mysticeagle opened this issue on Apr 13, 2011 · 66 posts
mysticeagle posted Wed, 13 April 2011 at 5:45 AM
Lighting is an issue I am trying to get to grips with, i often find myself using what appears to be too many lights, especially when I use the lights that come ready rigged to some of the PZ3 files. I always use an environment sphere or dome for scenes where they aren't enclosed, but often find the lighting looks plasticcy or too synthetic, I suppose it boils down to overkill, what do the more experienced artists prefer, fewer or more?
I'll post some examples later and ask for your comments if you don't mind......
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
RobynsVeil posted Wed, 13 April 2011 at 6:25 AM
These two links:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2778431&page=1
and
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2792309&page=1
should keep you busy for a while.
Oh, you might want to put like your OS, poser version and some brief info about your system in your signature... makes a lot of difference to what sort of answer you're going to get. For the most part...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
cspear posted Wed, 13 April 2011 at 8:17 AM
mysticeagle,
too many / too bright is fairly common if using Poser 8 / Pro 2010 - which version are you using?
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
pakled posted Wed, 13 April 2011 at 9:33 AM
I run into this if there's anything in the way of the characters; walls, roofs, etc...
One thing I discovered is that I can move them closer to the subject (in x,y,z terms). I'm sure there's a lot more in P8 lights I don't know, tho...;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
bagginsbill posted Wed, 13 April 2011 at 10:05 AM
If I'm setting up lighting for a hotel and there are 30 light fixtures in the hotel, then I add 30 lights.
But for general portrait lighting, I prefer 3 or less.
For outdoor, I use one infinite and that's it.
I enable IDL in all cases.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
mysticeagle posted Wed, 13 April 2011 at 5:24 PM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
bagginsbill posted Wed, 13 April 2011 at 6:12 PM
Is this an alien? She's green. Is that on purpose? I don't know how to judge the lighting of an alien skin I've never seen before.
On the bottom of the picture, just the last few rows, she's not green. Why?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
vilters posted Wed, 13 April 2011 at 6:45 PM
Can it be a screengrab of an area render??
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Miss Nancy posted Wed, 13 April 2011 at 9:32 PM
it was a corrupted upload. OP needs to try again. no progressive jpeg.
mysticeagle posted Thu, 14 April 2011 at 10:09 AM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
markschum posted Thu, 14 April 2011 at 10:18 AM
with Poser lighting be careful of the default colored lights. I tend to switch my lights to white to start, and then change them for closeup portraits.
I use distant lights for outdoor scenes , and turn off shadows for any backdrop props, like domes , infinity cove , cyclorama etc.
There are light sets that work quite well with around 60 lights, but I find them difficult to manage. A bit easier with Ockhams light panel script to do things like turn down the intensity.
I am now using one spotlight as a main light to cast shadows, with one or two fill lights per character (no shadows), all at fairly low intensity.
bagginsbill posted Thu, 14 April 2011 at 10:29 AM
Quote - thanks guys, the problem seemed to be i was using the ladyfrostwhisperer skin matt, no matter what light i used, for some obscure reason, the final render came out looking like that.......i've now changed the skin to selenes shader, and tweaked the face morph a little......i also removed the dress, i seemed to be getting too much light bounce off it(at least that is what i think)..........i've played around with the final render settings now, shame though i really wanted that really white/pale skin that shows up great on preview renders................word of caution.......don't drink and render............:)
Aha. So it's not just lights we're dealing with - it's skin shaders. Skin shaders are the most complicated issue in Poser.
Your light properties are just "information" passed to the shaders by the renderer. The shaders actually decide how everything looks. If lighting misbehaves, it's the shader's fault.
Many people (including myself) have produced a huge variety of skin shaders that only behave correctly in one lighting setup. Change anything about the lights and it looks altogether different.
About three years ago I started to really understand what I was doing wrong with shaders. I'm still working on making it more right.
