anupaum opened this issue on Apr 19, 2011 · 7 posts
anupaum posted Tue, 19 April 2011 at 6:36 PM
Attached Link: Running Sequence V
As much as this looks like a "just for fun" animation, I'm learning how to properly simulate dynamic clothing props when my figures are moving. I had to set the collision offset on Brenna's skirt to a value of 2 in order to avoid having her knees and calves peek through as she runs. I'm not sure how to improve that at this point, but one thing I don't like about having such a big collision offset, is that it makes the skirt look like it's magically hanging on her hips when she moves close to the camera.I'm still fooling around with this, but I thought I'd post this here for commentary.