
At one stage, I even had Vicky installed to load up in my default scene (these days, I have an empty scene, metric and white background/foreground, then I don,t prejudge what I'm going to fill it with).
Apollo and Antonia are great figures. G2s are very nice, but their support is a little naff, with some cheesy outfits, and the P8 generation are excellent.
But invariably, I load Vicky 4 straight off, with Steph4 my second favourite and Mike4 coming in third.
Because they were clear winners a few years ago, and because of the sheer amount of stuff I have for them, and because I know how to move, morph and pose them, I turn to them as a default. Familiarity.
Like many other people, I do a lot of doodling in Poser. The images I post are either stuff I've planned or doodles an image grew around, and they're a tiny fraction of the images I render, most of which I don't even save. But doodling increases my technical skills, and recently I've been trying to push a few personal boundaries in core skills like lighting, texturing, shading and rendering. I want a familiar figure in there while I experiment with other stuff.
Despite the old adage, familiarity doesn't always breed contempt.
Edited: fixed typo.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
pjz99 posted Wed, 12 January 2011 at 2:57 PM
A very consistent downside of the EF/Smith Micro figures is getting the face to look substantially different from the default morph without a pretty massive amount of work in a sculpting app.
MagnusGreel posted Wed, 12 January 2011 at 3:04 PM
"Despite the old adage, familiarity doesn't always breed contempt."
oh no no. not contempt. think more, "chicken thursday"........ there's more to life...
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
wespose posted Wed, 12 January 2011 at 3:21 PM
Ive actually thought about sending a posed model of V4 to shapeways to realize one of my ultimate fantasies....hahahaha , Im such a nerd.
dphoadley posted Wed, 12 January 2011 at 3:40 PM
I still prefer Posette! Remapped PosetteV3 with Nanette Tredoux custom made hair, the Nelly Bly Coat Freebie, and my own Custom made hat (Done in Max). The pose is one that i'm working on for her to grasp the steering Wheel of a ship.
dph
richardson posted Wed, 12 January 2011 at 4:13 PM
If you do nudes, nothing comes close off the shelf. mo I mean,,, come on
excuse fellow on left. No scaling yet
Barwickian posted Wed, 12 January 2011 at 4:45 PM
Quote - oh no no. not contempt. think more, "chicken thursday"........ there's more to life...
Chicken? On Thursday? But Thursday is steak and chips night!
I do understand what you're getting at. Vicky here, Vicky there, Vicky's just about everywhere...
But she is versatile. She's fairly easy to do a lot of different things with, and many people know how to make her different - with the various morph packs, if you're at my level. And many don't. Even if it's not a NVIATWS, we're still seeing a lot of unadulterated Vickies (and if you go to DA, many Vickies 'adulterated' only with the Breast Size morph).
So what? Many of us are learning the 3D for the first time, learning Poser, using Vicky because she's convenient, well-supported or familiar.
But there are also people who are doing some awesome, advanced stuff with Vicky or without.
Do I get tired of seeing her? Yes, sometimes - although it's probably closer to the mark to say that I get tired of people doing the same old thing with her. Even if she isn't naked in a temple, she's semi-naked and thrusting her ass at me.
But not always. Not always.
I generally ignore that stuff I've seen over and over again, unless I see something in the image I like - the lighting, the colours, the composition, whatever - in which case I usually leave a comment.
And when it comes to my images, I will often use a standard pose, tweaked in some way, or a standard character morph... But these days, as my skills are increasing, I customise more and more, so that most of my images have something original in them. Morphs, textures, simple models.
At the end of the day, I'm a hobby user. And generally, that's when I doodle and render: at the end of the day. While my interest now is in using something I've created myself in an image, I still use a lot of bought material because I have it, ready and waiting to use, to help me make an image that satisfies me, as my relaxation. And I need to use those shortcuts because there are many other demands on my time.
And when I need to use a starting figure I'll usually turn to some variation of Vicky or of Mike for reasons heretofore and aboveforth stated.
I believe many users are like me in this. And believe you me, I appreciate those who break out of the box.
Laziness? I don't think so. Lack of skills? Perhaps; we're all learning, after all, even if some of us are learning more basic things than others. Convenience, ease of use, familiarity... I honestly think this is at the heart of the proliferation of Vickies.
And there may also be an amount of happenstance. I've used Miki 2 quite a bit, G2s a little, Alysson more often... but never in an image I've posted to my gallery. It's all been in experimental doodles.
Or are we instead complaining that we're using Vicky over Mike. Too many females in our images, not enough males? On that, I defintiely agree, even as I continue to devote an unfair proportion of my attention to my runtimes' women. I admit my guilt, but in mitigation of my offence wish to draw the court's attention to the fact that boobies are soft.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
pakled posted Thu, 13 January 2011 at 9:43 AM
Well, it all began with props. I mean, temple after temple. Someone thought it a good idea to make swords, soon we had more swords than you could shake a stick at...
But something was missing...something n*ked...something that had never been done before, except as a rite of passage.
Daz saw the marketing opportunity, and with alacrity, came up with the first Vickie. The crowd responded with delight, and soon the world contained the ubiquitous model, even including clothes, hair, and all the accessories needed. NVIATWAS in all her glory. Just another Bloody Vickie...;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
jerr3d posted Thu, 13 January 2011 at 1:34 PM
I get the impression that the good people at DAZ really care about the Vickys. There is usually a noticeable improvement in quality from one version to the next. So much so that I do not mind paying the full price when she is first released and am rarely disappointed.
So that usually makes the newest Vicki the HOT Poser figure to have.
dphoadley posted Thu, 13 January 2011 at 2:58 PM
Quote - I get the impression that the good people at DAZ really care about the Vickys. There is usually a noticeable improvement in quality from one version to the next. So much so that I do not mind paying the full price when she is first released and am rarely disappointed.
So that usually makes the newest Vicki the HOT Poser figure to have.
Strange, I've never noticed any improved quality from one version to the next, only of poly density and increased weirdness. As for quality, rather than an improvement, rather the opposite. V4's body is even weirder than Jesse's! -overly short in the hip and overly long in the thighs, and an impossible texture UV format.
dph
Tashar59 posted Thu, 13 January 2011 at 5:21 PM
SamTherapy posted Thu, 13 January 2011 at 5:41 PM
I really do not like V4. As V4, that is. I like the S4 and A4 versions much better but...
As my good mate DPH commented, the mesh is ludicrously dense.
The default V4 looks horrible, too. As I once noted, it has a face like a bag of smashed crabs. I also don't like the need to buy 3 different morph packs to get a reasonable amount of variety, either. Yes, I know, modelling app, FBM etc. Life's too short.
Looks like I'll be leaving the Victoria boat soon anyhow; I can't afford to upgrade my software and system, so V5 won't be a valid option for me.
Coppula eam se non posit acceptera jocularum.
EClark1894 posted Thu, 13 January 2011 at 9:22 PM
Quote - Better rigging than anything in Poser. For the old type of rigging. More support. Easier to morph into just about anything.
Are you trying to pick a fight?
Tashar59 posted Thu, 13 January 2011 at 10:38 PM
Have you ever checked the rigging on any poser figure since P5? every figure has problems.
If you don't want everyones opinions then you should state that we are not allowed to say anything about JPs in Poser figures. You asked why V4 is popular and I gave you my reasons.
It seem you have the problem with that.
dphoadley posted Thu, 13 January 2011 at 11:27 PM
I think that Morph for Morph, my remapped PosetteV3 has much more of them, and that they are for FREE and included gratis in her Cr2.
dph
jecnodde posted Fri, 14 January 2011 at 4:53 AM
I dont like V4...I just buy her cloth and convert them to A3 :) But I can understand why V4 is popular; she is the newest daz V figure and she have a lot of support in content being made for her.
When V5 comes, the smae thing will happens to her, she will be most supported and most popular.
EClark1894 posted Fri, 14 January 2011 at 6:47 AM
Quote - Have you ever checked the rigging on any poser figure since P5? every figure has problems.
If you don't want everyones opinions then you should state that we are not allowed to say anything about JPs in Poser figures. You asked why V4 is popular and I gave you my reasons.
It seem you have the problem with that.
Not really. But over at DAZ you said "...Not sure why dragging in I hate all things poser comments has to do with V4 popularity. Really, "I think V4 is so popular because I hate Poser.' Thanks, I needed a good laugh."
So it sounds like you couldn't get a rise over there so you came over here. I admit, I might be the only one who noticed since I started both threads. But yeah, that got my attention.
pjz99 posted Fri, 14 January 2011 at 7:28 AM
Quote - Better rigging than anything in Poser. For the old type of rigging. More support. Easier to morph into just about anything.
I'm looking for something inflammatory there and not seeing it. Should it make you angry if someone likes something you don't like, or vice versa?
NanetteTredoux posted Fri, 14 January 2011 at 9:26 AM
I don't think it is true that V4's mesh is denser than V3's. As far as I know, the G2 females also have a denser mesh than V4. The way her mesh is organised does not seem to lend itself well to re-mapping, but the way her default UVs are laid out is fairly straightforward, hence we have so many textures for her, including some good free ones. She is a useful girl to have around, but I use her for variety, to prevent my Poser figures looking like they all stem from the same family tree. That probably means my morphing skills leave much to be desired...
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
pjz99 posted Fri, 14 January 2011 at 1:49 PM
Quote - I don't think it is true that V4's mesh is denser than V3's.
This comes up a lot, and I don't know where it keeps getting perpetuated, but you're right - V4/M4 have a much lower poly count than V3/M3:
blMilWom_V3_V2 74396 polys 72584 verts
blMilWom_v4b 66830 polys 68498 verts
SydneyG2 97204 polys 97903 verts
Tashar59 posted Fri, 14 January 2011 at 2:23 PM
LOL. EClark1894. You don't find those comments silly and funny? You ask why V4 is popular and you get a couple of V4 is popular because I hate Poser. I really really hate Poser.
I LMAO when I read those. What has software got to do with the figure of choice? Like there are not other figures to chose from? I was having some fun with some absurd answers. Not trying to start something as you say.
If you don't find the humour go ask to have the post removed.
Tashar59 posted Fri, 14 January 2011 at 2:39 PM
Quote - When V5 comes, the smae thing will happens to her, she will be most supported and most popular.
