Forum: Poser - OFFICIAL


Subject: Rendering a blank screen even though see it in preview

Michaelab opened this issue on Jan 21, 2011 · 8 posts


Michaelab posted Fri, 21 January 2011 at 9:35 AM

Hi,

I don't get what's happening. Poser 8 here.

I've got a character (a nice friendly dragon type) and he is right in the center of the preview window, but when I go to render him, it's blank! And funny thing is that if I do a Sketch Style Render, the friendly dragon shows up. The pther strange thing is that if I do an Area Render only the area I DON'T draw the render area square over, shows up. Huh??

I'm not sure what setting is causing this, but I've rendered this guy before the difference being it is a different pose and the face camera distance is much further away in order to get the whole guy in the shot.

Any ideas? Very strange/


hobepaintball posted Fri, 21 January 2011 at 9:45 AM

are you possibly rendering to screen so large that you need to pan the image to see your subject?


basicwiz posted Fri, 21 January 2011 at 10:15 AM

What else is in your scene? Is there something in the foreground? I get this same issue from time to time... there is something going on with some walls that creates a transpaent effect in the pose room, but renders as black. I've not been able to duplicate it, but I've seen it happen.


markschum posted Fri, 21 January 2011 at 1:41 PM

switch to another camera and render again. A very common problem is having a wall in the way. You can see through it but it will render. You can try changing Hither in the camera properties to 0 .


Michaelab posted Fri, 21 January 2011 at 3:15 PM

thanks for the replies, but there is no wall. It is a dragon in space. The only thing might be that the DollyZ for the Face Camera is set at 40000. But, I can see it very easliy and fills up the screen in the Preview window.

If I set it to another camera, then I lose sight of it. How do I center it in the preview window no matter what camera I choose?


markschum posted Sat, 22 January 2011 at 12:07 AM

the face camera uses 'point at' so it automatically keeps the face in camera

If you use the yop camera you should be able to zoom it to find your figure. You can also look at the body and hop parts of the dragon and note the x,y,z values for its position.   Set the main camera to the same values and the dragon should be easy to get in frame.


Michaelab posted Sun, 23 January 2011 at 11:48 PM

Thank you, markschum, but what is a yop camera and how do you determine the x,y,z values for anything in the scene?


markschum posted Mon, 24 January 2011 at 12:47 AM

sorry Top camera, open the parameters panel and select BODY and HIP bodyparts and you will see what the values are for the x,y,z translate dials.