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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Image Dimensions for BB Envirosphere and dome?


Zev0 ( ) posted Tue, 15 March 2011 at 5:02 AM · edited Wed, 24 July 2024 at 8:16 AM

So I love how it works but what would be the ideal image proportions for the 1.sphere and 2. Dome? I load images but as a backdrop they do not appear correct in size, and most times do not look right as a backdrop, but they do the job for lighting up my scene.

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cspear ( ) posted Tue, 15 March 2011 at 5:32 AM

Have a read of this thread.


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Zev0 ( ) posted Tue, 15 March 2011 at 6:01 AM

Cool thanks. Another question? Does anybody use Hdr maps on their domes? Does it make a difference in the outcome of the renders lighting?

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cspear ( ) posted Tue, 15 March 2011 at 7:02 AM

Yes and yes.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

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Zev0 ( ) posted Tue, 15 March 2011 at 7:28 AM
cspear ( ) posted Tue, 15 March 2011 at 7:58 AM

f you need some good quality, free HDR panos to play with, look here.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


Zev0 ( ) posted Tue, 15 March 2011 at 8:04 AM

Cool thanks. A few more questions. Does using Hdr increase render times or use more ram? Also If you convert that hdr image to jpeg I take it that it looses its high range properties?

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cspear ( ) posted Tue, 15 March 2011 at 8:28 AM

No significant impact on render times, but being a much bigger file an HDR will take longer to load and require more RAM.

I find that having an HDR on the EnvSphere slows things down when setting up a scene, so I generally work with a low-res JPEG until the last minute, when I swap it for the HDR image.

JPEGs are only 8-bits per colour per pixel, HDRs are 32 bits / colour / pixel so have a huge dynamic range in comparison.

I've been trying to upload an image but that's not working today. Give me a couple of minutes and I'll provide a link.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


cspear ( ) posted Tue, 15 March 2011 at 8:31 AM


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


Zev0 ( ) posted Tue, 15 March 2011 at 8:47 AM

Its small but I can see the differences. Now do you export as hdr or jpeg format, because I read somewhere that if you export a Hdr rendered scene to jpeg the Hdr settings become void. Is that true?

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cspear ( ) posted Tue, 15 March 2011 at 10:34 AM

What we dealt with above was HDR vs JPEG for incoming images, i.e. ones mapped onto an object (the env sphere in this case).

As far as output is concerned: if you have HDR enabled in render settings you'll have to render to HDR or EXR format to take advantage of the wide dynamic range: none of the others will save the 32-bit image data. Typically you'd open HDR or EXR files in Photoshop or similar (something that can read these formats) and then play with the HDR toning controls when converting to 8- or 16-bit. This provides masses of control over the appearance of the render.

And to anyone else reading, HDR is available in PP2010 only.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

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parkdalegardener ( ) posted Tue, 15 March 2011 at 10:49 AM

Quote - f you need some good quality, free HDR panos to play with, look here.

Cool.... Thanks for this.



Zev0 ( ) posted Tue, 15 March 2011 at 11:30 AM

Cool thanks. My main concern was if I render with hdr, and convert to jpg in photoshop then it would be pointless if the hdr is lost. I'll mess around with this when I get home.

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cspear ( ) posted Tue, 15 March 2011 at 12:53 PM

file_466799.jpg

There's no direct link between having an HDR input and an HDR output. The HDR input will affect the way the scene renders, but that's it.

If you light your scene to have a high dynamic range and render to HDR you can adjust the dynamic range in Photoshop.

For example, here's a scene with a spotlight right in M4's face. The background is a low-res JPEG on an env sphere.

On the left is how it renders into, for example, JPEG or TIFF or PNG. On the left is the same render saved as an HDR file and then adjusted in Photoshop. The specular highlights haven't done too well here, but you can see the kind of control it gives you.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

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Miss Nancy ( ) posted Tue, 15 March 2011 at 2:54 PM

for some reason the free mitsuba.app renderer auto-saves as render.exr.  not sure why, as apparently we can't actually view the luminance data on our typical monitors.

p.s. ISTR bill said that, in order to include the hdr dome background in render, it might need to be as large as 19200X9600.



onnetz ( ) posted Tue, 15 March 2011 at 3:03 PM · edited Tue, 15 March 2011 at 3:08 PM

The image doesnt need to be that big. It doesnt work for close up renders due to distortion but try changing the cameras focal to around 13 to 20. The image on the dome will be crisp and clear even at 1024x512.