May not be as much support for some time. It is a new sytem in rigging and clothes design. DAZ said they are working on tools for thier PA's but many of them will have to learn and who knows what software as in MAX/Maya you may need to buy to do it in. Figure all the merchants in all these marketplaces that make content for V4. How many do you think will have the time and money to learn a new system. It may be a slow process in forth coming content.
DAZ did say that V5 was around the 70k mark. I would think that they have learned over the few figures as were better to place polys. More in some places and less in others. Better mesh design that is not to bloated with enough for detail. Add displacement and normal maps. You could end up with a pretty nice figure with the type of bending that we have all been asking for for years.
richardson posted Fri, 14 January 2011 at 3:17 PM
May not be as much support for some time. It is a new sytem in rigging and clothes design. DAZ said they are working on tools for thier PA's but many of them will have to learn and who knows what software as in MAX/Maya you may need to buy to do it in. Figure all the merchants in all these marketplaces that make content for V4. How many do you think will have the time and money to learn a new system. It may be a slow process in forth coming content.
DAZ did say that V5 was around the 70k mark. I would think that they have learned over the few figures as were better to place polys. More in some places and less in others. Better mesh design that is not to bloated with enough for detail. Add displacement and normal maps. You could end up with a pretty nice figure with the type of bending that we have all been asking for for years.
Total ditto ..lol*
Terrymcg posted Fri, 14 January 2011 at 10:20 PM
I suppose V4 is popular because she is so well supported. Every one knew when V4 was released that she was going to be the most popular poser figure. Her popularity means that, she will be well supported, thus she will become even more popular. It's self re-inforcing to a degree.
Having said that, I do think V4 is a great mesh over all. She does bend quite well compared to some of the other figures out there and she looks attractive (for a 3d figure).
For me the biggest drawback is that V4 is quite a complex figure. I mean all those JMC's and what not's make it pretty difficult for a novice (like me) to make clothing for her. Hacking cr2 files, to make sure that the clothing confirms relatively well with V4, is a pretty daunting task. There's something very odd and complex about how her cr2 file works.
D'oh! Why do things that happen to stupid people keep happening to me?
Barwickian posted Fri, 14 January 2011 at 11:03 PM
Lovely morph, Tashar.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Tashar59 posted Fri, 14 January 2011 at 11:44 PM
Thanks AndyStaples. A little bit of morphs plus and whole lot of Poser magnets. LOL.
EClark1894 posted Fri, 14 January 2011 at 11:44 PM
Actually, I can understand the support part. I often wish i was more into modeling for Poser than I am, simply because I would love to create clothes for all the undersupported figures out here.
durf posted Mon, 17 January 2011 at 7:30 AM
i hope V5 finally good joint bending, that is the only thing i hate on V4.
Photopium posted Mon, 17 January 2011 at 12:32 PM
You know, Poser, and it's content "is what it is." And that's about all you can really say about it because Poser is behind the times. I'm kind of glad it is, because so am I.
durf posted Mon, 17 January 2011 at 10:02 PM
behind the times? so you do not like to evoluate to better resources?
Photopium posted Mon, 17 January 2011 at 10:15 PM
Not when i'm still a blundering noob at the old ones. Unless newer = easier which I have found almost never to be the case with software, particularly 3d stuff.
LaurieA posted Mon, 17 January 2011 at 10:21 PM
Quote - Not when i'm still a blundering noob at the old ones. Unless newer = easier which I have found almost never to be the case with software, particularly 3d stuff.
I heard that! ;o)
Laurie
Iuvenis_Scriptor posted Tue, 18 January 2011 at 2:11 PM
Yep, it's definitely a self-perpetuating thing. The overwhelming amount of support creates a classic chicken-or-egg-first scenario. There is some intrinsic quality to the model, though, I believe.
The only thing about V4 that really jumps out at me as looking unnatural is the joints. The worst of them iis the infamous shoulder crease, which Corvas has done an excellent job of correcting, while the less noticeable elbow and knee creases only show up at sharp angles and can usually be postworked out with ease.
As a couple of nitpicks, her waist is a bit dainty for my tastes, and it's true that her default face isn't attractive at all, but the myriad of moprhs available for her make those issues easy to mitigate as well. Plus, the rather blah face increases versatility by serving as a common base that works well enough both for those droves of artists who aim for beauty and those few who want to highlight more ordinary or even ugly looks. I took a similar approach to my transgender base utilities. Victor for V4, while hopefully masculine enough to be convincing, is intentionally slim because it's much easier to beef up a wimp than to do a muscular liposuction on an already buff figure (coughMike 4cough). Michelle for M4 is curvy, but not so much that you can't shape her into a more neutral shape if it serves your needs.
I'm sure versatility plays its part too. I entered the Poser/Daz community with P6 and V3, so the only other figure I've dealt with any more than brief dabbles is Jessie, and I remember that she was quite difficult to morph into anything really unique.
dphoadley posted Tue, 18 January 2011 at 3:12 PM
NanetteTredoux posted Thu, 20 January 2011 at 6:57 AM
Even with just the base morphs loaded, V4 is capable of a lovely open smile. There are many free face morphs available for her, and if you add purchased morphs she becomes very expressive indeed. For me, a figure has to be able to produce a natural-looking smile without a lot of fuss. With V4 you can get that without spending any money. That is the greatest shortcoming of the early Poser figures. Up to the G2 figures, they just don't smile very well. Original Vicky already overcame that. Posette, Judy and P6 Jessi don't have natural looking smiles, and no amount of re-mapping can fix that. To an extent you can improve the smile with additional morphs on Judy (Eternal Judy) and Jessi (Ultimate Head Morphs), but it is just too difficult to get a reasonable smile out of Posette, even with the additional morphs included in PosetteV3. Perhaps I don't have the skill or the patience. But for the purpose for which I use Poser, I need to be able to just dial a smile, and it must look friendly, real and engaging. The G2 figures smile beautifully, as does Alyson and her sisters. All the Daz figures come with a good smile. I appreciate that.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
edgeverse posted Fri, 21 January 2011 at 9:16 PM
V4 is a great figure. But, she is way over used.
3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com
Eric Walters posted Sun, 23 January 2011 at 12:25 AM
I like Vicky cause she talks to me! But really- it is in the support.
If you want to see the limits of the unimesh just check out the Reby Sky threads on the Daz Forum. All the efforts and 3D scans- and they could not quite get the shape of Reby's face right. Pretty close-but not quite. I read that it was the process of making it work within the limits of the unimesh.
I think they came up with a great package- but it could be improved for a closer shape match.
Not enough polys?
Cariad posted Sun, 23 January 2011 at 9:13 AM
There is a free face morph for V4 of Reby Sky on Sharecg, called 'Rebel Girl' I believe. In many ways it is closer in facial structure than the daz, oh so fancy 3D scans version, and it was done with the daz studio deformers. Sometimes it is just the eye of the person making the morph.
FaeMoon posted Sun, 23 January 2011 at 9:39 AM
Quote - Of course, for those of us who LIKE the Daz figures, it's all gravy. And I doubt I'm the only one who really does LIKE them!
No, I like them too, they do have their issues, but from what I've seen, it's not hard to overcome. I've had her head come out a bit too big with certain morphs, just scale it down a touch. The simple details that is sold here at Rendo makes a huge, huge difference in her shoulders (another concern) and I think I saw a morph to help the toes a bit. I've actually post worked on mine a couple of times the knee bend and the toes.
Her wardrobe is vast, her morphs extrem - tons of body shape options,check out size of a woman, even creature morphs.. morphia, international faces from DAZ, and RDNA has some morph packages to add on as do others. Lots of textures from some fine artists for skin, makeup and tattoos.
I do like the way Mik3i looks, but so far most of the morphs I've seen are Asian in appearance and I wonder if she can be morphed into a more European or African look? At any rate, if I got her, I'd have to collect a new wardrobe or hope a clothes converter did well between them. I've heard some problems with the different jointing when clothes are converted, but I'll have to try it.
Wow, I type a lot in the mornings. :(
Delaney
FaeMoon posted Sun, 23 January 2011 at 9:42 AM
Quote - There is a free face morph for V4 of Reby Sky on Sharecg, called 'Rebel Girl' I believe. In many ways it is closer in facial structure than the daz, oh so fancy 3D scans version, and it was done with the daz studio deformers. Sometimes it is just the eye of the person making the morph.
Yes, I love Aki3's morph to look like Reby. The Daz one is faintly creepy to me in some pictures. I know they had a non final version that was released, but still the final one is a little odd. I really think it's the nose and mouth is just off enough that it looks strange. Aki3's is much closer, but she does beautiful face morphs, period, many that don't even need Morphs++
Delaney
FaeMoon posted Sun, 23 January 2011 at 9:46 AM
Quote - if you like scarecrow figurines, I guess she's made to order!
DP, you can apply many morphs to her, there are some lovely Junoesque (sp?) figures out there, reciecup has one in her sets here and I've done a rather lush one in my piece, 'Thorns' that has more of a tummy and hips. And I did it with just Morphs ++ and V4.
dphoadley posted Sun, 23 January 2011 at 9:59 AM
And how much do the Morphs ++ cost?
Posette comes FREE!
And she has a Junoesque figure to begin with!
NanetteTredoux posted Sun, 23 January 2011 at 10:18 AM
Morphs++ are not expensive for what they do. There are quite a few free faces out there that don't require Morphs++ at all, and there are alternative body morphs like the ones by Adamthwaites.
DPH adores Posette. He loves her unconditionally. He is her knight in shining armour. He doesn't mind if she never smiles. He'll forgive her everything.
I'll use whatever figure suits my purpose at the time.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
FaeMoon posted Sun, 23 January 2011 at 10:26 AM
Quote - Morphs++ are not expensive for what they do. There are quite a few free faces out there that don't require Morphs++ at all, and there are alternative body morphs like the ones by Adamthwaites.
DPH adores Posette. He loves her unconditionally. He is her knight in shining armour. He doesn't mind if she never smiles. He'll forgive her everything.
I'll use whatever figure suits my purpose at the time.
Yes, I agree, here. I might play with Posette just to see for myself. I just know that I appreciate V4 for what she is and does and of course all the stuff in my runtime goes with her, lol.
I don't mind spending a little bit of money for the morphs, I got them on sale - Daz always has sales, coupons, etc.
dphoadley posted Sun, 23 January 2011 at 10:40 AM
So it boils down to the simple fact that the ONLY reason to prefer V4 over Posette is because V4 can produce a more natural smile than Posette? That's a pretty lean reason, slim compared to all the things she can't do, but Posette can! (Such as look like a real woman right out of the box!!!)
