RobynsVeil opened this issue on Mar 03, 2011 · 143 posts
RobynsVeil posted Thu, 03 March 2011 at 9:18 AM
Whilst I have reservations about starting what must seem a competitive thread to Laurie's fine Pose2Lux Questions and Answers thread, it's quite obvious from reading the posts in that thread that the questions being presented were asked by individuals who've already done a fair bit of work with this tool, or with its predecessor. Introducing total newb questions into that mix would slow the direction of the thread, which is why I decided to start this one.
Also, this thread is not intended to take the place of the fine User's Guide so close to being published. One could take it as the ramblings of a wannabe who feels the enticement of a new option for rendering a scene, one that will give better detail, better lighting, and so on.
The enticement is offset by the challenge of a new approach to materials. It's a bit like going from procedural to object-orientation: everything suddenly changes, and you can't draw on your experience. Indeed, your experience will actually hold you back (a bit like going from Poser to Daz Studio, or vice-versa).
So, the first thing one looks at is: what do I want to render in Luxrender? Well, sheesh, everything! Should I start by trying to do an entire scene? Probably not.
I'll start tomorrow with a really simple scene... and go from there.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]