Question: Have you looked at my VSS shaders at all?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
mysticeagle posted Thu, 14 April 2011 at 11:24 AM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
hborre posted Thu, 14 April 2011 at 5:39 PM
If white skin is your final objective, then you should be using BB's albino shaders.
bagginsbill posted Thu, 14 April 2011 at 7:27 PM
Albino thread.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2784202
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
mysticeagle posted Fri, 15 April 2011 at 5:37 AM
i've downloaded the vss package BB, i'm just trying to figure out how to use it, so i shall study the text and play around with it for a few days and post the results using exactly the same lights and render settings for your opinions....tyvm peeps
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
bagginsbill posted Fri, 15 April 2011 at 6:00 AM
Load the VSS PR3 control prop.
Load a figure. Load textures on the figure.
Run vssMainButtons.py. This populates the Python Scripts window. Use the Window menu to see the buttons if you don't already have them open.
Press Synchronize.
That's it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
mysticeagle posted Fri, 15 April 2011 at 9:57 AM
cheers bb, im just running a render with your albino mat, i think i'm going about it the right way, using the albino mat on all skin areas, apart from the usual, eyes, mouth blah blah.....i have also changed the lighting from the last two renders and am running this test using your indoor lit from the front light, it is looking good so far.............
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
mysticeagle posted Fri, 15 April 2011 at 10:07 AM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
bagginsbill posted Fri, 15 April 2011 at 10:12 AM
The lights distributed with VSS are too hot. Decrease the IBL intensities by half or more.
LOL - I keep giving instructions to correct the mistake I made - I should just erase those and publish new ones.
You should be using albino on mouth. Otherwise you get the hard edge. The albino shader will not change colors that are different from the ordinary skin, such as lips or makeup.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
mysticeagle posted Fri, 15 April 2011 at 3:23 PM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
hborre posted Fri, 15 April 2011 at 4:32 PM
You lighting is still running too hot for the skin to adequately respond the illumination.
The following link is the same shader set used for an outdoor scene with IDL in PP2010.
http://www.renderosity.com/mod/gallery/index.php?image_id=2158791&user_id=343328&np&np
mysticeagle posted Sat, 16 April 2011 at 2:13 AM
ive already reduced the ibl by 60% as BB said.how low can it go?
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
hborre posted Sat, 16 April 2011 at 9:09 AM
IBL's can bot as low as 10% intensity, depending on the image associated with it. White IBL can be decreased lower because there is no image based lighting determining how illumination data is processed. However, IBL global illumination is actually too bright as a shadow filler under certain circumstances. Great for incomplete or partial scenes, but not very realistic for skydomes, complete rooms, etc. That is where IDL in Poser 8 and PP2010 excels in reproducing a more realistic lighting environment.
mysticeagle posted Sat, 16 April 2011 at 4:56 PM
so are you saying BB's lights are not really any good for the albino shader?, i don't follow your reply to the thread, it's a bit like quitting before i sort out what is going on..forgive my ignorance but i'm just getting to grips with the vss, so i'd rather figure out where i am going wrong instead of trying something different instead.....there wasn't really much information about light intensities in the thread you posted, pretty as it was i'd rather try for a week to get it right than quit before i started, to be fair modified material and props doesnt really mean that much too me as i have no baseline to gauge it by, it doesnt mention colours only intensities....it's a bit like showing an amateur a rembrandt and saying you could do it like me, if you knew what i did.......don't take this the wrong way, but without instruction there is no direction only a blind stumble..........
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
hborre posted Sat, 16 April 2011 at 9:00 PM
As BB mentioned, the original set of IBL lights created along for VSS are incorrectly too bright to use as is. I, as well as many others, found out early in their release. And IIRC, in many instances, the intensities were reduced as far as 5%. The albino shaders were released much more recently. There is a lack of standard where IBL intensity is concerned, and I personally would use them at about 10% or less, depending on the whether there is associated mapping or white light. However, I do not use IBL in my final renders any more because of IDL in P8 and PP2010. I have a tendency of setting my scenes for realistic effects. Afterwards, much of it becomes more personal taste.