FaeMoon posted Sun, 23 January 2011 at 10:46 AM
Quote - So it boils down to the simple fact that the ONLY reason to prefer V4 over Posette is because V4 can produce a more natural smile than Posette? That's a pretty lean reason, slim compared to all the things she can't do, but Posette can! (Such as look like a real woman right out of the box!!!)
But smiles and expressions are very important to the mood of a piece. Don't you think?
FaeMoon posted Sun, 23 January 2011 at 10:52 AM
Is this the one you are working with, DP?
http://poserpros.daz3d.com/store/viewitem.php?selitem=4720
Says built off the daz unimesh on the advertisement? or maybe it just takes morphs from V3. I don't see anything about the nudes that blow me away here, but perhaps you are having better results since you play with her more. All I see posted of Posette is clothed figures, can you post a few nudes with morphs to look at?
EClark1894 posted Sun, 23 January 2011 at 10:57 AM
Quote - So it boils down to the simple fact that the ONLY reason to prefer V4 over Posette is because V4 can produce a more natural smile than Posette? That's a pretty lean reason, slim compared to all the things she can't do, but Posette can! (Such as look like a real woman right out of the box!!!)
I still use Posette on occasion, but primarily as a background figure. By the way, DP, wasn't Posette a Zygote model? Which technically means that 's Vicki's older sister?
vilters posted Sun, 23 January 2011 at 11:01 AM
I wanna bet.
You may use whatever model you like? OK?
Make me something, anything, I can not make with the PoserPro male or female, and anim8or to morph the hell out of them :-).
A mesh, is just a wireframe to hang the texture on.
Nothing, more, nothing less.
Anything over 25K in poly's is just pollution anyway. :-)
Where do the poly's go??
5000 poly ears due to the subdevision? (That get govered by the hair anyway??)
4000 poly navels?
1OOOO poly inner mouth??, Mostly closed or open 1/4"??
Posette, Judy, Alyson Lo Res, OK, I can live with those.
For the rest?
Stay Low poly, a good texture, and a good displacement map.
Just my 2 cents...
Remember, most high poly models get killed by their own poly count.
The rigging becomes a nightmare to get correct.
And no, I will not give examples.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
FaeMoon posted Sun, 23 January 2011 at 11:14 AM
Quote - I wanna bet.
You may use whatever model you like? OK?Make me something, anything, I can not make with the PoserPro male or female, and anim8or to morph the hell out of them :-).
A mesh, is just a wireframe to hang the texture on.
Nothing, more, nothing less.
Anything over 25K in poly's is just pollution anyway. :-)Where do the poly's go??
5000 poly ears due to the subdevision? (That get govered by the hair anyway??)
4000 poly navels?
1OOOO poly inner mouth??, Mostly closed or open 1/4"??
Posette, Judy, Alyson Lo Res, OK, I can live with those.
For the rest?
Stay Low poly, a good texture, and a good displacement map.
Just my 2 cents...
Remember, most high poly models get killed by their own poly count.
The rigging becomes a nightmare to get correct.
And no, I will not give examples.
Oh well, I guess with no examples, then it's hard to prove anything except just numbers. And yes, texture can make a big difference in how something looks, but it's also versatility of expression for the purposes of creating art. I don't have an agenda here, I like V4 but don't have a monetary interest in her success or lack of, nor do I have any interest in the success or lack of the other figures. Just would like something that looks nice in my renders, please, and thank you.
just my opinion there.
I tried to look at your gallery by the way, and unfortunately there's nothing there. I wish there had been so I could see. :(
dphoadley posted Sun, 23 January 2011 at 11:20 AM
Quote - Is this the one you are working with, DP?
http://poserpros.daz3d.com/store/viewitem.php?selitem=4720
Says built off the daz unimesh on the advertisement? or maybe it just takes morphs from V3. I don't see anything about the nudes that blow me away here, but perhaps you are having better results since you play with her more. All I see posted of Posette is clothed figures, can you post a few nudes with morphs to look at?
No, I'm using my remapped version of Posette, PosetteV3. PosetteV3 is the standard Posette mesh, remapped by myself to take the V3 textures. You can find her here in FreeStuff.
FaeMoon posted Sun, 23 January 2011 at 11:26 AM
Quote - > Quote - Is this the one you are working with, DP?
http://poserpros.daz3d.com/store/viewitem.php?selitem=4720
Says built off the daz unimesh on the advertisement? or maybe it just takes morphs from V3. I don't see anything about the nudes that blow me away here, but perhaps you are having better results since you play with her more. All I see posted of Posette is clothed figures, can you post a few nudes with morphs to look at?
No, I'm using my remapped version of Posette, PosetteV3. PosetteV3 is the standard Posette mesh, remapped by myself to take the V3 textures. You can find her here in FreeStuff.
Thanks DP, I'll check it out. Have some V3 textures I haven't used simply because V3 isn't my favorite character.
:)
edit DP, the links appear to be broken on rapidshare to your posette women, I tried EVE remapped and PosetteV3wG (PosetteV3 with Genitals) and both said the link couldn't be found. Maybe you could reupload?
FaeMoon posted Sun, 23 January 2011 at 11:37 AM
Quote - I really do not like V4. As V4, that is. I like the S4 and A4 versions much better but...
As my good mate DPH commented, the mesh is ludicrously dense.
The default V4 looks horrible, too. As I once noted, it has a face like a bag of smashed crabs. I also don't like the need to buy 3 different morph packs to get a reasonable amount of variety, either. Yes, I know, modelling app, FBM etc. Life's too short.
Looks like I'll be leaving the Victoria boat soon anyhow; I can't afford to upgrade my software and system, so V5 won't be a valid option for me.
I've been playing lately with S4, she's so much fun and I like Aiko too. What is cool is being able to inject s4 into V4 and visa versa.
My Oriental Dreams uses S4. I wish I'd thought to use her in a couple of my other pieces, too, she is lovely, petite.
NanetteTredoux posted Sun, 23 January 2011 at 12:08 PM
DAGrant, I went over to look at your gallery. You do really good work with the Daz figures. Most impressive.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Cariad posted Sun, 23 January 2011 at 12:15 PM
Quote - Yes, I love Aki3's morph to look like Reby. The Daz one is faintly creepy to me in some pictures. I know they had a non final version that was released, but still the final one is a little odd. I really think it's the nose and mouth is just off enough that it looks strange. Aki3's is much closer, but she does beautiful face morphs, period, many that don't even need Morphs++
Delaney
I have all of them she has released in on sharecg, I rarely use the morphs ++ anymore for heads, much preferring to create my own headmorphs or I grab one of Aki's.
I like most use V4 waaay too much, but I have my other favourites too, like Sara, much ignored as she is. If I want to do something toon renderish that is who I go for. Heck, with the Crossdresser license for her being free I can even convert V4's massive wordrobe to fit her. Which is a goal I intend to achieve once I get another (bigger) hard drive.
In the end, V4's popularity comes down to her being the most pushed and supported figure. Others pose as well if not better (Antonia for sure), but in the end, V4 is right up there in your face when it comes to advertising.
Oh look, the pretty promos the vendor did for their scenery even have a V4 in them...
She is everywhere regardless of loving her or hating her.
FaeMoon posted Sun, 23 January 2011 at 12:32 PM
Quote - > Quote - Yes, I love Aki3's morph to look like Reby. The Daz one is faintly creepy to me in some pictures. I know they had a non final version that was released, but still the final one is a little odd. I really think it's the nose and mouth is just off enough that it looks strange. Aki3's is much closer, but she does beautiful face morphs, period, many that don't even need Morphs++
Delaney
I have all of them she has released in on sharecg, I rarely use the morphs ++ anymore for heads, much preferring to create my own headmorphs or I grab one of Aki's.
I like most use V4 waaay too much, but I have my other favourites too, like Sara, much ignored as she is. If I want to do something toon renderish that is who I go for. Heck, with the Crossdresser license for her being free I can even convert V4's massive wordrobe to fit her. Which is a goal I intend to achieve once I get another (bigger) hard drive.
In the end, V4's popularity comes down to her being the most pushed and supported figure. Others pose as well if not better (Antonia for sure), but in the end, V4 is right up there in your face when it comes to advertising.
Oh look, the pretty promos the vendor did for their scenery even have a V4 in them...
She is everywhere regardless of loving her or hating her.
I actually am very impressed with what I've seen of Antonia, but most of the clothing so far seems to be modern for her (and textures) and I do fantasy stuff for the most part. I'm starting to dip my toe into texturing though, and I could use her for a nude, for certain... I've wanted to for a bit, but .. you know.. time.. :) Right now I"m just started rendering again after a reformat of my HD, due to a windows error :P
I have antonia in my runtime. I think I'll try her next for something.
heehee, I should be working on the elf, werewolf, druid picture, but I have to retexture the outfit I have on him. Isn't that a combo.. were, druid, elf.. heehee.
Maybe clothing conversion would work for Antonia, has anyone done it?
Delaney
FaeMoon posted Sun, 23 January 2011 at 12:39 PM
Quote - DAGrant, I went over to look at your gallery. You do really good work with the Daz figures. Most impressive.
Thank you so much, Nannette. I love this medium so much.. I've always had these pictures in my head and wanted to do things that looked like them, but my traditional art skills (while passable) are not nearly up to what I imagine. Now I finally have tools that are letting me get closer to what I imagine. I still have eons to go, I feel.
I really want to do a version of Lady of Shalotte, you know the one with her on the lake, that's in the future. :)
I love your work for corporations. That must be a challenge all it's own, especially how nicely you got the clothing to behave in the cloth room, very cool! Bryce too.. I have Bryce, but need more time to learn it, everything I do turns out really.. well, not what I expect. ;)
Delaney
NanetteTredoux posted Sun, 23 January 2011 at 12:45 PM
We have to ask PhilC very nicely to make a Wardrobe Wizard expansion pack for Antonia available. I just looked and didn't see one on his site. If you use Obj2CR2 it is possible to create support for Antonia yourself, Phil has instructions on the site. I have never tried.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
FaeMoon posted Sun, 23 January 2011 at 12:51 PM
Quote - We have to ask PhilC very nicely to make a Wardrobe Wizard expansion pack for Antonia available. I just looked and didn't see one on his site.
