Forum: Poser - OFFICIAL


Subject: Glossiness

Sheedee opened this issue on Mar 26, 2011 · 3 posts


Sheedee posted Sat, 26 March 2011 at 7:11 PM

Howdy...

I am relatively new to Poser, so please be patient with me. (normally i use DazStudio)

My question is;

How can i add glossiness to a figures skin in Poser?...(in DazStudio i select the areas that i want to apply in the surfaces tab)

I suspect that this is done in the material room of Poser...but i went there and it all looks like a puzzle to me!...dont even know where to start!...

 

Help is appreciated.

Thanks for viewing.


ockham posted Sat, 26 March 2011 at 7:22 PM

There was a long discussion of this in the Daz Commons a few days ago.  Basically the Glossiness number in DS corresponds to the Highlight Size in Poser, but numerically opposite. 

100% Glossiness = 0.0 Highlight Size,  30% Glossiness = 0.7 Highlight Size, 80% Glossiness = 0.2 Highlight, and so on. 

The effect in both cases also depends on the color (or image map) you apply to the highlight or glossiness, but this is the basic difference.

Many 'default' items in Poser have a Highlight Size around 0.1, which would be a Daz Glossiness of 90%.

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kalrua posted Sun, 27 March 2011 at 10:52 AM

Hi

Glossiness=HighlightSize*(smoothstep(lightAngle^GlossinessValue(0-100)))

LightAngle=DOTPorduct (Lightvector.ReflectionVector)

For poser

EdgeBlend:exponent 0.4, external value 0.99, internalValue 0.97

=>Power Glossiness value==>SmoothStep==>HighlightSize

 

Sorry for my bad english