bigdarren opened this issue on Mar 11, 2011 · 3 posts
bigdarren posted Fri, 11 March 2011 at 9:57 AM
Hi,
I'm a relative noob (4000+ renders, but I feel like a noob when I see what you people can do)...I'm using Poser 7.
Is it possible to use 2 separate transmaps for a part (section, zone, etc) of a clothing figure?
I'm using G4/V4 body suit. I've applied a lace material to make stockings. The material uses an image map, bump map, and trans map to make the lace. It looks great.
But now the hard part, I would like to make a hole or tear in the stockings. I figured I'd do this with a trans map so I made one. When I load a solid material and test my hole/tear transmap - it looks great. But when I load the lace stocking material again and go to load my tear transmap, I have to stop using the material transmap that gives the lace that lace look. If I use my tear trans than the whole rest of that section (zone, etc) of clothing is solid and no longer lace (because the base material relied on it's transmap to give it the lace look and I've now replaced it with my tear trans).
Is there a way to use two separate transmaps with a section (zone, etc) of clothing? Like a way to lay one over the other?
Thanks if you can help!!
shuy posted Fri, 11 March 2011 at 10:36 AM
You can use blender node.
Set blending colors (input_1 and input_2) black and white. Connect hole/tear map to "Blending", set value to 1.
If it does not work exchange input_1 and input_2
bagginsbill posted Fri, 11 March 2011 at 10:42 AM
Multiply the two maps using Math:Multiply
You're trying to make a hole if the lace or the tear says black (0).
Everywhere else, both have white, i.e. the number 1.
1 * 1 = 1
1 * 0 = 0
0 * 1 = 0
0 * 0 = 0
Multiply does what you want.
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