seachnasaigh opened this issue on May 07, 2011 · 4 posts
seachnasaigh posted Sat, 07 May 2011 at 1:42 PM
I think I have a useful variation of BB's idea for night shots, at least for P8+, since it exploits IDL. My Lothlorien-esque stairway models have a lot of lamps, and dealing with eighty point lights is a chore (and a render burden). :( I recalled the thread here regarding ambient-textured geometry used to light a scene, but the panels had to be searing blown-out white, even though the light they cast was modest.
After several trial experiments, I finally managed to get an idea to work: an intense IDL emitter hidden inside a gently-glowing lamp. Using this method, you only dial the default scene lights down; no other lights are needed - the emitter geometry does the work in IDL. For day shots, you need only uncheck the visibility box for one item - the emitter array is a single prop. :)
Here is a test render of the top flet on the gnarly mulberry; default Poser scene lights are dialed down to 8%, rendered in P8 with 4 raytrace bounces at 90% irradiance cache:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5