Forum: Poser - OFFICIAL


Subject: Dynamic Clothes for Poser Rule the World

corinthianscori opened this issue on Jan 26, 2011 · 161 posts


corinthianscori posted Wed, 26 January 2011 at 7:39 PM

Dynamic clothing is FINALLY getting noticed by our community.

I'm ALL for IT!!!! Its about time! I've been officially sick of seeing clothing that looks like empty toilet paper rolls wrapped around Victoria's arms and legs. Give me real moving and folding cloths anyday! When its possible, anyway!

Anyway...what clothing would you guys like to see made for Poser's Cloth Room? Just let me know.

I'd also like the price points discussed.

Since dynamic clothing is - to me, at least - just as time-consuming to handle as conforming clothing...would you be more willing to buy dynamic vs conforming clothing?

I've recently decided to make my future dynamic clothing as tris instead of quads. So...is that a turn off and why?

Personally, I use 3ds Max/Zbrush to make my dynamic clothing. I know there's a lot of dynamic clothes making software available lately but I'll stick with the tried and true Autodesk software. So..."smeh" - I aint changin' my 3d thang!


corinthianscori posted Wed, 26 January 2011 at 8:59 PM

*Et Voila!*

Already textured too. But here's the simple-to-see version. Like how I kept the creases in the pants sharp? [YEAH! How'd you do that?!]


PhilC posted Thu, 27 January 2011 at 1:29 AM

Assign a row of verts to a different cloth group and set it to a stiffer fold value?

Or on occasions I've used a morphing technique to put details back in after simulation.

Nicely done :)


ShaaraMuse3D posted Thu, 27 January 2011 at 1:38 AM

I personally find that it's a lot more to it than all these discussions about tris and quads.  It's all about how you actually model the clothing. What angle the faces are and where they are. That has a huge effects on how they drape.  If you have seams, don't just draw them onto the UVmap, but actually have the seams as faces in the model and so forth. It makes a -huge- difference, and in my opinion, a bigger difference than quads vs tris...

I've personally found that it's not necessarily a given. I sometimes use tris, sometimes quads, sometimes a combination, depending on what's needed. What really matters is that it looks good in the cloth simulator...

Your clothing looks good!  I'd give it some extra work around the collar. Also, the sleeves that go over the hands could probably be smoothened a bit and have some more polys added to them so the cloth simulation gets less jagged.

And yes, I'm a huge fan of dynamic clothing myself. :)


ShaaraMuse3D posted Thu, 27 January 2011 at 1:40 AM

PhilC's suggestion with different dynamic groups is awesome by the way. Try making seams and waistbands stiff, and then the fabric in between softer and more pliable and you can get some really sweet draping effects. 


heddheld posted Thu, 27 January 2011 at 2:05 AM

love the idea of dynamic cloth, but it has its own problems (anno everything does lol)

never once had a cloth sim work well if u have body parts touching, yeah can tweak the poses so they dont touch but that just limits what poses u use. I think one day they will be the norm an the under lying body will have "soft body" dynamics of its own but untill then we have need of BOTH types of clothing

ps Love PhilC's idea too have wondered if it was poss but  never looked into it yet


ShaaraMuse3D posted Thu, 27 January 2011 at 2:10 AM

PhilC's suggestion does work. I've used it myself quite a lot. :)

I totally see what you say Heddheld.  Dynamic cloth as it is right now can be a bit clumsy, yet at the same time I couldn't possibly think of the future as simply more conforming clothing, since like Corin pointed out often looks incredibly stiff and unnatural, especially more flowy fabrics.

Maybe something that combines the advantages of dynamic and conforming clothing would be the way to go, whatever that is... :)


PhilC posted Thu, 27 January 2011 at 2:50 AM

A quick solution to minor poke through's that cause problems is to use the Poser morphing tool. Set the parameters very low so that it is easy to control and gently brush over any affected areas.

Another solution for seam details is to use displacement maps. 


ShaaraMuse3D posted Thu, 27 January 2011 at 2:57 AM

Displacement maps for details are great.  They also work really nice in conjunction with your other suggestion to have a separate dynamic group for say seams with stiffer fabric. Gives really nice, life like results. :)


vintorix posted Thu, 27 January 2011 at 3:44 AM

 

"I've been officially sick of seeing clothing that looks like empty toilet paper.."

Hear hear! And I who thought I was the only one who noticed ;)


corinthianscori posted Thu, 27 January 2011 at 7:30 PM

Quote - Assign a row of verts to a different cloth group and set it to a stiffer fold value?

Or on occasions I've used a morphing technique to put details back in after simulation.

Nicely done :)

 

A smart person would do exactly what you've suggested.

But not me! LOL

To be honest, I have absolutely no idea how the crease stayed in place. By all accounts it really shouldnt be there! The creases should be retained in 3dsMax where the cloth is designed 

I can send the obj to you if you'd like. Maybe you can figure it out because I've stared at this thing for minutes on end without any idea how the verts remain so...starched.

I've actually tried morphing V4 until she's nearly a complete sphere and the pants don't rip or tear which destroys my idea that the verts aren't acually welded at the crease...

??????????????????????????? Weird!


corinthianscori posted Thu, 27 January 2011 at 7:53 PM

> Quote - I personally find that it's a lot more to it than all these discussions about tris and quads.  It's all about how you actually model the clothing. What angle the faces are and where they are. That has a huge effects on how they drape.  If you have seams, don't just draw them onto the UVmap, but actually have the seams as faces in the model and so forth. It makes a -huge- difference, and in my opinion, a bigger difference than quads vs tris... > > I've personally found that it's not necessarily a given. I sometimes use tris, sometimes quads, sometimes a combination, depending on what's needed. What really matters is that it looks good in the cloth simulator... > > Your clothing looks good!  I'd give it some extra work around the collar. Also, the sleeves that go over the hands could probably be smoothened a bit and have some more polys added to them so the cloth simulation gets less jagged. > > And yes, I'm a huge fan of dynamic clothing myself. :)

Me too. I don't care about the quads or tris debate - I just use whatever works best. But...for the sake of workflow I'm going to go for tris as a default from now on  - at least in Poser. I think it's going to be another year or so before Daz and Optitex get a working user-friendly dynamic cloth plugin for us common merchants.

I did actually rework the collar and the fringe around the cuff; you're right: they did need more polys. Now things look much better!


corinthianscori posted Thu, 27 January 2011 at 8:04 PM

I made this dress today. Those are Parrot Dolphin's textures though. But the dress is UV mapped already.

Sorry for the extreme morph. Helps me see if there's any mesh-rips or uv stretching and the like.


corinthianscori posted Thu, 27 January 2011 at 9:07 PM

Also, for those in the know, here's some scripts by PhilC that should not be missed! Why eFrontier and SmithMicro don't simply employ PhilC is beyond me. He clearly knows Poser better than they do(yes, I said it! :P )

Anyway, these are some great starting points for your own Cloth Room projects. I know these scripts work in Poser 6. after that...no clue. But why not give these a chance? I mean, I have no clue how all those settings in Poser's Cloth Room work. If PhilC says "this is silk" and "that's cotton" who am I to argue? Plus they work.

 

P6 Cloth Room Presets

Cloth Room Preset utility

 

I think I used Cotton preset to make this here pic.


ShaaraMuse3D posted Fri, 28 January 2011 at 3:40 AM

Quote - I made this dress today. Those are Parrot Dolphin's textures though. But the dress is UV mapped already.

Sorry for the extreme morph. Helps me see if there's any mesh-rips or uv stretching and the like.

I love the ruffles, nice work!

I test with various morphs too. Additionally I like adding morphs for the cloth object so it can be adapted for different bodyshapes. Most people don't use the character as default, so it's good to know that it works reasonably well. :) 

 


estherau posted Fri, 28 January 2011 at 6:48 AM

Hi,

I like dynamic clothes now that people have found a way to make realistic seams and thickness.