Maybe if we ask nicely? :)
Cariad posted Sun, 23 January 2011 at 1:01 PM
Quote - I actually am very impressed with what I've seen of Antonia, but most of the clothing so far seems to be modern for her (and textures) and I do fantasy stuff for the most part. I'm starting to dip my toe into texturing though, and I could use her for a nude, for certain... I've wanted to for a bit, but .. you know.. time.. :) Right now I"m just started rendering again after a reformat of my HD, due to a windows error :P
I have antonia in my runtime. I think I'll try her next for something.
heehee, I should be working on the elf, werewolf, druid picture, but I have to retexture the outfit I have on him. Isn't that a combo.. were, druid, elf.. heehee.
Maybe clothing conversion would work for Antonia, has anyone done it?
Delaney
Ditto, been grabbing all the Antonia stuff that has been posted, apparently she is very near version 1. I haven't tried yet. But then again, I can't rig anything worth a damn. Might try to do some of the dynamic pieces I have for V4 and see how it goes.
I know the feeling, by request I am turning my little vampire girl I did for V4 into a faerie for a friends amusement. Texturing, and new ear morphs, and some other adjustments to be made.
FaeMoon posted Sun, 23 January 2011 at 1:31 PM
Quote - Ditto, been grabbing all the Antonia stuff that has been posted, apparently she is very near version 1. I haven't tried yet. But then again, I can't rig anything worth a damn. Might try to do some of the dynamic pieces I have for V4 and see how it goes.
I know the feeling, by request I am turning my little vampire girl I did for V4 into a faerie for a friends amusement. Texturing, and new ear morphs, and some other adjustments to be made.
That sounds like a lot of fun. I just started into poserland about a year or so ago, I haven't gotten into making my own morphs except by dialing them up, but I admire people who do.
Cariad posted Sun, 23 January 2011 at 2:03 PM
Quote - That sounds like a lot of fun. I just started into poserland about a year or so ago, I haven't gotten into making my own morphs except by dialing them up, but I admire people who do.
I broke down and got Argile cause it is easy as all get out to make morphs in. I tried several free and paid modeling apps first and Argile was the best one for me.
FaeMoon posted Sun, 23 January 2011 at 2:17 PM
Quote - > Quote - That sounds like a lot of fun. I just started into poserland about a year or so ago, I haven't gotten into making my own morphs except by dialing them up, but I admire people who do.
I broke down and got Argile cause it is easy as all get out to make morphs in. I tried several free and paid modeling apps first and Argile was the best one for me.
That looks like a pretty sweet program. I didn't see any cost in the store, though, they said contact them? Love the way it seems to work, appears intuitive.
Cariad posted Sun, 23 January 2011 at 5:45 PM
Quote - > Quote - > Quote - That sounds like a lot of fun. I just started into poserland about a year or so ago, I haven't gotten into making my own morphs except by dialing them up, but I admire people who do.
I broke down and got Argile cause it is easy as all get out to make morphs in. I tried several free and paid modeling apps first and Argile was the best one for me.
That looks like a pretty sweet program. I didn't see any cost in the store, though, they said contact them? Love the way it seems to work, appears intuitive.
It was $90 for me as I recall. Looks like the webstore is temporarily down though.
Tashar59 posted Mon, 24 January 2011 at 1:31 AM
Don't go out and buy something, as in software, because someone likes it. Demo all of the simular software that does the same thing and choose the one that works and feels right for you. What works for one person may be the worst for you. If it costs a bit more. Wait and save to get the right one in the first place.
mouser posted Mon, 24 January 2011 at 2:50 AM
Well eventualy V5 will be out and it will the most popular.
And the whole process will begin again.
dphoadley posted Mon, 24 January 2011 at 3:26 AM
1st Posette
2nd Vicky 1
3rd Vicky 2
4th Vicky 3
5th Vicky 4
6th Vicky 5 ?
don't any of you find the repetitiveness boring, not to mention expensive?
dph
FaeMoon posted Mon, 24 January 2011 at 4:58 AM
Quote - Don't go out and buy something, as in software, because someone likes it. Demo all of the simular software that does the same thing and choose the one that works and feels right for you. What works for one person may be the worst for you. If it costs a bit more. Wait and save to get the right one in the first place.
That is good advice. :)
FaeMoon posted Mon, 24 January 2011 at 5:23 AM
Quote - 1st Posette
2nd Vicky 1
3rd Vicky 2
4th Vicky 3
5th Vicky 4
6th Vicky 5 ?
don't any of you find the repetitiveness boring, not to mention expensive?
dph
I probably won't pick up V5 for awhile if and when they do release her. I simply have too much v4 content now and it will take a good long while for that much to be released for v5. and hopefully someone will have some sort of converter between the two versions for clothes, etc. But I don't find it overly expensive, no. Look around, some of the models for other 3D's stuff is much more expensive than poser things. Everyone always has mega sales and this is something I love to do.
There are folks out there who dump hundreds of dollars on crafting, scrapbooking, woodworking... heck, have you priced tradiional oil paint and canvas lately, DP? Talk about an investment and once the paint goes on the canvas you can't use it again and you can't retexture something or use materials to reuse the same content elsewhere and change it up because it's all stuck to a canvas. So why is it a problem if folks spend a few dollars a week on their hobby or pastime?
Yes, there are some who create freebies. And I'm extremely grateful for them and a good deal of my runtime consists of such content. However, artists spend time creating all the content and resources. My dad is an artist, though he creates custom reproductions of weaponry. He puts time and effort into each one and charges thousands of dollars for the items he makes. No one should be ashamed if they make a product that others wish to have and will pay for.
Even in the electronic world, it's not inexpensive to create... time is money... also textures have to be found or bought or created.. programs, computers bought and storefronts paid for and the staff to run them - those folks at Daz have mouths at home to feed too, right? And the folks here at Rendo and the other 3D sites. So they should never release a new product... never make supporting content, never make upgrades? Never try to run a profitable business?
in the end, however, I want what will help me create the pictures in my head. If your Posette would do that, and if the content supporting her existed, then I would happily use her, but as I've said. I haven't seen pictures that convince me so far, and I haven't been able to use her.
By the way, your files when I went to download them are not there. Said, 'file does not exist' so you need to re upload them - Tried Eve and the Posette one. Also, I notice you had altered the base figure, so would I need to find that somewhere? Just curious. I'm still waiting to try your Posette and see.
Delaney
Cariad posted Mon, 24 January 2011 at 8:23 AM
I would never suggest running out and buying something because I think it is good. Argile for me was an investment after I failed miserably with just about everything else I tried. Heck I have bought both polygon and nurbs modeling apps along the way. I was only mentioning what I recalled paying as the webstore is down, it has been a bit though.
It is just a suggestion of a decent one to look at. Like anything else, it is just one more tool in the box. Along with Poser and Daz Studio, GIMP, PSP and anything else I wind up using along the way.
I only wound up grabbing it to fix V4s squishy oatmeal face and touch up joints because I never could figure out how to get an object I modified in Sculptris back into Poser as a morph. If I could I would be using it since it is free, can do some pretty nifty things, and in many ways has the superior tool set.
dphoadley posted Mon, 24 January 2011 at 10:18 AM
Quote - There are folks out there who dump hundreds of dollars on crafting, scrapbooking, woodworking... heck, have you priced tradiional oil paint and canvas lately, DP? Talk about an investment and once the paint goes on the canvas you can't use it again and you can't retexture something or use materials to reuse the same content elsewhere and change it up because it's all stuck to a canvas. So why is it a problem if folks spend a few dollars a week on their hobby or pastime?
I have absolutely no interest in oil paintings, since I'm still working with my 1st edition of Crayola Crayons.
dph
Tashar59 posted Mon, 24 January 2011 at 2:53 PM
Quote - 1st Posette
2nd Vicky 1
3rd Vicky 2
4th Vicky 3
5th Vicky 4
6th Vicky 5 ?
don't any of you find the repetitiveness boring, not to mention expensive?
dph
V1 - V4 is 10years + old. I'm not sure how many years Possette was before that. I had her for a year before the Vickies and that was with the last main release of Poser 4. 4.03 to be exact. So it's not like they have come out one on top of the other. Each one was an improvement over the last. Lets not forget that till V4. the figures had a legacy figure body with the new head for the use of older content. V5 is still not for a year or more yet. Most people I know have had 2 or 5 new cars/vehicales in that same amount of time.
Repetitive and expensive? Not in the least as in the reasons I stated in the first paragraph. As I pointed out before that they had more care in rigging than anything since they came out, not counting Antonia or maybe Apollo, than any of the Main Poser figures.
Should we stick with 11 + year old figures because of loyalty or cheepness? No. Move on and enjoy what there is now. There are many ways to convert older content to work with newer figures if someone wants to. I'm not saying to never use old figures but I can say the same thing about Possette. Repetiveness boring.
Rhionon I never said you did. I was just giving some advice on software. That should be repeated every so often.
SaintFox posted Mon, 24 January 2011 at 3:35 PM
We have to ask PhilC very nicely to make a Wardrobe Wizard expansion pack for Antonia available.
PhilC is, at the moment, waiting for the final version of Antonia. Before odf isn't really and absoultely finished with his work it makes few sense to release a WW2-plugin. And yes, dynamic clothes work good on her. A bit of repositioning and resizing is all that is needed as long as you don't have a very tight piece of clothing - this may need some extra-effort to fit it.
About V4: IMHO it's indeed the support, the many choices you have when you want to dress her, alter her look or buy hair. It can be pretty frustrating to have a figure in your runtime you would like to use but only the clothes that came with the base figure - and either no time or not the skills to create something on your own*.*
Off of that I am really sorry now that I did not create bookmarks of forum postings each time a new Victoria was released. The tenor was always the same: Victoria insert version here is butt ugly, I will never buy her and never use her, I stay with Victoria insert lower version here.
Regarding this echo on every release of a Victoria-version it's almost amazing that each of them becomes the most rendered figure in the galleries, isn't it?
Yes, every version of Victoria looked a bit "wooden", artificial straight out of the box when you loaded her. But there are only few exceptions from this in the market of basic figures. It needs a bit more than an unmorphed figure and a basic texture to get a realistic render. *
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Photopium posted Mon, 24 January 2011 at 3:37 PM
I have to stifle a scream and restrain myself from putting my foot through the monitor every time someone breathes "V4" under their breath, it's MANDATORY that you get a sermon on the wonders of Posette remapped. DP - All Due respect - It drives me right up the wall. We get it, we do, we just aren't into it.
