Taylor-Made opened this issue on May 03, 2011 · 14 posts
Taylor-Made posted Tue, 03 May 2011 at 1:08 PM
I just bought Fat Bob the Robot for a short animated film I'm working on. A great figure, by the way. I know it's not a figure that is designed to work in the walk program, but I tired anyway, hoping to come up with at least a base line to work with in my final animation. It actaully wroked rather well and gave me a funny, loping walk that fitis the character perfectly.
Just one problem - the feet detatch from the legs and walk a bit in front of the rest of the figure. In desperation, I got the info for each frame in the walk cycle and transfered them to a newly introduced figure (including the foot settings).
The feet stayed attached to the legs this time.
I'm just curious how to make this easier in the future. Is there some way to get the feet back on board without having to resort to my method? And why did they decide to walk on their own in the first place?
Along the same lines, is there a way to make a foot stay planted on the ground as the rest of the figure moves over this pivot point? My feet move with each frame and it's a real pain trying to keep them from looking like they "slide" on the floor.