I would like a police style polo shirt for M4 and V4 please.

Love esther

PS I have found out about one that might do but I would still buy a well textured one that was made specifically and I would spend 10-12 dollars on it.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ShaaraMuse3D posted Fri, 28 January 2011 at 6:53 AM

Have you considered making one, Esther?

That's how I got into it myself. I couldn't find what I needed for my projects, so I rolled up my sleeves and started figuring out how to make stuff.


estherau posted Fri, 28 January 2011 at 7:04 AM

No  am deliberately staying away from that side of things. I know it would be totally addictive.  And I am having enough trouble getting pages of my comic out as it is. Just setting up one scene for one panel takes me ages.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ShaaraMuse3D posted Fri, 28 January 2011 at 7:10 AM

I can totally understand that. What does this police style polo shirt look like btw?


estherau posted Fri, 28 January 2011 at 7:16 AM

Attached Link: http://www.daz3d.com/i/3d-models/-/m4-dynamic-polo?item=9514&_m=d

this one

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau posted Fri, 28 January 2011 at 7:16 AM

but with police textures as well

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau posted Fri, 28 January 2011 at 7:18 AM

also I don't know how to make dynamic clothes tuck in like on those pics

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


hobepaintball posted Fri, 28 January 2011 at 9:24 AM

Quote - Also, for those in the know, here's some scripts by PhilC that should not be missed! Why eFrontier and SmithMicro don't simply employ PhilC is beyond me. He clearly knows Poser better than they do(yes, I said it! :P )

Anyway, these are some great starting points for your own Cloth Room projects. I know these scripts work in Poser 6. after that...no clue. But why not give these a chance? I mean, I have no clue how all those settings in Poser's Cloth Room work. If PhilC says "this is silk" and "that's cotton" who am I to argue? Plus they work.

 

P6 Cloth Room Presets

Cloth Room Preset utility

 

I think I used Cotton preset to make this here pic.

 

Actually these worthy files of Philc's are found at

http://www.philc.net/ClothRoomPresets.htm

 

 


corinthianscori posted Fri, 28 January 2011 at 12:34 PM

Quote - also I don't know how to make dynamic clothes tuck in like on those pics

 

I know Daz Studio dynamic clothes have a specific way of making a shirt tuck in. Its the same thing that Poser's dynamic clothes SHOULD DO but don't. All you have to do is...make the waist on the pants be about a foot out from the figure's hips, then just shrink the pants' waist until it settles against that figure's hips. As long as the pants(dynamic, remember) are set to Collide with whatever dynamic shirt is in place...the shirt should tuck in. Sort of. Well, this works in Daz Studio! LOL In Poser it takes some extra work. And no...the pants don't HAVE to be dynamic after all but you will need to morph the hip group if its conforming pants.

Or. To make things interesting, the merchant CAN include a morph in shirt that makes it look tucked in. This kind of morph won't work in every situation but it is a good starting point.

a daz dynamic shirt morph with a tuck morph.


corinthianscori posted Fri, 28 January 2011 at 12:37 PM

Quote - No  am deliberately staying away from that side of things. I know it would be totally addictive.  And I am having enough trouble getting pages of my comic out as it is. Just setting up one scene for one panel takes me ages.

Love esther

omg...avoid getting into making your own clothes!! You're right: it IS addicting! I spend all my time making things! Now I don't even do pretty renders or bother trying! When it comes time to actually do nice-looking renders it makes me groan a little:D

Making your own content is the best worst thing you can do for(to) yourself!

:)


WhimsySmiles posted Fri, 28 January 2011 at 2:18 PM

Would be nice if Daz would make it possible to make your own dynamic clothes for their plugin. I can't believe they still haven't done this. (Unless I'm wrong)  It's the one reason I won't even check out Daz Studio these days.. I can't make my own dynamic clothing.


corinthianscori posted Fri, 28 January 2011 at 4:01 PM

Quote - Would be nice if Daz would make it possible to make your own dynamic clothes for their plugin. I can't believe they still haven't done this. (Unless I'm wrong)  It's the one reason I won't even check out Daz Studio these days.. I can't make my own dynamic clothing.

 

Word through the grapevine is that Optitex is making the plugin compatible for merchants. How simple it'll be to use is anyone's guess.

On the other hand...if you want to make dynamic clothes for yourself(NOT FOR SALE!) you can try Marvelous Designer 2. Link to follow. This company is also making a plugin for DazStudio. Dunno what the plugin is suppose to do though. This same software cost over 2 grand last year!! Then it was...$1,200-something. Now I think it costs $700 for a merchant license.

http://www.marvelousdesigner.com/forum/show-off-and-learn/32/brief-tutorial-making-cloth-for-victoria-4


corinthianscori posted Wed, 02 February 2011 at 10:12 PM

O..O

Okay. I feel like a complete idiot:P

I really should have asked PhilC or Grappo for help but I'm very determined to do things on my own.

How do you morph dynamic clothing?
Simple. Just set your morph to 1 before you Calculate Simulation. Once the simulation is done, just set that same morph to zero(0) on the last keyframe. Otherwise the morph will double in effect!

What's even worse is that I had already figured this out when I made Tommy Coat. but I forgot since then...ugh.


ShaaraMuse3D posted Thu, 03 February 2011 at 2:49 AM

The best way to deal with the double morph issue is actually to go back to the first frame, select the morph and "reset" it.  That way you won't add any keyframes into the animation graph you have to deal with later. :)

Weird enough also is that this double morph issue doesn't always occur. I still have no idea what causes it.


ShawnDriscoll posted Thu, 03 February 2011 at 3:15 AM

Quote - Making your own content is the best worst thing you can do for(to) yourself! :)

 

Now you tell us.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll posted Thu, 03 February 2011 at 3:20 AM

Quote - Word through the grapevine is that Optitex is making the plugin compatible for merchants. How simple it'll be to use is anyone's guess.

DAZ|Studio updates too often for any bridge to 3rd-party plugins to remain compatible.  So we will see how long the Optitex license puts up with the constant patching.

www.youtube.com/user/ShawnDriscollCG


ShaaraMuse3D posted Thu, 03 February 2011 at 6:58 AM

Eh, I don't agree. It's one of the most fun things I've done in a long time. :)


corinthianscori posted Thu, 03 February 2011 at 2:28 PM

Quote - > Quote - Word through the grapevine is that Optitex is making the plugin compatible for merchants. How simple it'll be to use is anyone's guess.

DAZ|Studio updates too often for any bridge to 3rd-party plugins to remain compatible.  So we will see how long the Optitex license puts up with the constant patching.

True. Daz does upgrade often; frightens off the plugin-makers.


corinthianscori posted Thu, 03 February 2011 at 6:00 PM

So...does anyone actually USE these clothing fits for dynamic clothes? I've decided to support NATU3, Mavka, and Miki 3.  I design for V4/M4 first then do the fits.

This is for Mavka. If this doesn't sell well I'll probably scrape this practice. But I'm wondering what you guys think of the clothing fits thing.


estherau posted Fri, 04 February 2011 at 6:18 AM

hobepaintball - PhilC name on the splash screen when you open poser pro 2010

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


corinthianscori posted Fri, 04 February 2011 at 10:47 AM

Quote - hobepaintball - PhilC name on the splash screen when you open poser pro 2010

 

Really? I think SmithMicro bought Wadrobe Wizard from PhilC and put it into PoserPro.

Does anyone know if Wardrobe Wizard is on Poser 8? That's what I'm planning on getting.


ShaaraMuse3D posted Fri, 04 February 2011 at 11:29 AM

Yes, Wardrobe Wizard is in Poser 8


Cariad posted Sat, 05 February 2011 at 12:41 PM

Okay, assuming someone knows nothing about modelling, and assuming they know even less about setting up a piece of clothing for use as dynamic, just how difficult is it to make a dress.  Not complex in style, floor length, long draping sleeves and a deep v-neckline?  And it will have to be able to be belted at the hip.  Yikes, I'll have to figure out how to make a belt, ack, dress first.