At present, the concensus would be keep IBL intensity low to avoid washing out shadows, but in accordance to the type of associated image mapping, if any. This is in the presence of other available lights. If IBL is the only source, then intensities may need to be higher to adequately illuminate the entire scene. It becomes trail and error at this point.
mysticeagle posted Fri, 22 April 2011 at 4:13 AM
i think i'm going to have give up, 2 weeks over 100 renders and test renders, and the vss shaders with idl still look as if i've sprayed them with white spray paint...dammit..ive tried the albino shader, both of the vargas shaders, but no matter how i set the lighting, using only the one idl, with or without props, setting the light intensity from 10 to 100, nothing, but nothing looks right.................what am i doing wrong???????????
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Latexluv posted Fri, 22 April 2011 at 4:37 PM
I'm willing to give this a shot, but one thing I need to know to sort of be on the same page with you is this: what is the base texture you are using on your V4? If perchance it is a freebee texture then chances are good that I have it saved in my external somewhere. When I did an image with the albino shader set up, I used DM Kay, which I'd gotten on a 3dWorld disc (I think it was 3dWorld). Hopefully I've got the base texture you're trying to work with. From there, I'll try to figure out some lighting for you.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Latexluv posted Fri, 22 April 2011 at 4:49 PM
Hmm, I'd forgotten that Kay has freckles across her face, which don't look good under the Albino VSS. Okay, I switched to a freebee texture called Sprinkles.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Latexluv posted Fri, 22 April 2011 at 5:03 PM
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
mysticeagle posted Fri, 22 April 2011 at 5:13 PM
wow, yes, i sent you a site mail.......thanks so much
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Latexluv posted Fri, 22 April 2011 at 7:35 PM
Sent you a reply.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
mysticeagle posted Sat, 23 April 2011 at 8:37 AM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Latexluv posted Sat, 23 April 2011 at 6:45 PM
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
mysticeagle posted Sun, 24 April 2011 at 3:32 AM
thanks, i always want to know more, and having more than one skin i can use is always a bonus, so as long as you have time and pateince, i'm all ears :)(ps..did you use a reflection or refraction on the hair?}
thanks again.........looking forward to learning from a real person :)
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Latexluv posted Sun, 24 April 2011 at 4:01 AM
For IDL, I almost alway use BB's Environment sphere for bouncing the light around.
BB's Environment sphere found here:
http://sites.google.com/site/bagginsbill/free-stuff/environment-sphere
And the image that I use on it a lot is found here:
http://dativ.at/lightprobes/
I downloaded all the equirectangular images here but I use the first one most. I created a light set for you today. What I've come up with doesn't blow her away with brightness.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Latexluv posted Sun, 24 April 2011 at 4:04 AM
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Latexluv posted Sun, 24 April 2011 at 4:09 AM
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Latexluv posted Sun, 24 April 2011 at 4:16 AM
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
mysticeagle posted Sun, 24 April 2011 at 9:17 AM
just getting the room set now, will post my attempt shortly ty..............ty..ty
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
mysticeagle posted Sun, 24 April 2011 at 3:06 PM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Miss Nancy posted Sun, 24 April 2011 at 3:16 PM
stefan said to set IDL strength (python variable giIntensity) at 0.8 when it was originally introduced. would also suggest trying ray-traced directional lites if probs with depth-map bias artifacts.
mysticeagle posted Sun, 24 April 2011 at 3:38 PM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Latexluv posted Sun, 24 April 2011 at 5:03 PM
Looking good there! Not sure what you meant by putting a hdri image on the top light, would have to see a screen shot of that light's properties to understand what you mean. I've used the enviromental sphere with no image on it (naked), but found the result was too much white light for my taste. If you don't know how to get a screen shot, you can got to download.com and you'll find several screen capture utility programs available. I'm using one called PicPick.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
mysticeagle posted Sun, 24 April 2011 at 6:48 PM
sorry should have been more specific in the top light material properties, I added the hdr image to the color option at the top of the list.............will post screenshot in the am......along with the tester for the scene i wanted the skin for :)
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
mysticeagle posted Sun, 24 April 2011 at 7:01 PM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
ThunderStone posted Mon, 25 April 2011 at 7:19 AM
Now you've got me curiosity pipped! Maybe later I'll try this. How does it looks coming out of LuxRender?
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
bagginsbill posted Mon, 25 April 2011 at 8:19 AM
You can't do this in LuxRender. The Albino shader is manipulating the color in ways that are not possible in LR, so in LR the skin will be the color of whatever it is in the texture.
