3dBim opened this issue on May 11, 2011 · 10 posts
3dBim posted Wed, 11 May 2011 at 1:51 PM
Hi :o)
The first question I have is regarding the choice of with AO/ with out AO...
what is AO?
I have been chooseing with, and damn; I am haveing problems with my renders :o(
I thought I had the rendering thing down, but; these elite figures have proven to be difficult. I learn to use less lights, pull back on the green and push red lights, but geez...
I did check out the DAZ site and can find nothing about it.
So thanks for any info, and I will post if I find anything.
3dbim
PoserPro 2012
RHaseltine posted Wed, 11 May 2011 at 1:54 PM
AO = ambient occlusion, adjusting the lightness of the surface according to how well it is hidden from the light sources.
3dBim posted Wed, 11 May 2011 at 2:21 PM
Thanks RH :o)
It sounds like a good thing to have :o)
3dbim
PoserPro 2012
markschum posted Wed, 11 May 2011 at 2:35 PM
It can add a degree of realism , but does change slightly how a figure gets lit. If its loading with the figure it must have AO set in the materials. You can also load materials without ao , and set one (or more) lights to AO which will affect all materials in the scene.
WandW posted Wed, 11 May 2011 at 2:36 PM
If you are using IDL in P8 or PP2010 you don't want AO on in your shader...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."3dBim posted Wed, 11 May 2011 at 3:04 PM
Woahhhhhhh!
Good tip, thank you; WandW :o)
I thought that these figures were made to take advantage of IDL and global lighting????
AND thank you; markschum :o)
I can not recall that I did set lights to AO,,,,,,ooops
:o( I feel like such a newb....
3dbim
PoserPro 2012
3dBim posted Wed, 11 May 2011 at 3:58 PM
K, I just did a render and it is typical of the problems that I have been getting...
3dbim
PoserPro 2012
RobynsVeil posted Wed, 11 May 2011 at 5:02 PM
You'll find that a lot of shaders with in-built kludges (okay, features) are going to render like butt in PP2010's IDL/GC. You might want to do a search on what do do about fixing that... Bagginsbill posts hold most of the answers on that score, you you might do a search on his name.
For example, that hair... Kozaburo? What do you have the transparency map Image gamma set to (click on the image_source name to see)... should be set to Custom Gamma value of 1.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
3dBim posted Wed, 11 May 2011 at 7:48 PM
Hi Robyns Veil
You are so helpful :o)
The hair is Super bob. It useually turns out well. It looks crappy here because of the adjustments I had made to get a good render on the figure. I have got some good renders with these elite, but;then this will happen and does not seem to go away regardless of what I do with the settings.
I will of course take your advice.
I will also try these with- out the AO get comfortable with it, and then apply the Baggins fix :o)
(I worked quite sometime on this morph and the poor thing looks like she's been beaten) :o(
THANK YOU :o)
3dbim
PoserPro 2012
RobynsVeil posted Wed, 11 May 2011 at 7:55 PM
Actually, BagginsBill has a brilliant skin shader specifically designed for those PP2010 users who wish to use GC and IDL. Look for any post by him and you'll find links in his signature.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]