I have no issues using the cloth room for simulations on stuff made by others, but I have need of a very particular style of gown for an image I am doing.  One of those cases where 'close enough' won't cut it.

Due to the nature of the image I am setting up for, the dress has to be dynamic. It has to drape properly on V4, which conforming just isn't going to do, long skirts tend to to look very stiff in conforming clothes, natural and flowing is an absolute must.

I do have Hexagon, though I have never really opened it.

I know I am asking for headaches and a new possible addiction, but it is a needed one at this point. 

Any advice and/or directions to tutorials to help would be appreciated.


ShaaraMuse3D posted Sat, 05 February 2011 at 1:01 PM

I've been using Wings for making all of my dynamic clothes. 

Start out simple, and  you will get a hang of it.  Also, there are quite a few of us here who'd be more than happy to help you on the way if you post screenshots of your progress.


corinthianscori posted Sat, 05 February 2011 at 2:59 PM

Quote - Okay, assuming someone knows nothing about modelling, and assuming they know even less about setting up a piece of clothing for use as dynamic, just how difficult is it to make a dress.  Not complex in style, floor length, long draping sleeves and a deep v-neckline?  And it will have to be able to be belted at the hip.  Yikes, I'll have to figure out how to make a belt, ack, dress first.

I have no issues using the cloth room for simulations on stuff made by others, but I have need of a very particular style of gown for an image I am doing.  One of those cases where 'close enough' won't cut it.

Due to the nature of the image I am setting up for, the dress has to be dynamic. It has to drape properly on V4, which conforming just isn't going to do, long skirts tend to to look very stiff in conforming clothes, natural and flowing is an absolute must.

I do have Hexagon, though I have never really opened it.

I know I am asking for headaches and a new possible addiction, but it is a needed one at this point. 

Any advice and/or directions to tutorials to help would be appreciated.

What Grappo said.

Screenshots help. I use Max and Zbrush and Illustrator to make my dynamic clothing. Honestly its not difficult to make dynamic clothing. Shoot I made a skirt out of the Cylinder prop and conformed it to V4 in under 6 minutes! It'd only take 3 minutes to make a mini skirt the same way and have it be dynamic!  No wait...I used a sphere. well, whatever! Here's the link to that! http://www.youtube.com/watch?v=9ahK3tUSAB0

But honestly, dynamic clothes are MUCH MUCH simpler to make and setup that conforming. Show some pics and we'll get you started.


Cariad posted Sat, 05 February 2011 at 3:17 PM

I will fire up Hex once kids are down for the night, in other words in about 4-5 hours.  Really, I am a babe in the woods with it, I picked it up cause a former roomie wanted to model stuff.

Will have a look at the video in a bit too, right now, I am having the little monsters complain at me that dinner is not started yet.  You would think I never fed them or something...


Mazak posted Sat, 05 February 2011 at 5:08 PM

Marvelous Designer is a great tool. Here two examples I made: Lace Top

Mazak

Google+ Bodo Nittel 


Mazak posted Sat, 05 February 2011 at 5:09 PM

And a Square_Neck top:

 

Mazak

Google+ Bodo Nittel 


Mazak posted Sat, 05 February 2011 at 5:13 PM

Here a render I made in Vue 9 Infinite. I exported the M.D. cloth to PoserPro 2010 where I did the simulation. Then I send the scene to Vue9 for final render.

Mazak

Google+ Bodo Nittel 


corinthianscori posted Sat, 05 February 2011 at 5:41 PM

Quote - Marvelous Designer is a great tool. Here two examples I made: Lace Top

Mazak

:( The designs people can kick out of that Marvelous Designer2 are so...just...argh!

I use 3dsMax - NOT AT ALL easy to make dynamic clothes of the same detail and fashion. I mean the underlying software is the same but...MD2 is MUCH simpler to use(it seems!). I've spent about 11hours trying to make one single coat in 3ds max. If I was using MD2 I'd probably be done in half an hour. Ugh!

The second I find a professional-license user I'm gonna get them to make my designs so i can sell them.

And...now I'm going back to using box-modeling to get this coat done. Stupid Garment Maker!!*kick!


Mazak posted Sat, 05 February 2011 at 5:50 PM

You can use MD Demo 30 day trial. All export functions do work no restrictions! And the personal license version is on sale for $99 in February only! My 2 cent ;-)

Mazak

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Mazak posted Sat, 05 February 2011 at 5:58 PM

Attached Link: http://m-sewing.com/

btw. In the moment I google all free Sewing Pattern sites :laugh: If my mom could see that (rip.) :biggrin:

Mazak

Google+ Bodo Nittel 


Cariad posted Sat, 05 February 2011 at 9:19 PM

Well given that I am looking at it as a one time thing (for now at least) I might have a look at MD2 later.  The issue is of course the multi-hundred price tag if you want to do anything commercial, where as, with another app, once you make it, if it is your own design it is yours to do with as you like.

Let alone possible copyright issues if you aren't using your own patterns but someone elses for MD2.  Can sewing patterns be copyrighted?  Probably, especially if they were one of the designer lines you can get now.

Just my thought, I suppose if you were only doing non-commercial stuff less of a concern, but I have seen discussion of its possible commercial use elsewhere here.  Honestly, how many of us know how to draft an actual pattern?  Well I do, I did historical costuming for several years, but most people have no clue.   I would be curious just to see how well it would handle some of the period patterns I have kicking about though, ungodly number of bits and pieces to be put together.

I think part of my wanting to do it in Hex or some other modeling app is that this way I also pick up the basics of modeling in general at the same time.  Might finally inspire me to learn it if it is for something I need for a project I am working on.

The samples of what you have done look good though, Mazak, does make it a tempting option.


vintorix posted Sat, 05 February 2011 at 9:21 PM

Mazak, very much thank you for the link! It will be useful. Here is a Marvelous Designer WIP that I intend to use in the next canvas work, after I will post it as free stuff both in dynamic and conforming version.

ShawnDriscoll posted Sat, 05 February 2011 at 9:41 PM

Quote - btw. In the moment I google all free Sewing Pattern sites :laugh: If my mom could see that (rip.) :biggrin:

Mazak

I go to style.com or Nordstrom and look for clothes for references.  I use Hexagon and just "model by hand" around M3 or V3.

Still learing Dynamic clothing in Poser, as far was what clothing works well.  Maybe the rest has to be conformed instead.

All just for fun (hobby). 

www.youtube.com/user/ShawnDriscollCG


corinthianscori posted Sat, 05 February 2011 at 10:01 PM

I came up with this in 3dsMax's Garment Maker(ClothFX). Well...actually I had a far better design with sparkly doo-dads in Garment Maker. Then my loaner-computer realized it was obsolete and refused to stitch the coat together.

so...this is the consolation mesh. Not much at all like the original design aside from also being a coat!

Man I need a new computer SO bad.

No textures here. This is going to be a coat designed to look like a flower garden. Those are flowers hanging off the front part. That center-chest section is invisible. Er...will be.


vintorix posted Sat, 05 February 2011 at 10:06 PM

onesixthwarriors.com is also a very good place for inspiration! (Look in the forum..)


ShaaraMuse3D posted Sun, 06 February 2011 at 3:25 AM

There's really not anything you can do in MD that you can't do by modelling on your own. MD may be good to speed up the initial process, but if you want really nice results after exporting to Poser or Daz, you still need to clean up the model, adjust the UV map so it suits your needs and so on.. 

And I personally find it really important to model certain faces in the right places. Like if you have seams, you want to have faces that match the seams. It -really- makes a difference in the cloth room. Just because it's easier initially to make dynamic clothing, it takes just as much work to make them look good as with conforming clothing.