To the cat that complained about V4's High concentration of Polys...it's a new era, a new paradigm. You don't have to be efficient anymore; our computers can handle it. You can't subdivide in Poser, so if you want to morph things out with magnets it's nice to have the Polys on hand. I haven't been slowed down by Poly's since Poser 6.
dphoadley posted Mon, 24 January 2011 at 3:50 PM
Quote - I have to stifle a scream and restrain myself from putting my foot through the monitor every time someone breathes "V4" under their breath, it's MANDATORY that you get a sermon on the wonders of Posette remapped. DP - All Due respect - It drives me right up the wall. We get it, we do, we just aren't into it.
To the cat that complained about V4's High concentration of Polys...it's a new era, a new paradigm. You don't have to be efficient anymore; our computers can handle it. You can't subdivide in Poser, so if you want to morph things out with magnets it's nice to have the Polys on hand. I haven't been slowed down by Poly's since Poser 6.
"Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances."
LaurieA posted Mon, 24 January 2011 at 3:56 PM
Oh brother.
Would it be okay if I said I'm a bit sick of the Posette stuff too? ;o) I never liked her from day one - not my cup of tea. Not that I mind that anyone else uses her of course. But I don't have to hear about it. Constantly. You've made it abundantly clear more times than I can count.
Laurie
Photopium posted Mon, 24 January 2011 at 4:01 PM
OMG, someone backed me up! Someone call Anderson Cooper!
JenX posted Mon, 24 January 2011 at 4:04 PM
DPhoadley, this isn't a government site, you aren't a US Citizen, and no one's FORCING you to stop posting about Posette.
What is being said is, "We know you remapped Posette. Can we talk about other figures WITHOUT getting your speil? Because we've heard it already." It's not YOU ARE NOT ALLOWED. It's "We've heard it already, let's give it a rest.
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
LaurieA posted Mon, 24 January 2011 at 4:08 PM
Quote - OMG, someone backed me up! Someone call Anderson Cooper!
I think I've mentioned it a time or two before...lol.
Laurie
dphoadley posted Mon, 24 January 2011 at 4:18 PM
Who says I'm not a US Citizen? Would you like to see my US PassPort? I'm an ex-Patriote, living in israel since 1973, but I'm not an ex-Citizen. There is a difference. And, as long as there is a Free Speech, I shall continue to utter mine.
And BTW, I'm no less tired of hearing how great the DAZ figures are. Would anyone care to talk about the G2s and Miki and Terai Yuki instead?
dph
Photopium posted Mon, 24 January 2011 at 4:24 PM
Oy Vey.
JenX posted Mon, 24 January 2011 at 4:25 PM
Oy. Ok, excuse me. Still, this isn't a government website, and no one's "squashing" your free speech.
Here, I'll un-sugar coat it. People think the constant posette posts in threads about Vicky are annoying. This is why they say "Hey, man, lay off".
Why don't you write a blog post? I mean, yeah, there's a link to your remaps in your sigline, but, is there anywhere online that you go in-depth about the figures BESIDES the forums? This way, you get the word out, and you don't end up pissing people off for no reason other than you WANT to post it.
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
LaurieA posted Mon, 24 January 2011 at 4:26 PM
dphoadley posted Mon, 24 January 2011 at 4:26 PM
JenX posted Mon, 24 January 2011 at 4:30 PM
I didn't say it had to be the blogs here. And, you CAN link to the post in your sig, just like you've done with your V3 remaps. But, would you rather annoy people and LOSE support, or inform people and potentiallly GAIN support?
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Photopium posted Mon, 24 January 2011 at 4:30 PM
So, essentially, you deliberately wish to annoy people? Or are you thinking it's just one or two of us who are annoyed? Because I believe in an anonymous poll situation that the numbers would show a great magnitude in the annoyed camp.
MagnusGreel posted Mon, 24 January 2011 at 4:31 PM
Quote - No one rads the blogs, so it would be a waste of my time. The forums here are read.
dph
how about you stop wasting OUR time. or is consideration for others something you don't subscribe to?
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
LaurieA posted Mon, 24 January 2011 at 4:35 PM
Ok, ok...lol. I think we've made our point.
Now, where were we? Right...Vicky ;o).
Laurie
dphoadley posted Mon, 24 January 2011 at 4:39 PM
Quote - > Quote - No one rads the blogs, so it would be a waste of my time. The forums here are read.
dph
how about you stop wasting OUR time. or is consideration for others something you don't subscribe to?
Let's just say that I subscribe to your right NOT to post about Vicky, just as much as you subscribe to mine not to post about Posette.
dph
Tashar59 posted Mon, 24 January 2011 at 4:55 PM
I thought the original question, even stated in the title, was "Why is V4 so popular."
So I got to ask. What has pimping possette got to do with the question? I know there are going to be some V4 sucks comments even though they have nothing to do with the question. That is the way forums are. There will always be some thread drift. But some seem to go out of thier way, even with false facts, to not answer the OP or for the soul purpose of pimping thier own agenda.
Again, the question is, "What makes V4 so popular."
MagnusGreel posted Mon, 24 January 2011 at 4:56 PM
but I don't go from thread to thread posting about vicki do I? nope. sorry, that arguement holds no water...... but I do try to show consideration for others.
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
LaurieA posted Mon, 24 January 2011 at 5:03 PM
Photopium posted Mon, 24 January 2011 at 5:15 PM
Okay, the original question: Why is V4 so Popular?
I think the answer is very easy: She's the latest. I don't think there's any real reason outside of that, and that reason alone is the basis for other reasons, like "support" and "content" and the rest of it.
Out of the box, she's not that great and really, that much of an improvement over V3? I think that Aiko3 might've been the best female of all time thus far. Every render I've seen with Aiko 3 makes me upset that I didn't get into her because I thought she was limited to Anime. On the contrary, Aiko 3 can be very realistic looking as it turns out.
V4 is the latest, but not the greatest. The built-in magnet stuff is not very forward-thinking IMO. It seemed to be a workaround for a problem that didn't really exist (since other standalone 3rd party figures bend great without them.)
Over and over and over again Daz hates a vagina. Penis they have no problem with, but Vagina is right out. We're adults, we can handle it, and it just seems like bad form to leave it off. (Is there a pun there? Maybe.)
Each generation I find Daz's Morphs ++ (or equivalent) to be less and less useful.
V4's default shape is boxy with hips that are too long, fake looking knees, bad shoulders, no available detail stuff like ribs (or Vaginas, see above) and just the whole thing, I remember thinking "Really?" when I first opened her up. "that's it?"
I thought I must've been missing something, since of course we all (except DP) got on the bandwagon but now, in retrospect, I would consider V4 a letdown.
S4 went a long way to fix the problem, but now I've got to consider scaling and all this other stuff every second when making characters.
I think the Default form should be based on a woman no taller than 5'9, and in light of the current fattening of the world's population should be just a tad curvier.
Note to DAZ: I need to be able to repostion the eyebrows higher or lower as a morph, not an expression, to make custom characters. That means no creasing in between. Can you do that? That'd be greeaaaaatttt.
I don't anticipate my world being rocked with V5 either, because history shows Daz doesn't really listen to common sense suggestions nor do they seem to think forward when they create these human figures. (Have you SEEN the train wreck that is that newish "Real-Life" model?)
LaurieA posted Mon, 24 January 2011 at 5:31 PM
Actually, I thought the previews of V5 looked ok except I'm wondering how displacement mapping like that will behave when bending and posing.
Laurie
Photopium posted Mon, 24 January 2011 at 5:32 PM
There's previews???
LaurieA posted Mon, 24 January 2011 at 5:35 PM
Quote - There's previews???
Over at the Daz forums. I guess I should have said "preVIEW" I only remember seeing one...lol.
Laurie
Photopium posted Mon, 24 January 2011 at 5:36 PM
Public or paid forum?
LaurieA posted Mon, 24 January 2011 at 5:41 PM
hmmm...
Daz Forums/The Commons/Would You like to give us your suggestions for Victoria 5/roundabout page 43 :o).
And no, they aren't paid...lol.
Laurie
Photopium posted Mon, 24 January 2011 at 5:43 PM
Found 'em. Huh. I'm concerned with the shape of her nose tip. This always ends up being a pain to morph because they go too far in one direction or the other with the stock nose shape. This one is a bit too bulbous for stock IMO. Wow, with the displacement maps though. Hey Daz, how about some of that for V4?
LaurieA posted Mon, 24 January 2011 at 5:53 PM
If they keep this shape, I like the way they're going with the waist. They shortened it up a lot. But it's disappointing that the legs are still too long ;o). They still need to shave a good bit off of those. But she at least looks human...lol.
The first time I loaded V4 I was shocked. I expected her to be less manly than V3, but she's only remotely human ;o). She does morph moderately well though, which is a blessing.
Laurie
Tashar59 posted Mon, 24 January 2011 at 6:02 PM
Remember, V5 is a whole new rigging system. Weight map rigging as well as displacement/normal mapping and LOD and so on. Just the testing stage as to how they are going to do it before they commit to a set system. Which BTW is only DS right now. Alledgedly working with other software companies to work with the new figure. Which also means new versions of software besides the figures to buy.
I don't think it will be very soon though. That's a lot of development to do do before then.
FaeMoon posted Mon, 24 January 2011 at 8:34 PM
I think I would like her a bit curvier, but then I also do fairy characters and so she would need to morph a bit thinner too. Some of the fae creatures can get downright thin in the legs and arms ala Brian Fraud style - maybe one reason why I loved the morphia so much, can make so many cute types with it.
I'd like to see the ankle bends be better, knee bends better and have it so the shoulders behaved a bit better. Legs could be a bit shorter too, 5'9' is a good height, Laurie, some models are about like that.
ot comment - such a cute pic of the kitties in the sink.. just adorable!
SaintFox posted Mon, 24 January 2011 at 8:55 PM
From my experience it's a lot easier to morph a figure to a more curvy style than to make it thinner. So this kind of body style may be a good decision by DAZ - although, of course, people will complain, say she's butt-ugly and pretend that they will never buy nor use her snickers
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pjz99 posted Mon, 24 January 2011 at 10:29 PM
The next generation of character figures from DAZ are going to be asexual at the base morph, they've stated this pretty emphatically. If you've ever done any clothes modeling or character texturing, you can probably see why that is a really shitty idea. DAZ seems to think it will make things easier (Dan Farr at least said so) but I don't see how that can be remotely possible.