Also changing the cameras focal directly relates to the "size" of things in the background.

If you were doing a close up render such as a portrait you wouldnt want the background to be perfectly clear anyway. You would want some blur.

Too few people use the camera settings as they should, if they change them at all. 

Handle every stressful situation like a dog.

If you can't eat it or play with it,

just pee on it and walk away. :-)

....................................................

I wouldnt have to manage my anger

if people would manage their stupidity......

 


onnetz ( ) posted Tue, 15 March 2011 at 9:14 PM

file_466824.jpg

Here's a couple images showing what I'm talking about.

The image I used on the envsphere is a jpg at 1024x512.

The first image is with the camera at the default 55mm for focal.

 

Handle every stressful situation like a dog.

If you can't eat it or play with it,

just pee on it and walk away. :-)

....................................................

I wouldnt have to manage my anger

if people would manage their stupidity......

 


onnetz ( ) posted Tue, 15 March 2011 at 9:16 PM

file_466825.jpg

And here is the one with the camera focal set to 13mm. That is all that was changed.

Also notice that since this is a jpg instead of a hdr mapped to the sphere, you really dont get light from any specific direction. With hdr the lighting is much more accurate and you can really tell what direction the light is coming from.

 

Handle every stressful situation like a dog.

If you can't eat it or play with it,

just pee on it and walk away. :-)

....................................................

I wouldnt have to manage my anger

if people would manage their stupidity......

 


onnetz ( ) posted Tue, 15 March 2011 at 10:41 PM

file_466830.jpg

Here are two images showing the difference between lighting with a real hdr image and the same hdr converted to jpg.

First up is the hdr lighting.

Handle every stressful situation like a dog.

If you can't eat it or play with it,

just pee on it and walk away. :-)

....................................................

I wouldnt have to manage my anger

if people would manage their stupidity......

 


onnetz ( ) posted Tue, 15 March 2011 at 10:43 PM · edited Tue, 15 March 2011 at 10:51 PM

file_466831.jpg

And here's the jpg version.

As you can see, the jpg version is a bit washed out without much of a shadow.

 

And for the curious, the answer is no. Converting a jpg to hdr will not work. The hdr data is already lost once it was converted to jpg.

And this test was done converting an actual hdr image to jpg, so using a jpg that never was a hdr will give you an even more washed out look.

Handle every stressful situation like a dog.

If you can't eat it or play with it,

just pee on it and walk away. :-)

....................................................

I wouldnt have to manage my anger

if people would manage their stupidity......

 


Zev0 ( ) posted Thu, 17 March 2011 at 4:01 AM

Nice. Does the dome give off the same results as the sphere if using the same image? or will it be different since it is only half.

My Renderosity Store


onnetz ( ) posted Thu, 17 March 2011 at 12:23 PM

The only time you would want to use the dome is if your pan image is only 180 degrees in the vertical direction. For instacnce a panorama with just the horizon and sky.

 If you use a full 360 pan with it the 360 degrees of vertical space gets pushed into a 180 degrees.

All I ever use is the envsphere, even when using a ground plane. Even if my image is only 360 degrees x 180 degrees I will resize it and make the bottom half just black.  and the correct dimension ratio for sphereical mapping is 2x1.

Actual image dimensions and ratios dont matter for the envsphere, dome, or hemisphere. what does matter is the ratio of degrees in space.

Envsphere = 360x360 degrees

Dome = 360x180 degrees

Hemisphere = 360x360 degrees but only 360x180 is visible.

 

 

Handle every stressful situation like a dog.

If you can't eat it or play with it,

just pee on it and walk away. :-)

....................................................

I wouldnt have to manage my anger

if people would manage their stupidity......

 


Zev0 ( ) posted Thu, 17 March 2011 at 4:14 PM

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