Mazak posted Sun, 06 February 2011 at 4:32 AM

I use MD for my own pleasure and not for commercial use. You can make free renders and objects with the personal license version. For me it is perfect. Professional cloth maker have more possibilities to create cloth. I think the price is OK.
At the moment MD creates triangulated mesh, this is not so good for commercial cloth makers. But you can retopo the mesh in 3D-Coat (I own) or in ZBrush. But both programs are not inexpensive too.
MD team promised new quadrangular mesh in an update. But time will tell.
I like MD because you see instant how the cloth drapes and the speed is mind blowing. For me it is a new fresh programm in my toolbox :D :woot:

Mazak

Google+ Bodo Nittel 


vintorix posted Sun, 06 February 2011 at 5:15 AM

"For me it is a new fresh programm in my toolbox"

Of course it is. Even if you intend to create everything with box modeling or whatever its is truly Marvelous as inspiration maker. A tool that originally was made for the famous fashion designer houses! The great recalcitrance from the former cloth makers is called 'spoon envy' in modern parlance: You have been digging with a spoon all your life and then comes someone with a spade.


Mazak posted Sun, 06 February 2011 at 6:01 AM

Here my newest project a skirt with pleated front!

Mazak

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Mazak posted Sun, 06 February 2011 at 6:03 AM

And her the result in MD :woot: The front seam has elasticity enabled. That simulate a rubber band :biggrin:

Mazak

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vintorix posted Sun, 06 February 2011 at 6:17 AM

Wonderful, could not be easier.  But if it is to be a conforming piece of cloth, then

  1. You have to weld the seams and clean up the model in your prefered 3d modeler program

  2. The UVmap must be adjusted (and the textures that goes with it)

  3. Group the model and apply bones (preferably with Obj2Cr from PhilC)

  4. Make ev adjustment in the setuproom/and/or the joint editor.

  5. Pack a runtime

Nothing overly difficult but just in case there are some newbies watching we will not pretend that it is easier than it is.

The great thing though is that you can see the end result after 5 min! :)


vintorix posted Sun, 06 February 2011 at 6:47 AM

Tip: To get nice clean borders for seams use boolean cuts.


ShawnDriscoll posted Sun, 06 February 2011 at 7:31 AM

Nice, Mazak.  This is very refreshing to see after spending the lasts few days modeling old rusted out and abandoned barns and shacks.  I had to take a quick break from it.

www.youtube.com/user/ShawnDriscollCG


Mazak posted Sun, 06 February 2011 at 8:03 AM

And here the render in PoserPro2010. The cloth simulation was done in Poser (in about 20 minutes for 30 frames). The mesh is very density! UV mapping and object export created in MarvelousDesign. I am quite happy with the result. :biggrin:

Mazak

Thank you Shawn :)

Google+ Bodo Nittel 


estherau posted Sun, 06 February 2011 at 8:37 AM

Okay, I got all enthused.  Made a pretty huge scene with 2 characters wearing 3 dyanamic items (not each) in an underground carpark, but as soon as I touched anything my simulation disappeared.  eg when saving or when rendering to queue?  

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vintorix posted Sun, 06 February 2011 at 8:47 AM

 

I guess you have to start with a more simple scene and gradually add more and more until you find the error..


Mazak posted Sun, 06 February 2011 at 8:50 AM

Here final in Poser with character morph and textures :biggrin:

@esther A dynamic cloth simulation is not always necessary. You can load poses in MD and create there the simulation! Then you can import the cloth as static prop in poser. And you decide how large the cloth mesh is with the level of detail in MD.

Google+ Bodo Nittel 


estherau posted Sun, 06 February 2011 at 8:54 AM

wow!  that looks great.

maybe it is a memory problem afterall I was able to render smaller simpler scenes.

good suggestion about the morph. maybe I could create a tucked in morph for a dynamic shirt this way.

Love esther

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Mazak posted Sun, 06 February 2011 at 9:26 AM

Here the Object in Vue Infinite 9.0. If I have the scene in Poser I can export it to anywhere.

Mazak

Oh boy this weekend was to short :ohmy:

Google+ Bodo Nittel 


Mazak posted Sun, 06 February 2011 at 9:55 AM

Here another one... I must stop this :glare:  ... hmmmmm NO :biggrin:

Mazak

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corinthianscori posted Sun, 06 February 2011 at 4:10 PM

Quote - Here the Object in Vue Infinite 9.0. If I have the scene in Poser I can export it to anywhere.

Mazak

Oh boy this weekend was to short :ohmy:

 

Wow that was fast. Im still doing UV layouts on my coat! That looks incredible though.


DarksealStudios posted Sun, 06 February 2011 at 7:15 PM

The results of this program look amazing. The only thing i don't like is the price attached to the business use.

The $99 price tag looks like you can't export obj's? Can't use the results for commercial use? Only make 2d images and video?

I understand if the demo is unlimited in these features... but i wouldn't want to become addicted and the pay through the nose!

 

I was seeking some info on dynamic clothing when I can across this thread. I'm thinking of doing dynamic myself for my new product line in regaurds to a new figure I've just released. I won't mention the name until it passes product testing... but it's an anime style figure and I thought i would be able to kick out a wardobe faster with dynamics. Though I've never used them myself.... one quick question:

Once you save an object that you've clothified, you don't have to do it ever again? You run the Sim and then save to the library.... after that? You run a sim every tim you change the pose, right?


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corinthianscori posted Sun, 06 February 2011 at 7:52 PM

> Quote - The results of this program look amazing. The only thing i don't like is the price attached to the business use. > > The $99 price tag looks like you can't export obj's? Can't use the results for commercial use? Only make 2d images and video? > > I understand if the demo is unlimited in these features... but i wouldn't want to become addicted and the pay through the nose! > >   > > I was seeking some info on dynamic clothing when I can across this thread. I'm thinking of doing dynamic myself for my new product line in regaurds to a new figure I've just released. I won't mention the name until it passes product testing... but it's an anime style figure and I thought i would be able to kick out a wardobe faster with dynamics. Though I've never used them myself.... one quick question: > > Once you save an object that you've clothified, you don't have to do it ever again? You run the Sim and then save to the library.... after that? You run a sim every tim you change the pose, right?

Yes, $700(ON SALE!!) is an insane price to pay for any dynamic cloth maker. And the personal use license is worthless to merchants - the company will prosecute anyone selling mesh work from MD2 who does not have a commercial license(the $700 version). That's why the demo has all the features unlocked; these guys will sue if you mess with them:P Check the EULA; these people aren't kidding around.

So...that does leave you to make some nice meshes for dynamic simulation. Poser will save your cloth obj to the prop library and it'll remember that it was saved as a cloth item only in the sense that...once you Clothify it, the dynamic groups you had assigned to your mesh will remain. The rest you have to setup each time you bring the cloth into the scene from the Library. PhilC and Svdl did some script work to make fabrics like cotton, silk, wool, and the like. check the earlier pages for the links:D Those make things much simpler for the end user.

To answer your question: yes, you have to run a completely new cloth sim every time you use your dynamic cloth. Once you're used to doing it, the setup takes less than a minute for each dynamic cloth item. The denser your mesh, the longer it takes your cloth sim to run - so areas like the back and neck don't need a ton of polygons but areas where people might use giant-breast morphs will need to have a denser concentration of mesh.

And yes, you have to run a sim everytime you change your figure's pose. As long as you're not doing anything with Wind or Wave you should be able to get a static image in less than 20 frames. Personally, I stick with 10 frames in Poser 6.

See the item below for a shot of some nifty dynamic clothing. The last promo pick shows some giant-breast morphs applied. The mesh doesn't rip or pop -and its all quads. Could just as easily have been tries but I gave people more MAT zone options by keeping clean UV lines across borders.
Tsera Private School

And this attatched pic is from Noa Dress(still in review here on rendo). Dynamic clothes rock! Actualy physics!


DarksealStudios posted Sun, 06 February 2011 at 8:14 PM

Let me ask you.... what is your polygon count on that top? How dense is dense?

 

ps: you might want to rework that pic, the shadow isnt a shadow, it's still got all the color of the original pic.

