Groade opened this issue on Jan 21, 2011 · 8 posts
Groade posted Fri, 21 January 2011 at 2:04 PM
I asked this question on the Poser forum and Miss Nancy gave me a very helpful answer in the link below.
Is DAZ Studio able to do something like this?
Any information would be greatly appreciated! Thanks!
Skip1871 posted Fri, 21 January 2011 at 3:29 PM
Hi Groade,
Is this the sort of thing you're after? It's rendered in Daz with M4 - all I did was remove all the textures, change the Diffuse colour to pure white, then also change the Glossiness to pure white and set it at 0%
I then rendered using the Cartoon setting under Render - Render Settings - Render Style (Change it from Normal to Cartoon)
It's just under normal Daz lights.
Cheers :)
Groade posted Fri, 21 January 2011 at 9:37 PM
Thanks, that looks darn close.
Here is what the very helpful Miss Nancy told me when I asked them about DAZ
*I don't use D|S, but if it has edge-blend node or falloff shader, then the answer is yes. if not, then illuminate the figure with a single infinite light in front view. the light should be located at whatever rotation causes it to be zeroed directly in front of the figure. the resulting render of an all-white figure will look the same as a falloff shader render.
Does DAZ have an edge-blend node or falloff shader?
These forums rock! You get responses to questions so quick!
Skip1871 posted Sat, 22 January 2011 at 3:09 AM
I'm slightly hesitant to say 'no, it doesn't have an edge-blend node or falloffshaders' as I think the real answer to that is 'it doesn't have anything directly comparable in the Basic or Advanced Daz Studio 3 pallettes, but I think both are possible if you know more about it than I do' :)
I know it can render both translucency and sub-surface scatter effects so I suspect it does have those shader capacities, but I'm afraid I'm not knowledgeable enough about that side of it to say for sure, sorry!
I've just given it a shot with the suggestions of the infinite light (named a Distant Light in Daz) and it gives an an identical result to the screen grab above. Changing the Ambient value to pure white and dropping its strength to 2% seems to help remove some of the shadows, as does leaving Glossiness at 2% rather than zero, but it's pretty much the same.
Hope you can find an answer on the falloff :) And I agree, I've had several times when I've been very very thankful to kind folks with better brains than mine here ;)
RHaseltine posted Sat, 22 January 2011 at 8:33 AM
You should be able to do things that require the edge-blend node in Shader Mixer, which is a DAZ Studio Advanced feature (available in the basic version for the first 30 days, and the basic version continues to be able to use materials and shader presets saved using Shader Mixer shaders).
Groade posted Sat, 22 January 2011 at 11:05 PM
Thank you very much Skip1871! I really appreciate that you did the experimentation and posted your results.
@RHaseltine - I'm new to DAZ, might you provide some specifics on settings in the Shader Mixer?
RHaseltine posted Sun, 23 January 2011 at 9:09 AM
Do you have DAZ Studio Advanced? The basics of using the Shader Mixer are covered in the manual, though there aren't descriptions of individual bricks ( :( ), and there are several useful threads in the DAZ Studio Discussions and DAZ Studio WIPs forums at DAZ.
Groade posted Mon, 24 January 2011 at 1:49 PM
Thanks, I'll go to the DAZ site and check those out!