Zev0 opened this issue on Apr 19, 2011 · 10 posts
Zev0 posted Tue, 19 April 2011 at 7:35 AM
how do you convert these? I have crossdresser but I don't think it does prop convertions.
shuy posted Tue, 19 April 2011 at 8:13 AM
You can have some problem with dynamic pants and bra. Loose clothing are easy to use. Just pose V4 in first frame to hide her body under clothes. Sometimes you may need some magnets.
WandW posted Tue, 19 April 2011 at 8:18 AM
I've used V4 dynamic dresses on Antonia. I just scaled the dress to a size that fit Antonia's zero position.
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"Oh - the manual says that? I have never read the manual - this must be why."Zev0 posted Tue, 19 April 2011 at 8:47 AM
ah ok. I've done the whole scaling and magnets process. Was just wondering if a convertion was possible because then maybe I could convert some of my v4 dynamics for m4 or the other way around.
shuy posted Tue, 19 April 2011 at 9:38 AM
I do not know crossdresser but as I remember WW has option to convers prop.
Anyway I think it is easier to convert dynamic clothes with cloth room.
In first frame pose V4 to hide her under clothes. In 10th frame set her in default zero pose. When simulation is finished export prop as an obj from 10th frame. Late you can import and save as prop.
More details you can find here:
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=2154
anupaum posted Tue, 19 April 2011 at 11:42 AM
I don't bother converting dynamic clothes. I've used M3 cloth props on V4 and M4, and MANY V3 cloth props on V4. I've used Jessica cloth props on a fully morphed V4 without trouble, too! Just scale, drape in the cloth room and simulate. As long as the cloth props are well-made, they shouldn't have trouble simulating.
Now, about hiding body parts . . . My PPro 2010 won't simulate against hidden body parts. I don't know if that's a function of this particular version, or what, but I've tried that to avoid poke-through and it doesn't work.
thefixer posted Tue, 19 April 2011 at 11:55 AM
You don't need to convert dynamic clothing in my experience, just scale it as someone above said, it shrinks onto the figure anyway. I'm always using V3 dynamics on V4 and vice versa, never had a problem.
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aRtBee posted Tue, 19 April 2011 at 3:02 PM Online Now!
@anapaum
the routine is to create the simulation first, and hide the body parts later, when you render the animation. Cloth Room will not collide cloth to an invisible whatever, and does so since P5. It's not a bug, it's a feature.
@V01f
Cloth sims run the best when the clothes fit reasonably, without poke through at the start and without "fladdering" around. Usually just handling the dials or a magnet does the job. Convertion (using WW, which is build into P8 anyway) might help when the figure is completely different (like: from V4 to WackyWorld Rhino). There is no reason to make it into a prop.
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anupaum posted Tue, 19 April 2011 at 3:05 PM
Oh . . .
That would deal with a lot of poke through issues! Thanks for the tip, a RtBee!
Zev0 posted Wed, 20 April 2011 at 3:16 AM
cool thanks guys...