LaurieA posted Mon, 24 January 2011 at 10:37 PM
Quote - The next generation of character figures from DAZ are going to be asexual at the base morph, they've stated this pretty emphatically. If you've ever done any clothes modeling or character texturing, you can probably see why that is a really shitty idea. DAZ seems to think it will make things easier (Dan Farr at least said so) but I don't see how that can be remotely possible.
You mean no boobs and no junk? So how do you make clothing for a figure that's neither when the morph being used by any one person is now unknown? That is, if I'm understanding you correctly...
If that is correct, I agree. I don't see how that can be possible either. That will create a complete cluster****.
Laurie
FaeMoon posted Mon, 24 January 2011 at 10:41 PM
Quote - > Quote - The next generation of character figures from DAZ are going to be asexual at the base morph, they've stated this pretty emphatically. If you've ever done any clothes modeling or character texturing, you can probably see why that is a really shitty idea. DAZ seems to think it will make things easier (Dan Farr at least said so) but I don't see how that can be remotely possible.
You mean no boobs and no junk? So how do you make clothing for a figure that's neither when the morph being used by any one person is now unknown? That is, if I'm understanding you correctly...
If that is correct, I agree. I don't see how that can be possible either. That will create a complete cluster****.
Laurie
And if that's true, I think the majority will stay with V4.
LaurieA posted Mon, 24 January 2011 at 10:45 PM
Well, if Paul means what I think he means, then I guess every clothes creator will be forced to add every morph for each figure type: V5, M5, etc. Nice for end users I guess, but a freakin nightmare for the vendor. It's much easier to model for something when there's something there to start with ;o). Like boobies...lol. If there's no base female to start with theres no relative boob size to start with either.
facepalm
Laurie
pjz99 posted Mon, 24 January 2011 at 10:46 PM
Correct. You have to model around the base morph, and then make morphs for each and every morph target, just as you do today - only the base morph is going to be VERY far from what a user is going to want, instead of only "near" it. Not that I'm defending the base V4 morph as realistic, but - well - it means that making fits for any detailed model will be much more difficult than it is now, and making character textures will be dramatically harder because there will be a lot more stretching of the UV at the bust and hip.
Aside from that there's the huge lack of "curb appeal" of an asexual base shape. Really just a terrible idea.
LaurieA posted Mon, 24 January 2011 at 10:47 PM
Gawd, I couldn't agree more. Someone is asleep at Daz. How the hell do you model for a "maybe"? Maybe the boobs will be big, maybe small. How do you decide on a reasonable mesh resolution? Like pjz99 said, the textures will stretch terribly.
double facepalm
Laurie
pjz99 posted Mon, 24 January 2011 at 10:48 PM
Quote - Well, if Paul means what I think he means, then I guess every clothes creator will be forced to add every morph for each figure type: V5, M5, etc.
It's not so much the number of morph targets, it's how drastic they are. This is why you pretty much never see a complex clothing model with "perfect" fits for the really drastic morphs like She-Freak/TheFreak, it's just an immense amount of work to get them to look decent.
edit: although of course, very hard (times) very many = very many, very hard
FaeMoon posted Mon, 24 January 2011 at 10:52 PM
Quote - Gawd, I couldn't agree more. Someone is asleep at Daz. How the hell do you model for a "maybe"? Maybe the boobs will be big, maybe small. How do you decide on a reasonable mesh resolution? Like pjz99 said, the textures will stretch terribly.
double facepalm
Laurie
I"m not a modeler, but it makes much more sense to start with an 'average' figure and then go each way.. thinner, bigger.. etc. Even I can see that. I think they are wasting their time.
Or maybe they are counting on dynamic cloth to solve the issue?
LaurieA posted Mon, 24 January 2011 at 10:54 PM
Quote - It's not so much the number of morph targets, it's how drastic they are.
Basically, that's what I meant, I just didn't say it clearly...lol. I was gonna try to start making conforming clothing, but I guess that may turn out to be short-lived...lol. As it is now, conforming clothing is a lot of work for little return and with the new meshes, the work will double. Doubt highly anyone will want to pay double though ;o).
Laurie
pjz99 posted Mon, 24 January 2011 at 10:55 PM
I doubt they're doing this for purely stupid reasons, and to be fair there is some demand for it - I tend to think they're also working on a (surely expensive) tool set to at least partly automate this along the lines of Morphing Clothes or Wardrobe Wizard, but after using this type of tool extensively I can't see it really working all that well for such extreme changes of shape.
LaurieA posted Mon, 24 January 2011 at 10:56 PM
I guess the best way to model over something like that would be to morph the base to a midpoint and model around that, then add the morphs smaller and bigger. I'm guessing...lol.
Laurie
pjz99 posted Mon, 24 January 2011 at 10:58 PM
Quote - Doubt highly anyone will want to pay double though ;o).
Different brokerages may have different cultures, but in my experience if it's priced over about $15 the number of buyers drops off a cliff, no matter how polished the model is. There are exceptions of course (Aery Soul comes to mind) but you can see this reflected in pricing in the Rendo and DAZ marketplaces pretty clearly.
Cariad posted Mon, 24 January 2011 at 10:59 PM
I might be the only person who doesn't have an issue with V4's leg length. Mind you, I am only 5'9" and have a 34" inseam as a woman, so maybe it is just that I empathize with her about feeling vaguely crane-like on those stilts.
LaurieA posted Mon, 24 January 2011 at 11:00 PM
Well, when V4 came out and everything - meaning Aiko, The Girl, Stephanie - were all just morphs of V4, I thought that was a step backward from the version 3 figures. It works out easier and actually looks better when each figure is separate. It's not cheaper of course, but the end result is better. I'd rather be able to afford just one figure and have everything I got for it fit well and the textures I bought for it look as good as possible. Also, all those morphs in one figure creates the morph injection nightmare that are the current Daz figures. I think the idea stinks. Now throw every morph injecton into the same figure? It stinks even more.
Laurie
LaurieA posted Mon, 24 January 2011 at 11:03 PM
Quote - I might be the only person who doesn't have an issue with V4's leg length. Mind you, I am only 5'9" and have a 34" inseam as a woman, so maybe it is just that I empathize with her about feeling vaguely crane-like on those stilts.
LOL..I do realize some women are gifted with nice long gams that go on forever ;o). I guess I'm just used to looking at my short stubs all my life...lol.
Laurie
pjz99 posted Mon, 24 January 2011 at 11:04 PM
At any rate I wouldn't expect this next gen rigging system and neuter-figure for at least two years, so if you wanted to get into conforming clothing you might as well go on with it.
LaurieA posted Mon, 24 January 2011 at 11:07 PM
Quote - At any rate I wouldn't expect this next gen rigging system and neuter-figure for at least two years, so if you wanted to get into conforming clothing you might as well go on with it.
Hehe...may take me two years to get to that point ;o).
Laurie
Cariad posted Mon, 24 January 2011 at 11:13 PM
Quote - LOL..I do realize some women are gifted with nice long gams that go on forever ;o). I guess I'm just used to looking at my short stubs all my life...lol.
Laurie
Heh! Try finding pants that aren't at least 2" too short in most stores. Can always hem stuff that is too long, can't add material that ain't there to begin with.
As to the V5 question, it is either finding a 'midpoint, or it will be clothing for the gen5 female or the gen 5 male. One or the other rather than trying to service both sides in the same item.
Tashar59 posted Tue, 25 January 2011 at 12:46 AM
I think a couple of you are assuming too much. DS already has morph forms. If you watch the vids they have. Shows how this works. I don't see them forcing merchants to do both Male and female morphs in cloths as you seem to think. The mesh is one but you use the male or female for the start. It will be like it is now only a different system. That is how I read the threads as. The clothes will be made using new developed tools which I would agree with you people. The DAZ PA's will get it free and we the little people will pay through the nose to make up for it. But what kind of high end software do you need to use them with? Max was mentioned as the idea/way of how things were created. Then DAZ admitted that it was and started to release a taster of V5. Does not mean you need Max though. It is all guess work untill DAZ is finished or the lucky DAZ ninjas that get to test it all.
I would think one to two years before we need to worry about it and by then we will know for sure the process and tools needed.
Not trying to push DS, can't stand using it or push V5, it's still a long ways off. But DAZ is not stupid as you think. They have been slowly developing this direction in both software and figures for awhile. It's not a sudden marketing idea. It is something that we have asked for for years. Complain and say how stupid the idea is when it is all done. Then you would at least have all the facts.
SteveJax posted Tue, 25 January 2011 at 1:04 AM
Quote - Then you would at least have all the facts.
Facts? We don't need no stinkin' facts!
dphoadley posted Tue, 25 January 2011 at 1:25 AM
coldrake posted Tue, 25 January 2011 at 2:20 AM
Quote - You have to model around the base morph, and then make morphs for each and every morph target, just as you do today -only the base morph is going to be VERY far from what a user is going to want, instead of only "near" it. Not that I'm defending the base V4 morph as realistic, but - well - it means that making fits for any detailed model will be much more difficult than it is now, and making character textures will be dramatically harder because there will be a lot more stretching of the UV at the bust and hip.
You don't have to model around the asexual base morph. You dial in the V5 figure and model around that like you do now. So yes Laurie, you can model around the boobs and junk.
Quote - The clothes will be made using new developed tools which I would agree with you people. The DAZ PA's will get it free and we the little people will pay through the nose to make up for it. But what kind of high end software do you need to use them with? Max was mentioned as the idea/way of how things were created.
I think you must have misread something. Do you have a link where that was stated?
Coldrake
Tashar59 posted Tue, 25 January 2011 at 4:01 AM
Which part. The new tools being developed to help with content? About second page of the Daz thread.
The giving of said tools to PA's and us paying a high price for them? Already done with the rigging tools. Some of the PA's let that one out among other DAZ software. Not rocket science to figure out the same thing will happen.
Or the simular idea done in Max which conniekat mentioned was which brought DAZ to show thier hand on V5. First page I think it's on.
The thread is the "DAZ Would you like us to give our suggestions for Victoria 5."
Bet it's a bummer that I actually used facts stated in a thread.
Tashar59 posted Tue, 25 January 2011 at 4:20 AM
OOps got the pages wrong.
