Forum: Vue


Subject: Flying Through Clouds Tutorials and Tips?

zonkerman opened this issue on Jan 23, 2011 · 5 posts


zonkerman posted Sun, 23 January 2011 at 10:04 PM

Hello.

Can someone provide some links or tips on how to make clouds in vue for the purpose of flying through them? I've tried creating meta clouds from the toolbar, adding a bunch along a path to fly through and adding a few meta cloud materials that come with vue.  Then I have animated the main camera to fly along the path.  The rendering is very slow and I'm wondering if maybe I should have done this a different way. Maybe fewer meta clouds and just stretch them out? Not sure. In doing this it appears I can't really use a pre-made atmospher because every time I load one the metacloud icon becomes disabled and my cloulds disapear so it appears the whole sky must be made manually. 

If anyone could provide some links or references to tutorials on this I'd appreciate.  Thanks!

 


bruno021 posted Mon, 24 January 2011 at 4:36 AM

You don't need metaclouds for this, simply load an atmosphere with clouds in it. Then take your camera and fly through it. The slow rendering is normal, I'm afraid, there is a lot to compute when the camera is inside a cloud layer (cloud density, internal shading, shadow casting inside the volume, light intensity based on cloud density, and the rest of the scene has to be rendered also based upon cloud density at each sample point).



bigbraader posted Mon, 24 January 2011 at 6:30 PM

Yea, agree with Bruno. Closeup clouds can be extremely slow rendering.


valmik posted Mon, 24 January 2011 at 11:36 PM

hey i too agree with bruno... @ **zonkerman - just keep rendering setting very low whn cam is inside clouds... n avoid using motion blur.
**


zonkerman posted Tue, 01 February 2011 at 9:33 AM

Well,

Using the meta clouds was not too bad. Here is a link to one of my dry runs on making a clould animation for a project I'm working on:

http://www.savvyrealm.com/cloudtest1.wmv

This is a small clip that will go into a large project I'm working on.