 

Thank you for the other info... this gives me the guts to try and start making dynamic clothing! Let me know your polygon count if you don't mind!


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corinthianscori posted Sun, 06 February 2011 at 9:11 PM

> Quote - Let me ask you.... what is your polygon count on that top? How dense is dense? > >   > > ps: you might want to rework that pic, the shadow isnt a shadow, it's still got all the color of the original pic. > >   > > Thank you for the other info... this gives me the guts to try and start making dynamic clothing! Let me know your polygon count if you don't mind!

Hm...According to 3dsMax the polycount is...

over 100K. Really?! Wow. Did not know that. didn't care either:P Since it's only tris, its not such a big deal. I could have reduced the amount by half but...computers nowadays can crunch that sim very quickly. Heck, this computer is a decade old and its never taken more than 4 minutes for this dress to simulate 30 frames while colliding with V4, Ground, and another prop.

This doesn't show where the mesh needs more polys, however...Since the whole mesh is relatively dense, the simulation will give more realistic results than if the mesh had under 20K tris.


corinthianscori posted Sun, 06 February 2011 at 9:19 PM

Quote - Let me ask you.... what is your polygon count on that top? How dense is dense?

 

ps: you might want to rework that pic, the shadow isnt a shadow, it's still got all the color of the original pic.

 

Thank you for the other info... this gives me the guts to try and start making dynamic clothing! Let me know your polygon count if you don't mind!

 

OH!!!! DUH!! you were talking about Tsera Private School! I knew that! LOL

Yeah, the shadow isn't a shadow at all:D It's just the back of the same pose heheh. So you can see the front and the back in one shot. Nifty!

The density of the Tsera top is - uhm...pause Lemme fire up Max and ask.
3,130 polys! No biggie.


corinthianscori posted Sun, 06 February 2011 at 9:31 PM

edit: less than five thousand tris. THATS how many polys the Noa Dress has. Sorry about that! I gave you the read-out of all the polys in that scene!

WHOOPS!


ShawnDriscoll posted Sun, 06 February 2011 at 9:46 PM

I was just gonna say, no way is that dress poly count 144K.  :)

www.youtube.com/user/ShawnDriscollCG


vintorix posted Sun, 06 February 2011 at 9:49 PM

As Mazak says you don't have to do the simulation in Poser you can do it in MD. In MD you can grab hold of the cloth in real time and drag it at will -not only apparel but all kind of cloth. THEN you can import everything into Poser and do a new simulation there, using the MD result as a starting point. The possebilities are endless..

vintorix posted Sun, 06 February 2011 at 11:05 PM

WIP

DarksealStudios posted Sun, 06 February 2011 at 11:06 PM

Yeah but that MD software only has a 30 day trial......... and if i had it I would only want it for content creation.

I guess when I want cloth I'll have to fire up maya. But THANK YOU so much for letting me know you can get those results in under 5k... If I were to make it I would have started with 20k and ended up at 80k. I tend to over do it!


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ShawnDriscoll posted Sun, 06 February 2011 at 11:18 PM

From vintorix --

Quote - WIP

Ok.  There is no more excuses now for people that still render only nekked figures. 

www.youtube.com/user/ShawnDriscollCG


estherau posted Sun, 06 February 2011 at 11:42 PM

presumably your avatar is wearing dynamic pants then?

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ShawnDriscoll posted Mon, 07 February 2011 at 12:51 AM

Who me?  He has socks on.  It's really just a floating head mesh.  No body.

www.youtube.com/user/ShawnDriscollCG


corinthianscori posted Mon, 07 February 2011 at 12:51 AM

Quote - presumably your avatar is wearing dynamic pants then?

 

snork

HAhAHA! She got ya there! HAHAH


estherau posted Mon, 07 February 2011 at 12:58 AM

socks! hehe.

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SteveJax posted Mon, 07 February 2011 at 1:02 AM

You only wish it was as big as a sock. :tt2:


Cariad posted Mon, 07 February 2011 at 1:03 AM

Please note, he isn't saying where those socks are...


vintorix posted Mon, 07 February 2011 at 1:09 AM

 

Socks only? Madre Mia!

estherau! I have forgot to thank you for your, quote:

'I like dynamic clothes but only if they have thickness and pockets, beltloops and modelled seams etc..'

Than was indeed very helpful even if you haven't seen any result yet.

Love Vintorix


SteveJax posted Mon, 07 February 2011 at 2:02 AM

Quote - Please note, he isn't saying where those socks are...

Well as he hasn't put a nudity flag on all his posts, I can safely assume that those socks are strategically placed. :tt2:


estherau posted Mon, 07 February 2011 at 4:55 AM

I have a quote?  wow!

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vintorix posted Mon, 07 February 2011 at 5:08 AM

"I have a quote?  wow!"

  1. Some people cannot see clearly because of all the trees,

  2. other are able to pick out what's important in a heap of irrelevant rubbish.


estherau posted Mon, 07 February 2011 at 5:27 AM

looking forward to seeing what you come up with.

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vintorix posted Mon, 07 February 2011 at 5:36 AM

It may take awhile. There is a lot to learn for a relative beginnier in the business. Even if dynamic clothes rules the world I first must master conforming cloth. First the difficult, then the easier. If you do the otherway around you never get around to the difficult part..  :)


Cariad posted Mon, 07 February 2011 at 9:17 AM

Quote - > Quote - Please note, he isn't saying where those socks are...

Well as he hasn't put a nudity flag on all his posts, I can safely assume that those socks are strategically placed. :tt2:

So Shawn is channeling the Red Hot Chili Peppers.  But is it Flea or Anthony?  I guess it all depends on if he has fun fur pants for those non-sock wearing days.

Sorry, can't  be witty yet today, there is entirely too much blood in my caffeine stream at the moment.

Speaking of, I think the pot is finally ready!


SteveJax posted Mon, 07 February 2011 at 2:11 PM

Quote - > Quote - > Quote - Please note, he isn't saying where those socks are...

Well as he hasn't put a nudity flag on all his posts, I can safely assume that those socks are strategically placed. :tt2:

So Shawn is channeling the Red Hot Chili Peppers.  But is it Flea or Anthony?  I guess it all depends on if he has fun fur pants for those non-sock wearing days.

Sorry, can't  be witty yet today, there is entirely too much blood in my caffeine stream at the moment.

Speaking of, I think the pot is finally ready!

 

I'd vote for Anthony. He's less creepy than Flea.


ShawnDriscoll posted Mon, 07 February 2011 at 3:33 PM

The sock(s) are not dynamic by the way.  If anyone was wondering. 

www.youtube.com/user/ShawnDriscollCG


Cariad posted Mon, 07 February 2011 at 9:26 PM

So less likely to slip off if the settings just aren't right?  :p


SteveJax posted Mon, 07 February 2011 at 10:03 PM

Quote - The sock(s) are not dynamic by the way.  If anyone was wondering. 

Wow! How'd you get them to conform there?!? :blink: 😊 :blink: 

 


corinthianscori posted Tue, 08 February 2011 at 8:13 AM

Ah this coat is all right. Just have to re-do the textures and its good to go.

I ended up using tris and polys. Its about 6 thousand polys.


Cariad posted Tue, 08 February 2011 at 8:34 AM

Quote - Ah this coat is all right. Just have to re-do the textures and its good to go.

I ended up using tris and polys. Its about 6 thousand polys.

That looks awesome, I have always loved long drapy coat like things.

Probably why I own half a dozen of them.  Hehe.


estherau posted Tue, 08 February 2011 at 8:34 AM

sometimes when I render to queue I lose my simulation.  Just say for one clothing and not the clothing another M4 is wearing.

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corinthianscori posted Tue, 08 February 2011 at 10:21 AM

Quote - sometimes when I render to queue I lose my simulation.  Just say for one clothing and not the clothing another M4 is wearing.

