grichter opened this issue on Feb 07, 2011 · 4 posts
grichter posted Mon, 07 February 2011 at 8:59 AM
I searched and search and search last night looking for the following and surprised it is not here.
Bump and Displacement are converted to some base number based on how you have your units set in your prefs. Which makes total sense. Currently I am on meters becasue I am woking with some purchased props that I can move around in 3 meter increments to get them to fit next to each other.
The bump in the material room reads 0.000100. Yet to duplicate that number and load via a script the number is 0.00393701 Meaning my script has to say InputByInternalName("Bump").SetFloat(BumpS) where BumpS equals 0.00393701 to show up in the material room as 0.000100.
So lets say I change the bump in the material room to .0001800 and like that better. To alter the script so the next time I run it to effect many material zones, I have to break out my calculator to get the number to edit my script with.
Surprised I couldn't find a thread with a reference to a script laying around to do the conversion for me.
Anybody know where one is? If not. (it's beyond my feeble mind) who is is going to create it? :woot:
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"