This is why I have mentioned writing a custom version of LR a couple times - one in which the proper mathematical and color manipulation functions present in Poser would be also available in LR.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
mysticeagle posted Mon, 25 April 2011 at 8:42 AM
can i just say my thanks to the folks in here, some pro's, some amateurs, like a lot of people really, I never fully explored all the possibilities of Poser, i was just happy rendering away with preset lights, preset skins blah de blah, thanks for opening my eyes to the future of my art............
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
SteveJax posted Mon, 25 April 2011 at 7:07 PM
Those are some seriously white chicks!
mysticeagle posted Tue, 26 April 2011 at 2:52 AM
not so white now steve lol, still a wip................
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
mysticeagle posted Tue, 26 April 2011 at 9:20 AM
forgot to post the wip lol..............still not sure the white or dark bg...but latexluv ty the skin is looking great so far...have posted in gallery. too large for in here....
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
3dBim posted Tue, 26 April 2011 at 10:41 AM
Geez... I have been getting weird renders lately.
All is fine and then.............it all goes bananas.
and lately, the preview or screen looks better than the washed out cartoony image I get from the full on firefly. I've tried resetting to default settings, and useing auto render settings., full on render. It does not seem to help.
Does this sound familiar to anyone?
3dbim
PoserPro 2012
hborre posted Tue, 26 April 2011 at 10:56 AM
You haven't provided specific information to your problem. Screencap? Poser version? Setting? The list goes on. Please provide more details.
3dBim posted Tue, 26 April 2011 at 11:58 AM
Hello hborre,
I am running Poser Pro 2010 on an i7 2.8 GHz, 12 gig machine useing Windows 7 with an ATI 4870 graphics card.
I posted here because it seems to be a lighting isseue, it may be nothing but a black screen, underlit, or some other lighting isseue that indicates different lighting in the Firefly render than the preview render and it is not consistant.
As for settings, I've reset to defaults, and run it on auto render setting set all the way to rhe right in final render setting as I mentioned. The one consistant fact that I have noticed is that I've been haveing to over crank the lights to get a good render generally and sometimes unexpected results as I have mentioned. (like a black render).
It is as if the main light in preview, is not seen in the render.
Sooooo,,,, thank you for asking about my Poser horror story. If you have any sugestions or ideas thanks for that as well. I am thinking that either I have done something to the lights or that Poser is :o)
3dbim
PoserPro 2012
mysticeagle posted Tue, 26 April 2011 at 1:44 PM
I'm only a noob with lighting which is why i started this thread ,i have noticed a distinct difference between preview and final render settings, in so much as that some landscape props need to be rendered in preview to get any shadow effects cast on them, maybe you could post a screen grab of your final render settings, and maybe its worth trying using the D3D render firefly, found in the partners list of your scripts menu, see if that makes any difference, like i said i'm only learning but maybe worth a shot?
ps maybe worth changing the light to a poser default and trying again to see if it the light properties of the light you used caused an issue....
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
mysticeagle posted Tue, 26 April 2011 at 2:27 PM
now from me, LatexLuv, another question, if i want to add a second character into my scene do i need another skinshaderprop or if not. how do i apply effects to the second character? and come back , all is forgiven :) lol
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
hborre posted Tue, 26 April 2011 at 3:30 PM
Mysticeagle: if you are referring to the application of VSS, the recommendation would be to name your characters differently and address each character in their own VSS Prop rules. By default, VSS will apply to all models bearing the same material zone names. And if that is your intention, then 1 prop is enough.
