Forum: Poser - OFFICIAL


Subject: Dr. Geep - remember when?

cherokee69 opened this issue on Feb 14, 2011 · 90 posts


cherokee69 posted Mon, 14 February 2011 at 6:08 AM

Hey doc,

Remember way back in the "Build A Simple Room" thread where I had mentioned something about a multi-bay garage like you'd find at a NASCAR track?

 

Well, look below....


cherokee69 posted Mon, 14 February 2011 at 6:11 AM

Here's one I just did using your magic box. Didn't count them so right ow I have no idea how anyh I used. I did cheat a bit but not making the Ice Box, security lights, and the smaller doors but the rest of it is all done with magic boxes.

 


geep posted Mon, 14 February 2011 at 7:18 AM

HOLY TUNEUP BAYS Batman ...

That's nothing short of IMPRESSIVE !!! :thumbupboth:

Thanks for sharing the "magic" Stan.

cheers,
dr geep
;=]

P.S. I hope you're keeping well. :=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 14 February 2011 at 7:36 AM

> Quote - ***HOLY TUNEUP BAYS*** Batman ... > > **That's nothing short of *IMPRESSIVE* !!!** :thumbupboth: > > Thanks for sharing the *"magic"* Stan. > > cheers, > dr geep > ;=] > > P.S. I hope you're keeping well. :=]

 

Thanks Doc. Had alot of fun doing this. It's modeled after the garage at Lowe's Motor Speedway (Charlotte, NC) not too far from me. Here is the real one I used for reference, it's actually twice the length I made mine...


geep posted Mon, 14 February 2011 at 7:38 AM

You gonna sell it?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 14 February 2011 at 7:42 AM

Quote - You gonna sell it?

Can't do that. It's made with your magic box and the lights, small doors, ice machine, and barrels aren't mine.


geep posted Mon, 14 February 2011 at 7:46 AM

Ah ... pity ... It's a beaut !!!

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 14 February 2011 at 7:50 AM

Quote - Ah ... pity ... It's a beaut !!!

I think so too. Oh, all the doors open. I think my lighting looks a little too bright. I'd love to find a good light setup for day light. It seems most all light sets for Poser are geared towards a human (mainly female) figure.


geep posted Mon, 14 February 2011 at 8:30 AM

Yup, that's why it's called "Poser." :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 14 February 2011 at 9:36 AM

> Quote - Yup, that's why it's called "Poser." :lol:

That might be true but you can "pose" more things than just human figures. I turned off one of the lights. Had 3 in the first image.


geep posted Mon, 14 February 2011 at 9:40 AM

Yes, much better but the pavement is too clean.

It need some oil, greas and tire marks on it, no? :blink:

... if you're trying for realism that is. 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 14 February 2011 at 10:21 AM

Quote - Yes, much better but the pavement is too clean.

It need some oil, greas and tire marks on it, no? :blink:

... if you're trying for realism that is. 😄

Yeah, I have to work on that. I've tried using a texture on the pavemen't but Poser has that bad habit of stretching the texture when the camera is close to it and it just didn't look right.


geep posted Mon, 14 February 2011 at 10:31 AM

Could you "tile" the texmap? :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 14 February 2011 at 10:43 AM

Quote - Could you "tile" the texmap? :blink:

Tried that I thought but right now, I'll have to get back to this when I get on from work tonight.


geep posted Mon, 14 February 2011 at 10:49 AM

👍

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 14 February 2011 at 9:25 PM

Well Doc,

Looks like your going to have to do a tut on tilling textures for Poser and how to get Poser to utilize them. Don't recall if you did that one before.


geep posted Mon, 14 February 2011 at 9:43 PM

Nope ........................................................... not yet. 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 14 February 2011 at 10:34 PM

Quote - Nope ........................................................... not yet. 😄

Cool, well, I sure could use one now... :biggrin:


cherokee69 posted Tue, 15 February 2011 at 5:05 AM

Quote - Yes, much better but the pavement is too clean.

It need some oil, greas and tire marks on it, no? :blink:

... if you're trying for realism that is. 😄

Been thinking about that this morning. To get it to look correct would be difficult wouldn't it, especially since it covers such a large area. That pavement area is an exported ground plane that was scaled up to 6028% and then xScaled to 111%.


geep posted Tue, 15 February 2011 at 9:05 AM

One of the (obvious?) potential problems with tiling is that it usually produces an easily recognizable repetitive pattern.

One way to avoid this is create 2 or 3 different "tiles" (i.e., squares) with different texmaps and then connect them together so the repeated part is separated by more distance.  Maybe use ~6 different squares to make up the pavement.

