saibabameuk opened this issue on Mar 02, 2011 · 21 posts
saibabameuk posted Wed, 02 March 2011 at 9:47 AM
Small problem in cloth room , almost made this Robe that Rooster designed fit to my new G2 Male Figure but it sort of has a problem!!
Any ideas?:0)
SteveJax posted Wed, 02 March 2011 at 10:15 AM
You must have had the cloth intersecting the arms before running the simulation.
saibabameuk posted Wed, 02 March 2011 at 10:49 AM
This is the pose before cloth work.
BionicRooster posted Wed, 02 March 2011 at 1:06 PM Forum Moderator
the hands are intersecting at the tip of the sleeves just a bit. At frame one, move his arms back a little bit, and uncheck "Start draping from pose zero" in the cloth room options, and se eif that helps any.
Poser 10
Octane Render
Wings 3D
SteveJax posted Wed, 02 March 2011 at 3:08 PM
saibabameuk posted Wed, 02 March 2011 at 10:44 PM
Quote - Visual Aids....click image to read the word balloon!
Now Now , Have you tried to make this robe fit this figure?
thanks for help anyway.
saibabameuk posted Wed, 02 March 2011 at 11:23 PM
Quote - the hands are intersecting at the tip of the sleeves just a bit. At frame one, move his arms back a little bit, and uncheck "Start draping from pose zero" in the cloth room options, and se eif that helps any.
Hi Rooster
Does this Robe come in (conform to G2 Kelvin? ) I do not know the technical problems but it sure would help me with the animation I am working on if it did.
BionicRooster posted Wed, 02 March 2011 at 11:39 PM Forum Moderator
well the problem is I do not own Kelvin, so I not know what dimensions to make the robe. But if there's no poke thru at frame 1, then the simulation should work fine.
Poser 10
Octane Render
Wings 3D
saibabameuk posted Thu, 03 March 2011 at 12:49 AM
Kelvin is a G2 figure , no better idea !! just give up , yes its simple . Just give up all this and be happy.
This might give you an idea of KevinG2 & Micheal and looking at it I cannot see why I just cannot get the robe to fit.
BBBBBBBBBBBBBBB
ShaaraMuse3D posted Thu, 03 March 2011 at 1:42 AM
Just a quick question. Have you made sure to uncheck "ignore hand collisions" in the simulation? That can cause results like you shown if the garment has long sleeves.
saibabameuk posted Thu, 03 March 2011 at 1:56 AM
Nice to see you , I will have a look at this asap.
Must admit I chickened out at the moment and looked into my Library and found a G2 robe for a shepherd , the neck is not correct but I might put a t shirt underneath!
Slowly getting there though.
SteveJax posted Thu, 03 March 2011 at 5:22 AM
You know what Saibab, I wasn't being a smart aleck when I posted that image. It has perfectly practical information in it for fixing your issue in the cloth room. I don't HAVE the original robe but if I did I could make it work on Kelvin in about 2 minutes just by properly posing Kelvin's arms and scalling the robe appropriately.
icprncss2 posted Thu, 03 March 2011 at 6:42 AM
Since dynamic clothing is a prop, you can parent it to any figure, usually to the hip. If the cothing item is supposed to fit close to the figure you can always use the shrink and grow method. It also works for figures that are larger than the clothing was modelled for.
saibabameuk posted Thu, 03 March 2011 at 9:53 AM
Quote - You know what Saibab, I wasn't being a smart aleck when I posted that image. It has perfectly practical information in it for fixing your issue in the cloth room. I don't HAVE the original robe but if I did I could make it work on Kelvin in about 2 minutes just by properly posing Kelvin's arms and scalling the robe appropriately.
OPPS sorry I thought you were being your Avatar , Mr Bean.
2 Min !! Well just shows what an amateur I am , I spent nearly an hour and still could not make the Robe work for me.
Back to the flying saucers then. MR Bean
I will keep this on my wall icprncss2
thanks all
SteveJax posted Thu, 03 March 2011 at 3:14 PM
No, I was actually showing you (With Instructions on how to fix it in the word bubble) with the picture. That's why I said to click on it. You can't really read the word bubble in the forum. Where did you get that robe?
BionicRooster posted Thu, 03 March 2011 at 3:39 PM Forum Moderator
Attached Link: Dynamic M4 Robe
If you're talking about the original robe he used, it's mine in the freebies.Edit: If you do happen to make a version for his character, or any others for that matter, feel free to distribute them with textures, etc... :o)
Poser 10
Octane Render
Wings 3D
SteveJax posted Thu, 03 March 2011 at 7:59 PM
saibabameuk posted Thu, 03 March 2011 at 8:08 PM
Crowing Rooster!
You beat me to it Rooster my old friend, and what a great Robe it is , do not get me wrong I can make it stick to the Daz figure. Just a problem with G2 which after this post should be sorted.
G2 Robe that is conforming , now that would realy be something ( Dream bubble bubble)
Priest without a Robe ! isn't he lovely!! (Holiday Snap)
Must go the mosquitoes are around.
saibabameuk posted Thu, 03 March 2011 at 8:12 PM
Quote - I just used the version you had on Poser 6 James with Hindsight's Massive Morphs and Aprilysh's Caleb hair. The G2 males were all based on Poser 6 James so it should work on them as well. All I had to do was tweak his arm pose at the start frame and twist his wrists a tad and scale the robe up to 110% on the z axis and shrink it back down at the end of the simulation and here's my result. The robe doesn't drape very well though. I'm going to assume it's because of the quads. I'm going to retry this on the one I converted to Tri's in Zbrush and see if it drapes better.
Nice one Steve, Pitty I am so ham fisted.
BionicRooster posted Thu, 03 March 2011 at 8:14 PM Forum Moderator
Quote - The robe doesn't drape very well though. I'm going to assume it's because of the quads.
Yeah we were having a discussion on which is better for clothes a while back. I actually thought I put the tri'd one in the package there cuz yeah, tri's are better for cloth.
Poser 10
Octane Render
Wings 3D
SteveJax posted Thu, 03 March 2011 at 8:45 PM