MatCreator opened this issue on Mar 23, 2011 ยท 27 posts
MatCreator posted Wed, 23 March 2011 at 2:30 PM
I wanted to start doing conforming clothes "again" and wanted to ask some questions. These questions are from a merchants standpoint, but I'd like all the "customer" feedback I can get. Honestly, my past attempts were "horrible". It was a ton of drama getting things to work, I was unfamiliar w/ the tools in Poser for conforming clothing creation (still am =P), and sales wise I have never had worse flops, lol... That's ok, I'm tuff, I can take it... Now I have PP2010, better modeling tools, am becoming very comfortable w/ the PFE, and just yesterday picked up the AutoGroup Editor and D3D's MorCloth scripts.
So far, I have been able to model, conform, "rig", and add the morphs to my clothes. I used the original geometry, but just yesterday learned that we can zero figures and export from Poser, but I wasn't having a sizing/fitting issue. Let's hold on that actually..... I learned to memorize the figure, clean the target figures cr2 to prepare for conforming, apply the AutoGroup Editor to the mesh and then swapped the geometry lines from the target cr2. So far, it's a simple and sweet process... Even adding the morphs was a snap, all thanks to D3D's scripts.
Pokethru..... There. I said it. Now here is where my questions come into play...
Is pokethru "bad"?!? Is it that pokethru means we messed up somewhere in the process, or is it inevitable? Are we supposed to have morphs to fix it, or are we expected to produce clothing that does not have it at all?!? What should we (the merchants) -expect- be done about it from the users end?!? What do you "civilians" =P expect from us as merchants?!?!? What is considered acceptable and what is not?!? Just asking you guys very generally, what are your personal common fixes for pokethru?!?
When making conforming clothes, I notice that people will add some of the character full body morphs. For instance Pear Figure, Thin, Voluptuous (I am refering to V4) and the like are pretty much all standard. These are the Morphs ++ Full Body Morphs... Is this standard practice, or are THESE the morphs people are expected to use to correct pokethru?!? What other morphs should be added or would you guys recommend?
For my purposes, I saved a few cr2's to use for future use. For this particular example, I used one in which I turned off all fall off zones... Is this bad practice?!? I found that prior to using a cr2 w/ the fall zones, I was getting heavy duty poly fly off. Now w/o them, I get none. Is it dependant on the morph, the mesh, the figure, or is there a standard rule of thumb?!?
Even further, are merchants expected to make "custom corrective" morphs to fix "possible" pokethru???
Any help, advice, suggestions, pleas to the guilty or wicked would be greatly appreciated. I've always wanted to "do well" in this area and finally feel I have the proper tools to do it.
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