I used a number of different texmaps on these stairs to eliminate the repetitiveness.

Can you see where it repeats?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



parkdalegardener posted Tue, 15 February 2011 at 9:54 AM

Quote - Hey doc,

Remember way back in the "Build A Simple Room" thread where I had mentioned something about a multi-bay garage like you'd find at a NASCAR track?

 

Well, look below....

 

I remember that. You have done an excellent job. Wish I could remember the thread where someone (BB maybe) was discussing a cracked, oil stained pavement shader. I'll take a look for you. I cannot remember if it was to do with outdoor illumination or car paint or some such thing. The shader was not the topic of the thread and I didn't save it as that was not my interest at the time.



cherokee69 posted Tue, 15 February 2011 at 9:59 AM

Quote - One of the (obvious?) potential problems with tiling is that it usually produces an easily recognizable repetitive pattern.

One way to avoid this is create 2 or 3 different "tiles" (i.e., squares) with different texmaps and then connect them together so the repeated part is separated by more distance.  Maybe use ~6 different squares to make up the pavement.

I used a number of different texmaps on these stairs to eliminate the repetitiveness.

Can you see where it repeats?

3rd and 11th step


cherokee69 posted Tue, 15 February 2011 at 10:02 AM

Quote - I remember that. You have done an excellent job. Wish I could remember the thread where someone (BB maybe) was discussing a cracked, oil stained pavement shader. I'll take a look for you. I cannot remember if it was to do with outdoor illumination or car paint or some such thing. The shader was not the topic of the thread and I didn't save it as that was not my interest at the time.

He did post a shader for a wet pavement. I have that one, looks good but it looks like new pavement.


Hawkfyr posted Tue, 15 February 2011 at 10:08 AM

Pretty cool model...It's great to see someone take a tutorial to new levels.

BTW...I live in Mooresville NC (RACE CITY USA)

You cant swing a dead cat in this town without hitting a NASCAR driver or team member.

Cool stuff.

Tom

“The fact that no one understands you…Doesn’t make you an artist.”


Klebnor posted Tue, 15 February 2011 at 11:03 AM

Quote - > Quote - Can you see where it repeats?

3rd and 11th step

 

Actually, it's the 1st and 9th, 2nd and 10th, 3rd and 11th, and 4th and top.

I think the good Doctor's point is that it takes close inspection to see this repetition, unlike the pattern created when a small sample is tiled excessively.

Point well taken, and a good example.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


edgeverse posted Tue, 15 February 2011 at 5:40 PM

Great prop. I have used dr geeps tutorials as well. I enjoy them.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


grichter posted Tue, 15 February 2011 at 6:41 PM

Tunisia, Egypt, Yemen, The place where they claim they have sheep and it rains a lot, yet they have neither (Baaa Ha Rain) and now Rendo has it's own Protest....targeting Dr. Geep!

 

We want a Tiled Text Map tut!

We want a Tiled Text Map tut!

We want a Tiled Text Map tut!

We want a Tiled Text Map tut!

We want a Tiled Text Map tut!

We want a Tiled Text Map tut!

And please Doc, show us how to do grass on a large plane that doesn't look like a giant checkers-chess board. ala the same as the asphalt in those great looking Nascar garages.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


pakled posted Wed, 16 February 2011 at 10:54 AM

yup...texturing is my downfall...especially since my P5 tricks don't work in P8...;)

Tutorial might be a help...

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


parkdalegardener posted Fri, 18 February 2011 at 9:06 AM

Quote - > Quote - I remember that. You have done an excellent job. Wish I could remember the thread where someone (BB maybe) was discussing a cracked, oil stained pavement shader. I'll take a look for you. I cannot remember if it was to do with outdoor illumination or car paint or some such thing. The shader was not the topic of the thread and I didn't save it as that was not my interest at the time.

He did post a shader for a wet pavement. I have that one, looks good but it looks like new pavement.

I see you found the thread I was refering too. My internet connect isn't really good and I couldn't get back to you on it. Looking forward to seeing a final render. After all the Nascar season starts now in Daytona



cherokee69 posted Mon, 21 February 2011 at 9:47 AM

I decided to rework the walls so I could apply a shader to it easier. I set up the upper wall section and exported it, then imported the obj file, applied the shader to both, and there is a problem.

The top one is the one formed in Poser, the shader looks good on it. The bottom one is the imported obj file and the shader is really screwed up on it. So what's causing the problem?

