ice-boy opened this issue on Mar 18, 2011 · 9 posts
ice-boy posted Fri, 18 March 2011 at 5:08 AM
did you know that you can control the size of specular ( eccentricity ) with a texture map?well you know now.
if you connect a black/white image into eccentricity you are controling the specular size with a texture. belive it or not but this makes things easier and gives you control over the shader.
white is eccentricity 1 and black is zero. with color you are controling the number.