3dBim: The very first thing that came to mind is gamma correction, but I needed to verify which Poser version you're running. Check on the lower right hand corner of the render settings. If Gc is set to 2.2, you may be overcompensating with your lighting causing a washout effect. Either set Gc to 1 or lower your light intensity. I would think for cartooning purposes, Gc=1 would serve you best. On the other hand, if Gc is already set to 1 and you are experiencing underlit scenes, lights might be the problem. Are you using purchased light sets, Poser default or home-made? Are they spots, infinites, or points? No need to crank the render settings to the highest, it's a waste of computer resources. Maybe some screencaps of your render settings and lights may shed some more info.
mysticeagle posted Tue, 26 April 2011 at 4:05 PM
hborre, thankyou, i don't know what you mean by naming the character in their own vss prop rules if i am using two different basic skins on my characters, eg v4 with the sprinkles basic mat and m4 with another.....as i only get one skin template option on the vss prop mat, please clarify tyvm :)
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
hborre posted Tue, 26 April 2011 at 4:31 PM
The workflow in this situation is to introduce either 2 VSS props into your scene and have each one target the specific character present on the stage. Or introduce VSS one at a time and similarly perform the mentioned convention. Or use the original VSS and change the rules to affect the appropriate character. In either scenario, you will need to modify the VSS rules to avoid inadvertant changes to an already modified character. I am not presently at my home computer to illustrate this point, but perhaps later this evening if you need further clarification.
Latexluv posted Tue, 26 April 2011 at 4:50 PM
Quote - now from me, LatexLuv, another question, if i want to add a second character into my scene do i need another skinshaderprop or if not. how do i apply effects to the second character? and come back , all is forgiven :) lol
There is an easy way to do this. Start a new scene. Bring in what will be you're second figure. Bring in the VSS prop you want to use for this character. Syncronize with your character. Now poser her, even apply clothing and hair to her. Now save her to your library. Then load your scene with your albino girl and from the library load your second figure. You may need to tweek her pose if she's interacting in some way with your albino girl. And then resave your pz3 with the albino girl and the second figure. This negates the need to twinker with the VSS prop's shader rules.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
mysticeagle posted Tue, 26 April 2011 at 5:56 PM
ty .liz here is the gallery link to the wip screenshot http://www.renderosity.com/mod/gallery/index.php?image_id=2195530
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
3dBim posted Tue, 26 April 2011 at 6:24 PM
LOL. I am not makeing cartoons. I said my renders sometime look like washed out cartoons. I have to overcrank to get a decent render, but I am looseing much contrast.
I have set everything back to default, factory settings :o)
I may just try a reinstall. I could clean out alot of old content that way. As I said it was working great, then ;,,,,,not.
attached is my screen grab.
Thanks alot guys :o)
3dbim
PoserPro 2012
hborre posted Tue, 26 April 2011 at 8:01 PM
Sorry, I misunderstood.
Render settings look fine. I see you are using IDL. You are aware that IDL works best within an enclosure like a room or under a skydome. Under such conditions, I use D3D's renderer found under Partners within the Scripts menu. It give you a little more control. Your Gc is defaulted to 2.2. With this value, you can render with much less light intensity than you would with previous Poser versions.
There are some things we can consider, see why previous renders worked and current renders are not working. Are the same models giving different responses to light? Are Material Room settings "standardized" and "optimized" for rendering? I have a tendency of decreasing my diffuse_value to 80% or so, depending on the image map. This is my optimization of all materials to not reflect 100%, they will render a little darker in response to available lighting, a much more realistic result.
As mentioned, your light intensity should be lower for all lights created in your scene. For example, when I create a sunlit exterior scene, I use a skydome and 1 infinite or point light @ 75 - 80 % intensity with Gc and IDL active in the render settings.
Could you describe the particular scene or scenes which are giving you problems, with as much lighting and set details as possible? Some screencaps of settings will also give us a better clue.
3dBim posted Wed, 27 April 2011 at 11:19 AM
Hello hborre :o)
Thanks again.
It seems to me that I need to start really simple 1 light, 1 model and work my way up to find the fault. I have not posted screen shots because the problem is not constant. I can not give you an example...
As for gamma settings:
http://en.wikipedia.org/wiki/Gamma_correction
I am not messing with it.
I think that haveing set everything back to default, and beginning with factory setting in preferances, that it is not something that I have done or changed but perhaps a glitch or a problem with the install...
If I find something that may be helpful for others I will post it.
Thanks again :o)
3dbim
PoserPro 2012
hborre posted Wed, 27 April 2011 at 12:24 PM
And that can very well be the case. Either the app or a system change through an update. Just keep in mind, with Gc keep your lighting scenario simple, especially where IDL rendering is the choice.