Any ideas or suggestions?


cherokee69 posted Sat, 26 February 2011 at 3:50 AM

OK, here's an update on the garage. Made some changes, got carried away and put the scoring tower together too (I'll post an image of it later). The real garage is twice as long as what I have here.

geep posted Sat, 26 February 2011 at 6:43 AM

Absolutely BEAUTIFUL !!! ... I love the tower and the tex on the asphalt. 👍

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Sat, 26 February 2011 at 7:52 PM

Thanks Doc, here's a better image of the tower.

cherokee69 posted Sat, 26 February 2011 at 7:56 PM

It was done with primitives, except the 8 lights around the top.

geep posted Sat, 26 February 2011 at 10:07 PM

That's a first class modeling job my friend.  You should be very proud. 👍

Do you have any plans to market your models?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Sun, 27 February 2011 at 5:50 AM

Quote - That's a first class modeling job my friend.  You should be very proud. 👍

Do you have any plans to market your models?

Thanks Doc. Well the original intention was to use it for a backdrop for some of the NASCAR cars I've been doing but it now seems to have taken on a life of it's own. I'd love to do the race track or a portion of the track, but I'm lost on that because of the banked curves that flow into a level surface on the straight a ways.

You got any suggestion on how to do soemthing like that?


grichter posted Sun, 27 February 2011 at 6:00 AM

In addition to the Good Doctor, I would buy it to use in race car scenes. There are a number of sports cars I have with racng texture sets in addition to stock cars that would right at home working out of those garages. More importantly both V3 and V4 both have a bunch of scimpy grid girl outfits and no good scenes products to wear them in! :laugh:

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


geep posted Thu, 03 March 2011 at 9:19 AM

Quote - > Quote - That's a first class modeling job my friend.  You should be very proud. 👍

Do you have any plans to market your models?

Thanks Doc. Well the original intention was to use it for a backdrop for some of the NASCAR cars I've been doing but it now seems to have taken on a life of it's own. I'd love to do the race track or a portion of the track, but I'm lost on that because of the banked curves that flow into a level surface on the straight a ways.

You got any suggestion on how to do soemthing like that?

Magic Magnets ! 😄

Maybe ... Make the track small and then scale it up? :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Thu, 03 March 2011 at 9:30 AM

Quote - > Quote - > Quote - That's a first class modeling job my friend.  You should be very proud. 👍

Do you have any plans to market your models?

Thanks Doc. Well the original intention was to use it for a backdrop for some of the NASCAR cars I've been doing but it now seems to have taken on a life of it's own. I'd love to do the race track or a portion of the track, but I'm lost on that because of the banked curves that flow into a level surface on the straight a ways.

You got any suggestion on how to do soemthing like that?

Magic Magnets ! 😄

Maybe ... Make the track small and then scale it up? :blink:

 

Magnets are my downfall. Neve been able to master them.


geep posted Thu, 03 March 2011 at 9:45 AM

Track made from top half of Poser's Torus prop and then flattened before applying the magnet.

It take some playing with the Mag parts and parameters.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Thu, 03 March 2011 at 10:03 AM

> Quote - Magnets are my downfall. Neve been able to master them.

Maybe something here could help? :blink: 54 total pages of good stuff ! 👍

1-Poser Magnets (link)

2- More Morphing Magic with Magnets (link)

3-Poser Magnet Basics (link)

4-More Magnet Magic (link)

Check 'em out. 😄

cheers
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Thu, 03 March 2011 at 10:07 AM

Quote -
Track made from top half of Poser's Torus prop and then flattened before applying the magnet.

It take some playing with the Mag parts and parameters.

cheers,
dr geep
;=]

That look interesting.

 

Quote - > Quote - Magnets are my downfall. Neve been able to master them.

Maybe something here could help? :blink:

1-Poser Magnets

2- More Morphing Magic with Magnets

3-Poser Magnet Basics

4-More Magnet Magic

Check 'em out. 😄

cheers
dr geep
;=]

 

I'll have to check those out again I guess when I get home from work tonight.

Thanks Doc.


geep posted Thu, 03 March 2011 at 10:23 AM

You're welcome. 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Fri, 04 March 2011 at 5:18 AM

Quote -
Track made from top half of Poser's Torus prop and then flattened before applying the magnet.

It take some playing with the Mag parts and parameters.

cheers,
dr geep
;=]

OK, I give!! How'd you do that. When I try making it longer, the side get narrow and the ends get also get elongated and fatter. You illustration looks like it's the same width all the way around.

After looking closer at you illustration, there is something else going on there that I didn't notice before. The 2 straight sides don't have the cross marking that they would normally have if there were from the torus like the "turns" or ends do.


cherokee69 posted Sat, 05 March 2011 at 3:01 AM

So Doc, how did you get that "track" the same width all the way around?

