acrionx opened this issue on Jan 12, 2011 ยท 16 posts
acrionx posted Wed, 12 January 2011 at 2:28 PM
Here, I have a texture for the screen of a laptop.
But instead of loading it to the image map node in the materials room, I use just the image of the screen instead.
and then I adjust the u and v scaling and offsets so that it fits to where the screen on the template should be.
Why is it that, when I render, I get this?
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