corinthianscori opened this issue on Jan 15, 2011 · 12 posts
corinthianscori posted Sat, 15 January 2011 at 9:33 PM
Using the Cloth Room to do 3 simulations, all named default Sim_1, Sim_2, Sim_3. Only 10 frames total with no drapping.
There's no problem running this simulation with everything visible. But...I turned the visibility off on the thighs and re-ran the simulation and this hapened(see pic).
So...what's the deal? I noticed after using Phil C's Poser Tool Box...that a lot of his scripts activate according to the visibility of the mesh. This makes me think that maybe the Cloth Room's simulations work with only visible geometry as well.
What do you think?
ratscloset posted Sat, 15 January 2011 at 9:39 PM
If the Mesh is not Visible, it will not be considered in the Collision.
ratscloset
aka John
corinthianscori posted Sat, 15 January 2011 at 10:27 PM
Quote - If the Mesh is not Visible, it will not be considered in the Collision.
Seriously?!!!!!!!!!! THATS INSANE!
O..O
but it explains a lot. And here I thought I'd done something wrong again. If they'd have just put that little tid bit of info in the Poser 6 manual...*grumble
Thanks for the response!
markschum posted Sat, 15 January 2011 at 11:42 PM
making geometry invisible also prevents its exporting. I was not aware of the cloth room collision either but ratscloset should know.
Poser and insane go together well ;)
corinthianscori posted Sun, 16 January 2011 at 12:00 AM
Quote - making geometry invisible also prevents its exporting. I was not aware of the cloth room collision either but ratscloset should know.
Poser and insane go together well ;)
Invisble geos can be exported either?! Good grief! And THAT solves a few problems as well! Again, if only the old curious labs had bothered to put that info in the Manual!
but smeh! At least this set is finally done! All dynamic clothing and strand hair!
ShaaraMuse3D posted Sun, 16 January 2011 at 1:46 AM
Yeah I had this exact problem happening too, when I hid certain objects. It was giving me a headache to say the least, lol.
infinity10 posted Sun, 16 January 2011 at 1:54 AM
Thanks for confirming this. It jogged my memory. All parts which the dynamic cloth must collide with, must be made visible.
Which is also helpful for work flow, when needing to arrange several objects / figures which may or may not variously collide with the dynamic item.
Eternal Hobbyist
3Dave posted Sun, 16 January 2011 at 6:39 AM
Didn't know that either, of course making them invisible after you run the sim is ok.
The cloth room luv it but it drives me nuts at times, seems you have to plan everything in your scene around running a sim, I just had a really nice skirt sim set up on a character, imported my ready made animated 2nd figure (dressed in conforming clothes) and bam! the skirt became a bag tied round the wearers head. Had to delete and start from scratch with new copy of the skirt, new simulation.
corinthianscori posted Sun, 16 January 2011 at 10:27 AM
OH! Also, if you run your cloth sims from the wireframe view-mode the calculation uses less computer resources. Also good to know!
Et voila! The sim did its thing! Was beginnging to think I'd gone wonkers!
3Dave posted Sun, 16 January 2011 at 3:35 PM
Hey its Poser, crash and start from scratch is something we all have to live with, thanks for the speed tips, your results are looking great as ever.
BionicRooster posted Sun, 16 January 2011 at 4:14 PM Forum Moderator
Quote - Hey its Poser, crash and start from scratch is something we all have to live with, thanks for the speed tips, your results are looking great as ever.
Yeah, that's what got me to save at any time it comes to mind. if I make signifigant changes to a scene, SAVE! lol
Poser 10
Octane Render
Wings 3D
3Dave posted Mon, 17 January 2011 at 5:23 AM
Trouble is that CTRL+S move can become like a nervous tic, start worrying if you find yourself pressing down on your fork with Lpinky_3 and squishing a pea with Lindex 3 at the dinner table