Forum: Poser - OFFICIAL


Subject: 2 sided materials?

leary opened this issue on Apr 27, 2001 ยท 9 posts


leary posted Fri, 27 April 2001 at 6:55 PM

Anyone know if it is possible to bring two side materials into poser or do I have to flip the normals on the inside of objects? I've modeled this dress which is extruded and has a 2 sided material. How can I get it look like this in poser (showing the material on the inside of the dress)? That's a slit down the left hand side--that's why it's so important to have the inside material show.

JeffH posted Fri, 27 April 2001 at 10:50 PM

Attached Link: http://www.renderosity.com/freestuff.ez?Topsectionid=1&Form.SortOrder=UserName&Start=13&Sect

Maz has a utility for PC called OBJaction TwoFace that may help.

JeffH posted Fri, 27 April 2001 at 10:51 PM

Oops the link was cut short. Try this: http://www.renderosity.com/freestuff.ez?Topsectionid=1&Form.SortOrder=UserName&Start=13&Sectionid=6 -JH.


leary posted Fri, 27 April 2001 at 10:59 PM

oh thank god.........and thank you........and thank maz


Jaager posted Sat, 28 April 2001 at 9:13 AM

I think the normals can only face one direction. What TwoFace will do is duplicate the verts, reverse the normals and perhaps offset. The size of your mesh will double. You may get better efficiency if you select the area where the inside will show - duplicate just these verts - and do what it takes to reverse these normals. This would probably need be done in your modeler. I use RDS and it does not give as much control over normals as I would like. The grouping tool in Poser can save you if the verts to be reversed are assigned to their own group. Once this is exported from Poser the group can be turned into a material or removed.


doozy posted Sun, 29 April 2001 at 7:28 AM

I find that when I render, I get the second side whether I want it or not. It's just not in the display.


leary posted Sun, 29 April 2001 at 3:36 PM

hmmmm, I'll have to look at that


leary posted Sun, 29 April 2001 at 10:37 PM

doozy is right, the inner surface does show when rendered


Jim Burton posted Sun, 29 April 2001 at 11:57 PM

Far as I'm concerned, you don't need an inside, but you do need to finish off the edges of anything you build. Otherwise when you look at the item end-on there is no thickness to it, like there would be in real life. If I really going good I do about 4 or 5 extrudes and bevels on the edges that simulate the detail of a real fabric edge, the very last extrude goes inside, back down the garment, so it has an inside, but it only goes in what would be an half inch or so in full scale. People never think about this stuff when they start building clothing - I know I didn't. Just take a cylider and nip in the top and you have a skirt- but how about the edges, and the seams, not to mention the zipper, buttons, pockets, straps and folds!