 

PhilC would know for sure, but I THINK Poser overwrite the exact same dynamic simulation file everytime it runs a cloth sim. Essentially, your first render in queue would erase the dynamic settings in your next simulation because they use the same file space to calculate things.

 

But Im guessing based on my own experience. Then again, my Poser 6 doesn't have a render queue! LOL


DarksealStudios posted Tue, 08 February 2011 at 4:42 PM

I just tried to do my 1st dynamic piece.... but I messed up and saved it as 50k from Zbrush. No wonder the sim wont calculate!

 

I tried the MD2 program, I thik my pc is too slow for it to be fun and intuitive. Nice resluts, but I think doing maya sims would take less time than what I'm getting in MD. If my pc was faster, and I had 700bucks...... I would go for it.


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corinthianscori posted Tue, 08 February 2011 at 5:23 PM

Quote - I just tried to do my 1st dynamic piece.... but I messed up and saved it as 50k from Zbrush. No wonder the sim wont calculate!

 

I tried the MD2 program, I thik my pc is too slow for it to be fun and intuitive. Nice resluts, but I think doing maya sims would take less time than what I'm getting in MD. If my pc was faster, and I had 700bucks...... I would go for it.

 

No worries! you can always import the mesh back into Zbrush and use Decimation Master to make the mesh less dense.

And if your computer cant handle MD2 there's no way mine can. My personal laptop is(WAS. Im using someone else's. same model) a decade old and sloooooooow. A whoping ONE gig ram! far less actually - most of that is running Windows and all these online games someone has stashed on here. Farmville?! Really?!


DarksealStudios posted Tue, 08 February 2011 at 5:36 PM

Yeah, I have an hp, 4gigs ram, 64bit vista, 64bit version of MD2, 2ghz dual core (what is slowing things down) and an INternal gpu (which is also slowing things down, i woud think)....

I did a reconstruction history to bring the dress down to just under 3k. I would like to know anyones methods for getting better folds, should I just modle them in?

Also, I'm not getting the effect I want for my collar, it should stay pointy. Can I select the cloth by material somehow?

I'm flagging the pic as nude, even though it's not really...

Oh, and some of my mesh is inside her arms... it didn't move right either, should all geometry be outside the figure before I do these dynamics? I tried a simple sphere demo to make a skirt and that had geo inside the body and it worked much better.. I'm not sure what I'm doing wronge here but I'll do another sim.


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vintorix posted Tue, 08 February 2011 at 5:37 PM

 

If you are going to work with the MD model in zBrush use Decimation Master BEFORE the subdivision. If the only reason you took it into zBrush was to convert to quad it is better to use PropViewer for that (Free).


DarksealStudios posted Tue, 08 February 2011 at 5:49 PM

No, no... I'm not using MD at all. It's too slow, I can't envision my stuff on a 2d plane to do a pattern, I don't like playing with the seam values to get the look I want... It's a nice software, but it's too slow on my pc.

I did this dress in zbrush, some clean up in maya, then back to ZB to reconstruct sub D to bring it back down to 3k (from 50k).... I thought decimation master only resulted in tris? Anyway... I'll look for propviewer, I'm all for free stuff.

 

another question... I'm getting self collision, even though I checked it off in the sim settings. Do the NORMALS matter in cloth? Should I add thickness to the collar if I am getting pokethrough? or adjust settings?


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estherau posted Tue, 08 February 2011 at 6:00 PM

corinthianscori I deleted some extra frames then put them back in again and now it worked. It must have been because I imported a few different PZ3s into a scene but I had run the simulation since then and it looked okay initially.

when I say I lost my sim, it didn't actually go, something had happened, the clothing became a giant porcupine.

anyway it's all working fine now.

Love esther

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corinthianscori posted Tue, 08 February 2011 at 6:57 PM

Quote - corinthianscori I deleted some extra frames then put them back in again and now it worked. It must have been because I imported a few different PZ3s into a scene but I had run the simulation since then and it looked okay initially.

when I say I lost my sim, it didn't actually go, something had happened, the clothing became a giant porcupine.

anyway it's all working fine now.

Love esther

OOOOh! The exploding dynamic cloth thing! Yeah, that does happen. No clue why. But sometimes making the memory refresh itself helps. Scrub through the simulation frames; sometimes that works. Other times you can try going into another Room then back to the Cloth Room.


estherau posted Tue, 08 February 2011 at 7:02 PM

oh, do you mean the sim mimght have been successful and the porcupine was just a false appearance?  But the porcupine rendered.  eeek.

Okay, will try those things next time.

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DarksealStudios posted Tue, 08 February 2011 at 7:22 PM

So let me ask, once you have clothified your item and save it to the library.... you will never have to worry about redoing the cloths settings correct? I know you will have to do a new SIMulation every time... but once I set up the cloth values and settings, save to the library, I won't have to do it again, correct?

 

great thread by the way... I'm sure I'll have more questions, but I think I'm getting it. I think this is much better than rigging for this kind of an item (dress)... I don't have to group anything... right? no bones?


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corinthianscori posted Tue, 08 February 2011 at 7:58 PM

Quote - So let me ask, once you have clothified your item and save it to the library.... you will never have to worry about redoing the cloths settings correct? I know you will have to do a new SIMulation every time... but once I set up the cloth values and settings, save to the library, I won't have to do it again, correct?

 

great thread by the way... I'm sure I'll have more questions, but I think I'm getting it. I think this is much better than rigging for this kind of an item (dress)... I don't have to group anything... right? no bones?

 

Sadly, you'll have to re-do the settings every single time. There IS a way to save your settings. Check earlier in the thread. I posted some links to PhilC's and svdl's poser scripts for saving and re-using your Cloth Room settings. Its just a simple click to use them  - I use them all the time. They work from the Material Room.

And you do not need any groups in your cloth mesh. No bones either. Actually you don't need a thing except the mesh:D

Oh. And earlier you mentioned that you didn't want quads. Don't worry about it; tris generally work better for cloth simulations. Quads are fine too. Bottom line: you can use either quads or tris, or both together. Just don't use any Ngons! NO ngons or your simulation will take FOREVER and the castle will burn to the ground. Kittens will be trampled! Japanese will flee Gozira in panic! Please! For heaven's sake: no ngons!!!


corinthianscori posted Tue, 08 February 2011 at 8:06 PM

Quote - No, no... I'm not using MD at all. It's too slow, I can't envision my stuff on a 2d plane to do a pattern, I don't like playing with the seam values to get the look I want... It's a nice software, but it's too slow on my pc.

I did this dress in zbrush, some clean up in maya, then back to ZB to reconstruct sub D to bring it back down to 3k (from 50k).... I thought decimation master only resulted in tris? Anyway... I'll look for propviewer, I'm all for free stuff.

 

another question... I'm getting self collision, even though I checked it off in the sim settings. Do the NORMALS matter in cloth? Should I add thickness to the collar if I am getting pokethrough? or adjust settings?

Yes the normals matter. Try facing all the normals in the same direction. Also, anything in your scene that's invisible(Visible tuned off) will not collide with your cloth dynamics.

About the colar: adding thickness won't help - it'll just make the simulation take longer. It might help to give the colar a separate smoothing group. Failing that, you can add the whole colar to the dynamic Soft Group in your sim settings. Failing that, try shoving the whole/parts of the colar into the Constrained Group.


DarksealStudios posted Tue, 08 February 2011 at 8:23 PM

Awesome corinthianscori, I will try adding it to the soft group. I don't want to do the constrained, cause it moves so much when increasing the bust of the character. I've played with every other setting with no avail. Thanks, I've learned a lot in the past few hours!

I did go ahead and just parent to the hip and saved as a smart prop. That won't screw things up (i would think).


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corinthianscori posted Tue, 08 February 2011 at 11:15 PM

I found this on CP. Dunno if its sold here.

Cloth Room Assistant. Seems like what PhilC gave away for free:P Buyer beware I guess.

I know PhilC's ClothRoom scripts work in Poser6. Can't say if they work in Poser 7, 8, or any Pro version.