Thanks


SteveJax posted Sat, 05 March 2011 at 5:07 AM

I think it has somethin to do with that circle of influence you see there.


geep posted Sat, 05 March 2011 at 7:47 AM

Stan,

What version of Poser do you use?

cheers,
dg
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 05 March 2011 at 8:16 AM

Please Stan by for a "Special Edition" of Tutsin Comix ... :biggrin:

Waiting for a reply from Cherokee69 ..................................................... . . . . .

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Sat, 05 March 2011 at 4:59 PM

Hey Doc,

Been at work today so I missed your message until this evening. I'm currently using Poser Pro 2010.


geep posted Sat, 05 March 2011 at 5:10 PM

Ok, I don't have Pro so I'll use P8 for a tut, ok? 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Sat, 05 March 2011 at 6:30 PM

That's cool, I have that, and 7 all the way back to 4.


geep posted Sat, 05 March 2011 at 7:49 PM

Ok ... Stan-by :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Sat, 05 March 2011 at 9:47 PM

OK, you got it.


geep posted Sat, 05 March 2011 at 9:58 PM

*(click image to view full size)*

To be continued ... right here ... when I get a chance ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Sat, 05 March 2011 at 10:19 PM

Looking good Doc.


geep posted Sun, 06 March 2011 at 3:59 AM

*(as usual, click on the image so you can read it - dr geep should use larger type, no? Ha, ha. :o)*

The plot sickens ... :lol:

First we make a new prop from the Torus using the infamous Grouping Tool ... Next ...


BTW -

>>> Make sure xRotate = 0 degrees for the Torus prop !!!

Mine loads with xRotate at -1 degree ... don't know why.:blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Sun, 06 March 2011 at 5:43 AM

I'm all eyes Doc. Now, is there a chance of having a 24º bank on the curves and a 5º bank on the straighaways (that's just a thought after checking out the banking of some real tracks)?

I'm working today so I'll catch up when I get home from work this evening.


geep posted Sun, 06 March 2011 at 6:02 AM

 

The plot sickens ... Mwuahahahahahahahaha ......... (cough cough cough) :ohmy:

Ye ole laugh ain't what it used to be, dang it. :mad:


24 and 5 huh? ... We'll see what we can do. 😄 .... Yeah .......... Prolly. :sneaky:

Remember ... "With Poser, all things are possible, and poseable!"*
Now, where have I seeen that before ??? :lol:


Hey, we're gonna do some tricks for tracks. :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 06 March 2011 at 11:45 AM

 

First ........... some basics ... and ... some HOMEWORK ... :sneaky:

OH NOOOOOOOOOOooooooooooooooo.................... :scared: Homework ... YUK !

HEY !!!!! ... Make sure to "RESET" each parameter before changing the next one.

We can get some pretty crazy effects, no?! :lol:


Unraveling some of the deep dark secrets of the "Zone" .... Next ... 😄


***** POP QUIZ *****

Why doesn't yScale have any effect? ???????????????????????? :huh:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 06 March 2011 at 1:25 PM

 

Ok, no homework here ... unless you want to practice, practice, practice ... some more :lol:

Coming up ... Next ... The Falloff Graph ... 😄

Open it up and let's play with it ... :biggrin:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sun, 06 March 2011 at 3:22 PM

After you get the graph adjusted *(using only 2 markers)* so that we now have **100%** strength inside the entire sphere, i.e., Zone, go back and repeat the "HOMEWORK" *(Page4).*  Can you see the differences? 😄

Now, we're ready to . . . s-t-r-e-t-c-h . . . our racetrace. 👍 ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



grichter posted Sun, 06 March 2011 at 4:40 PM

Issue I have with the fall off graph is everything is invisiable. That it requires a lot of trial and error. If you have a trick up your track of how to show-how see the effects can you reveal it? As always Doc, great stuff.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


cherokee69 posted Sun, 06 March 2011 at 11:24 PM

OK Doc, I think I've caught up now.


geep posted Mon, 07 March 2011 at 7:13 AM

Quote - Issue I have with the fall off graph is everything is invisiable. That it requires a lot of trial and error. If you have a trick up your track of how to show-how see the effects can you reveal it? As always Doc, great stuff.


Ah, my dear gricht,

Thank you 😄 and ...

If you are saying that the effects caused by modifying the "graph" are invisible ... you are correct ... until ... the Magnet is moved.

As we will see shortly.

