Afrodite-Ohki opened this issue on Mar 28, 2011 · 4 posts
Afrodite-Ohki posted Mon, 28 March 2011 at 4:58 PM
I have a problem...
I'm creating a loincloth-like figure for V4, the entire loincloth is in the Hip body part (so that it will be easy to create morphs, and tools like Kaposer's NaikaV4 won't look odd and deformed with it), and it has a total of 10 child bones that are handles. The only geometry in the handles are the pyramids I made that will not appear when rendered. The front cloth has 4 handles, one below the other. The back cloth is thicker to the sides, and so has a left and right set of 3 handles one below the other. So far all was working exactly as I hoped, even though I had never seen a skirt-like figure with this kind of setting for handles.
Problem is... the rBack2 bone is ignoring the loincloth alltogether, and bending only the handler. lBack2 works as expected, as do all the other bones (including rBack1 and rBack3). I have checked the settings and can't find anything that looks different in that bone than the others... All I can think of is that there may be a limit of child bones to a single bone, but then wouldn't it make my lBack3 or rBack3 be the one ignoring the parent, as one of these two was the last one I made?
Below is an image of what it looks like so far, with the front handles all in random movements to show how one works with the next, and the lower part of the back one (I'm working from bottom up) working correctly as well as lBack2, and rBack2 (the problem one) selected and bent, doing nothing to the loincloth.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
PhilC posted Mon, 28 March 2011 at 5:39 PM
One reason may be that the fall off zones are totally excluding the loincloth.
Afrodite-Ohki posted Mon, 28 March 2011 at 7:03 PM
I tried checking that... Also the first thing I did with that bone was mirror the left side one's joint setup (usually I make the left side, then do a Left to Right symmetry and have Poser mirror the joint setup). I actually discovered the bone was buggy because I tried, after symmetry, bending them both to see if my falloff zones were nicely positioned and wouldn't leave a big V in the middle.
Also checked the hierarchy to see if I accidentaly made that bone another bone's child (thus making it ignore the hip geometry).... nope, it's where it should be, child to the hip bone.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Afrodite-Ohki posted Sun, 24 April 2011 at 1:56 PM
If anybody else ends up here with the same problem, I was able to fix it by deleting the problematic bone and recreating it.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.