 


DarksealStudios posted Tue, 08 February 2011 at 11:22 PM

Where can I find the script, his site?

The suggestion you gave for the soft group fixed one area but messed up another. I guess I shouldn't beat myself up over it, I've only been using the cloth room for a day...


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Cariad posted Wed, 09 February 2011 at 12:12 AM

PhilC's clothroom scripts work in 6,7 and 8 that I know of for sure, I use them fairly often.  As for Poser Pro and PP2010, no clue, never had either but I can't see why they wouldn't.

And yeah, that looks suspiciously like they just prettied up the freebie.  Heck I think the freebie has more cloth presets in it... Not firing up Poser to double check I need sleep soon and I know I will get into working on something if I open it.


corinthianscori posted Sun, 13 February 2011 at 7:07 PM

...its close enough to being done! I can show it!

I re-made the outfit because the old one had holes in the mesh where they shouldn't have been - no one would notice but me but they drove me nuts!

Plus I added flowers this time! Yellow flowers! (technically...its just strand-based hair, but still! they LOOK like flowers! So shad up!)


vintorix posted Sun, 13 February 2011 at 11:40 PM

Irish Maiden for V4. Marvelous Designer conforming cloth.

Download from my free stuff!


corinthianscori posted Mon, 14 February 2011 at 2:11 PM

I'm going to be making a dynamic clothes video tutorial today. Any requests on what to cover?

I'll be using Tsera Private School as the dynamic clothing. click here for product page

 

I'll be covering the basics and some tips on proper setup to simulation.


Cariad posted Mon, 14 February 2011 at 2:23 PM

Dynamic clothing on thinner than standard characters!  It is a pain in the arse to do.  I am sure people would appreciate it, Cori.

Just my two cents. :)


corinthianscori posted Mon, 14 February 2011 at 3:11 PM

Quote - Dynamic clothing on thinner than standard characters!  It is a pain in the arse to do.  I am sure people would appreciate it, Cori.

Just my two cents. :)

Oh yeah! Hadn't considered covering that one! Will do!

The first video is on its way to youtube with commentary by one hyper little toddler running round in circles. How do they know when we're recording or on the phone?!


Cariad posted Mon, 14 February 2011 at 3:24 PM

tries not to giggle  Sounds far too familiar, though in my case it is commentary from a 6 and 7 year old about what I -should- be doing.  Or what -they- think would look good.

Bleh, edited cause afrormentioned kids distracted me mid-sentence!


corinthianscori posted Mon, 14 February 2011 at 4:30 PM

OK! Finally got this uploaded! Sorry about the hurried nature in my voice. SOMEONE took a sip of dad's iced tea was he wasn't looking and became super hyper. The FDA swears sugar doesn't make kids hyper. Riiiiiiiiight!

Dynamic Cloth Room tutorial

 

Also: I forgot how to turn the Recording off. Sorry! LOL The last 20 seconds is nothing! Kids are REALLY distracting! Like Rhionon said!** **

**Like right now: why do kids insist on sitting with their noses practically ON the TV screen?!
**


estherau posted Mon, 14 February 2011 at 5:02 PM

quote:- "The FDA swears sugar doesn't make kids hyper. "

 

But caffeine does!

Although it sounds like he was a bit hyper before the tea which is perhaps part of the reason he tasted the tea maybe.

Love esther

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corinthianscori posted Mon, 14 February 2011 at 5:08 PM

Quote - quote:- "The FDA swears sugar doesn't make kids hyper. "

 

But caffeine does!

Although it sounds like he was a bit hyper before the tea which is perhaps part of the reason he tasted the tea maybe.

Love esther

Oh yeah! I completely forgot about the caffine! Sugar and caffine: the anti-nap time medicine!


Cariad posted Mon, 14 February 2011 at 6:12 PM

Small sources of constant frustration, guaranteed to make you think you need to be fitted with a straight jacket.

Distraction....  Oh yes.  Typing sensible anythings is all but impossible with helpers.  At least my oldest is now at the stage where parents and what they are doing are decidedly uninteresting.  Unless it is for her to scream loudly that Poser isn't being nice to her when she uses my desktop...   I wonder how long I should wait to tell her Poser isn't nice to anyone really.

Kids + Caffeine... All I can do is shudder....


corinthianscori posted Mon, 14 February 2011 at 8:23 PM

And now...the next Cloth Room tutorial:

Dynamic Clothes: Making a Morph using only-Poser!

This tutorial covers how to make a morph and how to correctly apply it in your Cloth Room simulations.


estherau posted Mon, 14 February 2011 at 8:29 PM

Attached Link: http://forum.daz3d.com/viewtopic.php?p=2763011&flatnum=1

good.  what I need is to see how to make a morph for cocco's dynamic shirt to fit tucked into pants.  that is such a fanatstic shirt.

Love esther

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I aim to update it about once a month.  Oh, and it's free!


corinthianscori posted Mon, 14 February 2011 at 9:17 PM

Quote - good.  what I need is to see how to make a morph for cocco's dynamic shirt to fit tucked into pants.  that is such a fanatstic shirt.

Love esther

Same as before:P

Just make the pants wider than they need to be on frame 1. Do that by simple Scale X/Z dials.

By frame 10(or whatever frame you end by) have the pants fitting. As long as you have the shirt set to collide with the pants, the shirt will squeeze into the pants.

However, you WILL want to make the Collision Offset about a 2 or so for the pants. This will leave a little space between the pants and the figure's hips for the shirt to fit into without going through the figure.

Adjust as needed.

Let me know if you actual visuals. Some people are visual lerners. We're all artist here, after all. Visual is what we do.


estherau posted Mon, 14 February 2011 at 9:27 PM

I will try it over the next couple of weeks and keep you posted.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ShaaraMuse3D posted Tue, 15 February 2011 at 4:20 AM

Quote - And now...the next Cloth Room tutorial:

Dynamic Clothes: Making a Morph using only-Poser!

This tutorial covers how to make a morph and how to correctly apply it in your Cloth Room simulations.

 

Very good tutorial!

There's another way that I usually solve making dynamic clothing fit to a thinner character. I simply parent the clothing to the figure's body, then in frame 1, I simply scale the body as I need it, any of the axis, then in the final frame where the morphs are, I set the thinner morph. That way I won't have to create any morphs.  I use this also for clothings on "standard" characters that need to stretch and fit snugly, like tights, swimsuits and stuff like that.


Cariad posted Tue, 15 February 2011 at 7:16 AM

Once I take kids to school I will have to have a look at the tutorial.  Maybe after coffee too.  Yes, coffee would be good.

There is more than one way to do it, I think having the various options outlined for new users is a good thing though.  Goodness  knows half of it seems like you need to know when to sacrifice the goat in some of the tutorials I have seen.


corinthianscori posted Tue, 15 February 2011 at 1:55 PM

Esther, I'll cover the tuck-in morph in my next tutorial. I would have done it last night but the power went out for some unknown reason.

I'll also be covering how to use the Dynamic Groups.


estherau posted Tue, 15 February 2011 at 3:54 PM

thanks.  will watch all your tutes even though I am not a complete newbie.  By the way, I think they are very professional.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


corinthianscori posted Tue, 15 February 2011 at 4:44 PM

Quote - thanks.  will watch all your tutes even though I am not a complete newbie.  By the way, I think they are very professional.

Love esther

:P MY tutorials aren't professional! LOL. Especially not with a little commentator in the background trying to push all the buttons on my keyboard. That AND I am known to rant on about this and that simply to pass the time while my obsolete computer tries to process stuff.

