shuy opened this issue on Apr 08, 2011 · 4 posts
shuy posted Fri, 08 April 2011 at 6:45 AM
I always know that it is possible but I did not expect so great effects.
Here you have V4 (left) and M4 (right) obj imported to poser. I loaded K4 obj as morph targets.
http://img239.imagevenue.com/img.php?image=59821_MilObjMrph1_122_260lo.jpg
Here you have the same meshes with morph targets K4 = -0.5
http://img198.imagevenue.com/img.php?image=59822_MilObjMrph2_122_343lo.jpg
Last pict shows on the left V4 with M4 + K4 morphs. Both = 0,5. Righ shows M4 with V4 and K4 morphs.
http://img146.imagevenue.com/img.php?image=59822_MilObjMrph3_122_522lo.jpg
I wonder how to use morphed obj. I've tried to create figure and adjust joints zone, but gave up after first finger. I know that I can export each body part as a prop and load as a morph target, but this kind of morph require readjusting zones as well, moreover export/import each finger part will be terrible.
If there is any way to morph joint zones it would be simple way to create Laura, Luke and superhero characters. I thinks that linear translate of M4 => K4 joints position would work.