Page 9 - We are listening and have been very busy putting together our tools and technologies for the next generation of figures
Page 10 - **This new figure has NO JCM's. Not one!
** One of the goals we have for this new figure is to make it easier to develop for, in other words, make it easier in the Published Artists to create clothing for this figure.
Page 13 about the same type idea as in max/may/ other highend apps that conniekat mentioned and Dan Farr said Connie, I see no benefit for us to keep people guessing on this. You are right on the mark that we are using a single skin mesh and weight maps.
LaurieA posted Tue, 25 January 2011 at 8:21 AM
Quote - You don't have to model around the asexual base morph. You dial in the V5 figure and model around that like you do now. So yes Laurie, you can model around the boobs and junk.
Well THAT'S a relief ;o). As long as there is a starting point such as "This is Vicky vanilla" then it wouldn't be so bad ;) Still don't know if I want all those morph injections in that one figure cause I don't like it now, but oh well.
Laurie
pjz99 posted Tue, 25 January 2011 at 10:22 AM
Coldrake:
Quote - You don't have to model around the asexual base morph. You dial in the V5 figure and model around that like you do now.
I'm pretty skeptical of this. I'm also pretty skeptical of the idea that no JCM will be needed at all - even in rigging systems that use weight mapping, some use of JCM is normal. I guess we'll see how it comes out.
LaurieA:
Quote - Hehe...may take me two years to get to that point ;o).
Naw you've already got shoe modeling and rigging figured out, you won't have any problems at all.
Photopium posted Tue, 25 January 2011 at 10:26 AM
What exactly is weight mapping anyway? I did a search, but results were skewed towards those who already know what it is.
Does it help soft-body dynamics? Are they literal maps, like jpgs? Is there some sort of gravity sim involved?
Thanks.
pjz99 posted Tue, 25 January 2011 at 12:05 PM
It's simpler than it really sounds, which is why it doesn't get a lot of detail in writeups. Yes weight maps are a literal map, although they cover a range from zero to 1 (or 0% to 100%). You have a weight map for each bone; for any vertex, the map will contain a value ranging from zero (bone does not affect this vertex) to 1 (bone applies full deformation to this vertex). The specifics of how this is implemented will vary from one application to another. Typically you adjust vertex weight using a brushlike tool.
Weight maps can be used to help soft-body dynamics in applications that support them, e.g. in Cinema there is support for using vertex maps for pretty much all sorts of dynamics to control each variable (e.g. stiffness, so you can have an object that is stiff in some places and soft in other places).
No there is no gravity involved in rigging in any system I've ever seen or heard of. Rigging has nothing to do with dynamics, it's actually pretty much the opposite of dynamics.
pjz99 posted Tue, 25 January 2011 at 1:04 PM
Oops, important caveat with rigging weight maps and other forms of vertex map: they have no connection at all to the model's UV map.
coldrake posted Tue, 25 January 2011 at 5:01 PM
DAZ_bfurner wrote;
Quote - Page 9 - We are listening and have been very busy putting together our tools and technologies for the next generation of figures
Tashar59 wrote;
Quote - The giving of said tools to PA's and us paying a high price for them? Already done with the rigging tools. Some of the PA's let that one out among other DAZ software. Not rocket science to figure out the same thing will happen.
I don't consider $29.95 for the Figure Setup Tools to be paying a high price for them, (PC price $20.97, I got them on sale for $14.68). Maybe you do. The rigging will be done with the new tools, creating the clothing meshes will still be done the same way we always have, with the same programs we've been using. No one knows what the price of the new rigging tools will be. That we will be paying through the nose for the rigging tools is pure supposition on your part, not fact.
Bet it's a bummer that your facts are not facts at all, and are not stated in the thread.
Coldrake
pjz99 posted Tue, 25 January 2011 at 5:10 PM
Dunno, I think the hypothetical toolset will be more in the price range of the Advanced Figure Setup Tools set:
http://www.daz3d.com/i/shop/itemdetails/?item=8114
$170 (probably more, possibly a lot more)
Again I guess we'll see though.
Dave-So posted Tue, 25 January 2011 at 6:44 PM
V4 is actually pretty old already, and now she will be around for what, another 1-2 years? Just think of all the stuff everyone will have for her by then. I will never buy a new figure and just dump all that old stuff.
If you remember, wasn't it that V3 stuff worked on V2? that was a bonus for sure. But then V4 and all had to be bought new. BUT WAIT !!! ... you can use Wardrobe Wizard and that other program to fit the clothes now...
It still is a bit amazing that there isn't more support for the Poser default figures. You now have Miki3 ...but there isn't much for her either, other than RDNA. RDNA is probably on the forefront for Poser packaged figures support, but even their support doesn't come close to V4 or prior DAZ figures.
We need more folks to use the stock stuff and do some decent renders with it..convert some of that clothing from DAZ supported figures and use it.
I do like V4 overall, though ... she is very versatile... I'm not trying, honestly, to promote myself, but this image is with V4 ....
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Tashar59 posted Tue, 25 January 2011 at 6:46 PM
Quote - DAZ_bfurner wrote;
Quote - Page 9 - We are listening and have been very busy putting together our tools and technologies for the next generation of figures
Tashar59 wrote;
Quote - The giving of said tools to PA's and us paying a high price for them? Already done with the rigging tools. Some of the PA's let that one out among other DAZ software. Not rocket science to figure out the same thing will happen.
I don't consider $29.95 for the Figure Setup Tools to be paying a high price for them, (PC price $20.97, I got them on sale for $14.68). Maybe you do. The rigging will be done with the new tools, creating the clothing meshes will still be done the same way we always have, with the same programs we've been using. No one knows what the price of the new rigging tools will be. That we will be paying through the nose for the rigging tools is pure supposition on your part, not fact.
Bet it's a bummer that your facts are not facts at all, and are not stated in the thread.
Coldrake
Actually the price of the full set is Reg. Price: $169.95 it's still $120.00 with PC. My facts are fact. Even though you are trying to prove they are not. Quoting the cheep set doesn't mean $hit. The same thing will happen with the new tools. They will sell a cheep set for you. You can be happy with that and use it in your fandom quest in your arguments. They will give the full set to the PA's and those of us that want the full set will have to pay big for them.
That's what they have done in the past and that's what will happen agan.
Photopium posted Tue, 25 January 2011 at 7:08 PM
You know, "support" for V4 is overrated. I mean it's a landfill of redundant crap out there. How many tank tops are in my runtime for V4? All of them virtually the same, and did I really need a seperate object for a Tank top in the first place? Could I not have had a generic shirt with approprate displacement and transparancies? I understand it's easier to just load a tanktop and be done with it, but still...terrible use of existing technology to be so redundant.
All told, one probably needs 3 pairs of pants, 3 types of shirts and Imelda Marcos quantities of shoes.
Panties. That's another one. I've got an entire hard drive of panties and most of them aren't even detailed.
Give me a core set of clothes and then let the market go sick with developing THOSE and I think it would be a better world.
Dave-So posted Tue, 25 January 2011 at 7:14 PM
i had this bbrainstorm one day that I would just buy the basic clothes, as WTB stated, then do my own transparencies and all that ... well , never got to it and ended up buying more stuff. mostly v4 stuff...like probably 80% V4 ...other than scenes and autos..a couple of scripts.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
SteveJax posted Tue, 25 January 2011 at 8:11 PM
Quote -
They will give the full set to the PA's and those of us that want the full set will have to pay big for them.
What's wrong exactly with them giving the tools away to those who support their market place bottom lines with the most content? It's a matter of giving their defacto employees the tools neccesary to produce the products that pay the bills in the fastest way they can. It just makes good business sense to give them tools to speed up their output.
pjz99 posted Tue, 25 January 2011 at 8:16 PM
Quote - Give me a core set of clothes and then let the market go sick with developing THOSE and I think it would be a better world.
This is the buyers' fault, plain and simple.
pjz99 posted Tue, 25 January 2011 at 8:19 PM
Quote - What's wrong exactly with them giving the tools away to those who support their market place bottom lines with the most content?
In itself, nothing much - as long as they never want to expand the numbers of "those wo support their market place bottom line" and none of those current ones stop doing it. If anything DAZ should be giving away the content creation tools, because they make the vast, VAST majority of their money off of sales of content, not tools.
Tashar59 posted Tue, 25 January 2011 at 8:53 PM
Quote - > Quote - What's wrong exactly with them giving the tools away to those who support their market place bottom lines with the most content?
In itself, nothing much - as long as they never want to expand the numbers of "those wo support their market place bottom line" and none of those current ones stop doing it. If anything DAZ should be giving away the content creation tools, because they make the vast, VAST majority of their money off of sales of content, not tools.
Or us making up the price of developing the tools that they give away. I don't think they need give the tools away to everyone. Just let us have them at a reasonable price. Or there will not be much new blood as the old drifts away. not good for them or us.
Yes I think V4 will be around for quite some time. Not everyone will have the money to buy the latest software that can use the new figures. Look at how some are still sticking to P4/PPP/5/6. I would upgrade but thats because I normally do with all my software except Vue infinity 9 this time round. I had to make a choice of Vue or Modo upgrade. I'm very happy with my choice of Modo 501.
SaintFox posted Tue, 25 January 2011 at 9:39 PM
You know, "support" for V4 is overrated. I mean it's a landfill of redundant crap out there.
On the one hand: Yes! I think that V4 owns more mini-skirts and dresses than Mary Quant and Twiggy together in their youth days. It's not the mass that counts but the lack of support the other figures get. Miki 3 is out now for many weeks and still have to wear those sandals she came with. Same goes for most SM-figures. Even M4 has more to wear than these figures. So every time you have a specific scene in mind that requires clothes you quickly find back to Victoria's runtime. Pity, yes, but well: Better 15 skimpy mini-skirts and a locker full of tank tops than always going nekkid.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
bob1965 posted Tue, 25 January 2011 at 11:20 PM
DAZ giving the PAs creation tools...well considering the cut DAZ takes off the top on sales and the ROI they get for the gesture the PAs aren't really being "given" anything worth talking about.
V4's popularity has pretty much been covered, nothing I can add there on either side of the question. :lol:
coldrake posted Wed, 26 January 2011 at 12:40 AM
Quote - Actually the price of the full set is Reg. Price: $169.95 it's still $120.00 with PC. My facts are fact. Even though you are trying to prove they are not. Quoting the cheep set doesn't mean $hit. The same thing will happen with the new tools. They will sell a cheep set for you. You can be happy with that and use it in your fandom quest in your arguments. They will give the full set to the PA's and those of us that want the full set will have to pay big for them.That's what they have done in the past and that's what will happen agan.