If I have not interpreted your query correctly, please amplify it. 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 07 March 2011 at 11:52 AM

Hey Doc,

What ever you post from now until tonight, I'll have to try it when I get home from work tonight....yep, working this evening.


geep posted Mon, 07 March 2011 at 2:33 PM

S-t-r-e-t-c-h ..... that prop. 😄

Next ... ? ? ? ... :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 07 March 2011 at 9:33 PM

> Quote - > S-t-r-e-t-c-h ..... that prop. 😄 > > Next ... ? ? ? ... :blink:

 

Yea, that worked. Well, I knew it would for you but not sure about me but it did.

Next ... ? ? ?


geep posted Tue, 08 March 2011 at 8:19 AM

👍

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 08 March 2011 at 9:57 AM

Here's some general info - FYI ... 😄

Can we eliminate "snap-back"? ... :blink: ... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Tue, 08 March 2011 at 7:33 PM

Quote - Can we eliminate "snap-back"? ... :blink: ... Next ...

Go to the Grouping Tool, select the prop, create new group, create New Prop?


geep posted Tue, 08 March 2011 at 9:38 PM

Yes, maybe .......... sometimes that method works ......... and sometimes it does not. 👎

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Tue, 08 March 2011 at 9:47 PM

Quote - Yes, maybe .......... sometimes that method works ......... and sometimes it does not. 👎

 

OK, so what's the correct way?


geep posted Tue, 08 March 2011 at 11:29 PM

Spawn Morph Target

= OR =

Export/Import Object (.obj)

😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Wed, 09 March 2011 at 12:49 AM

Quote - Export/Import Object (.obj) 😄

That's what I was thinking.


geep posted Wed, 09 March 2011 at 9:47 AM

Multiple Morphs ? ? ? ...... Why do that? ........... Next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Wed, 09 March 2011 at 10:37 AM

Cool Doc. Now it could be made any length.


cherokee69 posted Thu, 10 March 2011 at 5:23 PM

Quote -
Multiple Morphs ? ? ? ...... Why do that? ........... Next ...

We going to have any?


geep posted Thu, 10 March 2011 at 8:27 PM

Yes .............................. sort of. :sneaky:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Thu, 10 March 2011 at 8:52 PM

OK, cool, I was wondering if there were.


cherokee69 posted Sun, 13 March 2011 at 6:01 AM

Hey Doc, where you been?


geep posted Sun, 13 March 2011 at 8:44 AM

***Th-th-th-that's all folks. 😄***

See you next time.

cheers
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



grichter posted Mon, 14 March 2011 at 11:25 AM

Thanks doc. Some cool lessons here. Stuff I would have never considered trying to create the banks.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


cherokee69 posted Mon, 14 March 2011 at 9:58 PM

This turned out very good. Worked like a charm.

One other question, as I had asked before, is there a way to have bank of the curves and the bank of the straight-a-ways at different angles, i.e., less banking for the straight part of the track and more banking for the curves?


geep posted Tue, 15 March 2011 at 8:11 AM

Yes. :sneaky:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Tue, 15 March 2011 at 8:19 AM

How? I tried numerous options with magnets but just couldn't figure it out myself. 😕


geep posted Mon, 21 March 2011 at 9:26 AM

😄

Setting the "bank" morph parameter to 0.310 will produce a 5 degree bank for the entire racetrack.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Mon, 21 March 2011 at 9:35 AM

Set the "bank" for 5 degrees and then EXPORT the racetrack.

IMPORT the racetrack prop with a 5 degree bank.
(no morphs)

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 21 March 2011 at 9:35 AM

Quote - 😄

Setting the "bank" morph parameter to 0.310 will produce a 5 degree bank for the entire racetrack.

OK, but we need more banking on the curves. The 5º bank is good for the straight-a-ways.


geep posted Mon, 21 March 2011 at 9:56 AM

Use another Magnet and ...

Now we can adjust the bank on the curves separately. 😄

Try slowly adjusting the position and scale of the Zone ... and the Magnet ... to achieve the desired bank on the curves.

Ok? :biggrin:

=OR=

We could just make the whole thing in Wings3D, no? :huh:
=BUT=
That is left as an exercise for the viewer. :biggrin:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



cherokee69 posted Mon, 21 March 2011 at 10:33 AM

Quote - Use another Magnet and ...

Now we can adjust the bank on the curves separately. 😄

Try slowly adjusting the position and scale of the Zone ... and the Magnet ... to achieve the desired bank on the curves.

Ok? :biggrin:

=OR=

We could just make the whole thing in Wings3D, no? :huh:
=BUT=
That is left as an exercise for the viewer. :biggrin:

Oh, OK, guess I was just thinking ahead and aloud too soon....😄