acrionx opened this issue on Feb 15, 2011 · 15 posts
acrionx posted Tue, 15 February 2011 at 1:04 AM
How do I make it so that if I spin the dial for the x position, for example, the ball automatically rotates about the y axis and rotates by the correct amount (rotation = distance_travelled/Radius)? Does this involve writing a script or something? It would certainly help me animate things easier.
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