You don't need the more expensive Advanced Figure Setup Tools to rig DAZ/Poser figures. Is it easier? Yes. You can fully rig figures with the lower priced Figure Setup Tools.
As I said, no one knows what the new tools will cost. They may be expensive, or they may not. But if you want to think your assumption is the same thing as fact, you go right ahead and think that. :lol:
Coldrake
lmckenzie posted Wed, 26 January 2011 at 1:02 AM
I'd be hard pressed to think of another application where hobbyist users buy terrabyte drives to hold their content - media players aside. Content is the name of the game and whoever dominates there will be the last one standing. Daz realizes that. I imagine they have a vision where their content is the de facto standard for everything from home users to professional artists, TV, games, advertising and even some independent film and who knows what else - it's still a relatively young field.
I'm sure they don't mind the extra revenue the tools bring in, but it may be more a matter of being able to control the process. If you can dictate the way value added content is produced then you are free to evolve the base products in the way you think is best. It would be foolish of them to price any needed tools out of the range of independent creators if it would reduce the number of morph packs they could sell or reduce the popularity of their figures. They may well have a magic number in their heads though, and the closer they get to it, the more they may feel justified in forcing the issue
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Tashar59 posted Wed, 26 January 2011 at 2:45 AM
I'm not saying there is anything wrong with giving the tools away to thier PA's. It's the high price they make us pay for same said tools.
And giving the tools away and charging us a high price is fact. Not an assumption. Them doing the same thing with the new tools is a calculated guess using past history.
lmckenzie that's a pretty good thought. Control of the process. Could well be.
Dave-So posted Wed, 26 January 2011 at 5:41 AM
maybe it all depends on how much more cash Dan Farr needs to retire.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Eric Walters posted Wed, 26 January 2011 at 3:36 PM
Dave-so
I agree with your comments!
I know everyone wants to know- especially RyusAngel :-) Is your avatar really you?
And your render- very cool! So that's what V4 looks like without the make-up? :-)
Quote - and now you guys have presented another reason V4 is so popular over the last few pages discussing V5.
V4 is actually pretty old already, and now she will be around for what, another 1-2 years? Just think of all the stuff everyone will have for her by then. I will never buy a new figure and just dump all that old stuff.
If you remember, wasn't it that V3 stuff worked on V2? that was a bonus for sure. But then V4 and all had to be bought new. BUT WAIT !!! ... you can use Wardrobe Wizard and that other program to fit the clothes now...
It still is a bit amazing that there isn't more support for the Poser default figures. You now have Miki3 ...but there isn't much for her either, other than RDNA. RDNA is probably on the forefront for Poser packaged figures support, but even their support doesn't come close to V4 or prior DAZ figures.
We need more folks to use the stock stuff and do some decent renders with it..convert some of that clothing from DAZ supported figures and use it.
I do like V4 overall, though ... she is very versatile... I'm not trying, honestly, to promote myself, but this image is with V4 ....
Dave-So posted Wed, 26 January 2011 at 6:33 PM
My avatar is bearman...I have not achieved that level yet.
yep...V4 at 85.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
coldrake posted Wed, 26 January 2011 at 7:52 PM
Quote - Them doing the same thing with the new tools is a calculated guess using past history.
Exactly. That was my point. :rolleyes:
Coldrake
Tashar59 posted Thu, 27 January 2011 at 2:50 PM
All said and done. That is what you are nit picking about? The one little thing that anyone would know reading my post was a guess? After all these years of watching you post I shouldn't be surprised.
patorak3d posted Fri, 28 January 2011 at 9:51 PM
You know, "support" for V4 is overrated.
i agree. You know, someone should form a team to create figures that would give daz a run for their money.
Photopium posted Fri, 28 January 2011 at 9:56 PM
Many have tried, most have failed.
I think the only fairly "Unanimous" success was Anton's Male figure Apollo.
That said, I think it's time for something better.
They're working on Antonia, but IMO I'm not seeing the revolution. Not after playing with Natu, who IMO has the right stuff, but the wrong shape. Somebody put all their talent and effort into ridiculous anime...sigh.
patorak3d posted Fri, 28 January 2011 at 10:03 PM
Do you have a link to Natu?
First move the team should make in taking on daz would be hiring a good business lawyer.
Photopium posted Fri, 28 January 2011 at 10:05 PM
I'm entirely too lazy to link to RO marketplace. It's in RO marketplace. Seek and ye shall find :)
Before you run off and buy her, I should ammend my comments thusly:
Natu is made nicely. There are problems, like the eyes, but overall the construction of the figure is solid.
It's not going to rock your world.
patorak3d posted Fri, 28 January 2011 at 10:12 PM
Have you made any clothes for her?
Photopium posted Fri, 28 January 2011 at 10:19 PM
Well, when you make something in Marv, it's very, very, very, very easy to adapt it to another figure. So I adapted something I made for her, for one render. But at the end of the day, the figure is too anime for me and i probably won't go back to her.
patorak3d posted Fri, 28 January 2011 at 10:29 PM
How's Marv at making swimsuits?
Photopium posted Fri, 28 January 2011 at 10:38 PM
I haven't tried, but I don't see why it would be a problem, other than with small pieces it's hard to get the cloth to "stick" to the breasts but that could be operator error and not the software itself.
patorak3d posted Fri, 28 January 2011 at 10:46 PM
Cool. Do you think the clothes makers on the team should have a say in the figures topology?
Photopium posted Fri, 28 January 2011 at 11:04 PM
I really don't know. If you want me to be the "Producer" of the model, I will be happy to give notes and my overall vision for greatness to the creative team.
As for the ideal situation of base clothes, work from those, it's an ideal only. Can't function in the real world with the way everything is set up.
It won't take 10 minutes for 14 merchants to make Tank Tops and upload them to the marketplace. nothing to stop them.
patorak3d posted Sat, 29 January 2011 at 1:54 PM
I really don't know. If you want me to be the "Producer" of the model, I will be happy to give notes and my overall vision for greatness to the creative team.
i think you would make a great producer. First move is a business lawyer though so everyone is covered by a legal umbrella.
Dave-So posted Sat, 29 January 2011 at 2:14 PM
I have a pretty good lawyer.
only screwed me out of a few thousand, unlike some of them.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Photopium posted Sat, 29 January 2011 at 5:20 PM
patorak3d - do you happen to be a lawyer? ;)
patorak3d posted Sun, 30 January 2011 at 9:07 AM
Nope gonna need one monday though when my wife files for divorce.
Photopium posted Sun, 30 January 2011 at 9:09 AM
Really? Yikes, sorry to hear.
patorak3d posted Sun, 30 January 2011 at 9:57 AM
Yep! Don't be sorry though, she's been estranged for four years now. i guess it's time to let go.
As for the figures, my external hard drive got soaked with coffee. i still have the MK3 and MK5. The MK5 mesh is special to me and i won't release it. However you are more than welcome to the MK3 mesh.
genefleeman posted Wed, 02 February 2011 at 1:12 AM
Quote - And how much do the Morphs ++ cost?
Posette comes FREE!
And she has a Junoesque figure to begin with!
Quote - Morphs++ are not expensive for what they do. There are quite a few free faces out there that don't require Morphs++ at all, and there are alternative body morphs like the ones by Adamthwaites.
DPH adores Posette. He loves her unconditionally. He is her knight in shining armour. He doesn't mind if she never smiles. He'll forgive her everything.
I'll use whatever figure suits my purpose at the time.
Quote - So it boils down to the simple fact that the ONLY reason to prefer V4 over Posette is because V4 can produce a more natural smile than Posette? That's a pretty lean reason, slim compared to all the things she can't do, but Posette can! (Such as look like a real woman right out of the box!!!)
Quote - 1st Posette
2nd Vicky 1
3rd Vicky 2
4th Vicky 3
5th Vicky 4
6th Vicky 5 ?
don't any of you find the repetitiveness boring, not to mention expensive?
dph
Jeez... let's all complain because another likes a different model... Personally they are all crap if you can't do something with them and if you can (regardless whether it is with morphs or what) you have something that works for you... "My dogs better than your dog" mentalities seem to be only useful if conflict is your desired art. Whatever floats your boat works for me.. If you like Posette then by all means use it.. If V4 makes your putter flutter then use her... comments that include things similar to "your choice of model is NASTY" are pointless.... I could sit and have a discourse about all models having huge bad points and Huge good points depending on which side I choose to take... ALL of it is off topic...read the question posed and you'll soon see that all this other conversation is argumentative and at least nonproductive opinion about off topic preferences.. This is why I have a post count that is quite low..not because I have nothing I could say but because NO MATTER WHAT ONE SAYS there is invariably someone that just don't prescribe to ones own viewpoint and harshly makes it absolutely obvious that they will never agree with you (and anyone else usually).. If one stays on topic then one has reasons why V4 is popular or one does NOT have reasons but the question was never "which one do you HATE"...
vilters posted Wed, 02 February 2011 at 3:04 PM
Why she is Popular???
Realy want to know??
Answer:
At the time she was new..
At the time she WAS better ...
Current "Real" reason??
Dollars invested till Point of no return...
That is why.
Sellers see buyers.
Sellors see dollars.
Sellers make more stuff.
Buyer buys, and . . .
The circle is round again.
PS, No V's in this house, just a neutral observation.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
waningmoon posted Mon, 14 March 2011 at 5:31 PM
well this has been an interesting read, thank you all for the differing viewpoints.
Apple_UK posted Mon, 14 March 2011 at 5:45 PM
Never use them so no idea
lmckenzie posted Mon, 14 March 2011 at 10:30 PM
"Jeez... let's all complain because another likes a different model..."
It is a bit odd. Even the Poser vs. Daz Studio threads don't seem to elicit quite the same response. When it comes to figures, people seem compelled to express their dislike, disdain or even a seemingly irrational 'hatred' for what is essentially just a bunch of numbers. Maybe it's because they look like people. Vicky must look like the chick who dissed some folks in high school I guess.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Plutom posted Tue, 15 March 2011 at 9:14 AM
Vicky and her variations look like the girls that dissed me-all 150 of them. Sniffle Jan