I'll upload an item to freestuff soon for tutorial purposes.


estherau posted Tue, 15 February 2011 at 5:12 PM

I beg to differ.  They sound just like the ones you buy.  And you ahve a very nice speaking voice too.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


corinthianscori posted Tue, 15 February 2011 at 10:26 PM

No tutorials from me tonight. The power is still weird here. Can't stay online for more than a few seconds at a time.


corinthianscori posted Tue, 22 February 2011 at 1:48 AM

Another professional tutorial

http://www.3dworldmag.com/2011/02/21/dressing_up_in_poser/

Will be doing more video tutorials soon. Post more requests so I can cover what you need to know. Thanks.


testingrocky posted Wed, 23 February 2011 at 1:58 AM

(bookmarked)


Cariad posted Wed, 23 February 2011 at 9:09 AM

Okay, for all you dynamic clothes fans, I am hunting for two things, a pair of tight fitting pants for M4, they need to have modeled seams and waist band, pockets aren't necessary.  Have to be modeled details since I will be using shaders on them rather than texture maps.  Also a poet/pirate type shirt, preferably with a laced front.  Yeah, the bad romance novel cover standard issue shirt. 

Also Cori, here is an idea, converting conforming to dynamic (for those items that can be) and partial dynamics for skirts etc?  Since some people aren't quite ready to totally give up their conforming wardrobes yet.


corinthianscori posted Thu, 24 February 2011 at 2:13 PM

Quote - Okay, for all you dynamic clothes fans, I am hunting for two things, a pair of tight fitting pants for M4, they need to have modeled seams and waist band, pockets aren't necessary.  Have to be modeled details since I will be using shaders on them rather than texture maps.  Also a poet/pirate type shirt, preferably with a laced front.  Yeah, the bad romance novel cover standard issue shirt. 

Also Cori, here is an idea, converting conforming to dynamic (for those items that can be) and partial dynamics for skirts etc?  Since some people aren't quite ready to totally give up their conforming wardrobes yet.

Got it! Doing the tutorial now. I was almost done but my friend's laptop choked on the cloth sim. C'est la vie! Start again! This computer can't handle recording video and doing simulations at the same time:D It soooooooo obsolete!


corinthianscori posted Thu, 24 February 2011 at 3:55 PM

Okay. All set!

Here's the tutorial Rhionon asked for.
http://www.youtube.com/watch?v=zej7ORwS1ZQ

 

And now to do a tutorial on how to make a tuck-in morph for a shirt. Uhm...I dont wanna make more pants and a shirt! I'm going to use Amelie Clothes....maybe!


corinthianscori posted Thu, 24 February 2011 at 10:08 PM

Quote - good.  what I need is to see how to make a morph for cocco's dynamic shirt to fit tucked into pants.  that is such a fanatstic shirt.

Love esther

 

Here you go, Esther! Don't say I never gave you anything! LOL!

 

Tuck a Shirt into Pants tutorial


estherau posted Thu, 24 February 2011 at 10:23 PM

I just finished watching your other tutorials only 1 hour ago.

Thanks.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau posted Fri, 25 February 2011 at 4:40 AM

A question.  I made a simulation and had a forgot to key frame before the end, so then I made more frames than I actually want, but I like the final position and pose of all the characters.

Can I delete some middle frames?

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau posted Fri, 25 February 2011 at 7:26 AM

your link for the tuck in shirt tutorial doesn't work

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


corinthianscori posted Fri, 25 February 2011 at 10:18 AM

Quote - A question.  I made a simulation and had a forgot to key frame before the end, so then I made more frames than I actually want, but I like the final position and pose of all the characters.

Can I delete some middle frames?

Love esther

 

I bet you already figured out that you can delete the middle frames. Also, you can save the poses you like to the Pose Dots of you UI. Usually hidden along-side your UI Dots. Just click the figure/frame and then click your Pose Dot; it'll save your pose. If you need to delete a Pose Dot, just ALT click it.

And... my tutorials are here:

http://www.youtube.com/user/corinthianscori?feature=mhum


estherau posted Fri, 25 February 2011 at 4:52 PM

thanks, well I hadn't figured out how to delete the middle frames just yet, and i've never used pose dots before.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


corinthianscori posted Sat, 26 February 2011 at 4:36 AM

finally some human-brained explainations with pictures!

 

Cloth Room Settings


SteveJax posted Sat, 26 February 2011 at 4:51 AM

For any actual Pose other than the default T pose, to tuck in a shirt you're much better off using the pants themselves with the hip X and Z scaled big and then shrinking to fit. Otherwise you end up with large sleeves like those used in the tutorial draping over a torus that will end up being gone after the simulation and looking weird.


corinthianscori posted Mon, 28 February 2011 at 3:30 PM

Steve is right! I think we covered just how to do that somewhere in this thread, for Esther. Go a huntin', folks! You'll find it!

Meanwhile, back at the ranch, I just got Poiser 8!!! AH the madness that overtakes me! Its too bad the excitement just made me completely burn through all my energy; I've been sick. So sad!

Maybe now I can do some tutorials where I dont have to start by excusing my ancient interface!


estherau posted Mon, 28 February 2011 at 4:42 PM

that's very good news. Poser 8 isn't bad at all.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


dorkmcgork posted Wed, 02 March 2011 at 6:28 PM

thanks for the info corinth it's good stuff

the stuff with the kid was funny too

go that way really fast.
if something gets in your way
turn


estherau posted Mon, 07 March 2011 at 9:47 PM

I tried making the jeans big and getting the clothes to collide against them, but like you said in your utube tutorial, the clothes want to go to the outside of a figure.

Hopefully the clothes don't do that with the prop as I am now trying your tutorial.  And....

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau posted Mon, 07 March 2011 at 10:31 PM

the torus method didn't work that well for me. I can't really see myself using it much.

I wish clothing makers of dynamic clothes would provide the toruses already set up and parented in the right place.  that would be cool.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau posted Mon, 07 March 2011 at 10:47 PM

thh darned clothing even wants to move from the inside to the outside of the torus. even though I stopped the clothes coliding with hip and thighs of my poser person. well maybe I need to constrain points of the shirt to the inside of the torus but my grouping tool doesn't always work in poser pro 2010 (I have posted about this today here in the forum)

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


corinthianscori posted Wed, 09 March 2011 at 1:29 PM

Poor esther. sounds like youre on the magical voyage that is unlearning common sense so you can gasp how the Cloth Room works:D

I REALLY hope Smith Micro or whoever re-does the Cloth Room. Its a real mess!


corinthianscori posted Wed, 09 March 2011 at 1:30 PM

Quote - thanks for the info corinth it's good stuff

the stuff with the kid was funny too

No problem! And yeah, kids are hillarious - especially when they know you're busy or in public:D


corinthianscori posted Wed, 09 March 2011 at 1:32 PM

Quote - Okay, for all you dynamic clothes fans, I am hunting for two things, a pair of tight fitting pants for M4, they need to have modeled seams and waist band, pockets aren't necessary.  Have to be modeled details since I will be using shaders on them rather than texture maps.  Also a poet/pirate type shirt, preferably with a laced front.  Yeah, the bad romance novel cover standard issue shirt. 

Also Cori, here is an idea, converting conforming to dynamic (for those items that can be) and partial dynamics for skirts etc?  Since some people aren't quite ready to totally give up their conforming wardrobes yet.

Well it looks like another rainy day inside - so the power is bound to go out! If it rains or get windy the power goes out around D.C., USA. So sad!

Anyway! Here's a substitution tutorial about converting conforming clothing into dynamic clothing or doing a partial conversion. Hope this helps!

 

http://www.3dworldmag.com/2010/12/20/poser-make-clothing-more-realistic/


ice-boy posted Sun, 27 March 2011 at 4:11 PM

here is a good example how you can use a dynamic cape

corinthianscori posted Mon, 28 March 2011 at 9:33 AM

Quote - here is a good example how you can use a dynamic cape

Looks nice! Did you use the Wind object to make the cape flap in the wind? That's always a good thing to do:D

I really think dynamic clothing is going to surpass conforming clothing one day soon. Once people learn how to use it and that it produces much better results...

...one day!


ice-boy posted Tue, 29 March 2011 at 2:37 AM

yes i used the wind