Forum: Poser - OFFICIAL


Subject: P8 Alyson

EClark1894 opened this issue on May 13, 2011 · 210 posts


EClark1894 posted Fri, 13 May 2011 at 12:47 PM

So with the discussion over at DAZ heating up, I've decided to start showing Alyson a little love. Not much out there for her though.




edgeverse posted Fri, 13 May 2011 at 12:49 PM

I personally think ALyson is a great figure. I made a texture and mat set for her and its sold at CP. Sells pretty good.

 

I like your render. Pretty good. It's sad that other Poser users dont make use of her.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


EClark1894 posted Fri, 13 May 2011 at 1:00 PM

Well, I've been working with her all morning. She's not that great looking at default, but once you make a few adjustments, she pretties up rather well.




vholf posted Fri, 13 May 2011 at 1:23 PM

I really like Alyson, she's the only Poser-bundled figure I like besides Posette. Her arm proportions are a bit off, but they can be scaled to fix that.


edgeverse posted Fri, 13 May 2011 at 1:23 PM

I could not agree more. She does clean up nicely.

 

I also like Sydney and JessiG2 as well as the rest of the "poser" women.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


vholf posted Fri, 13 May 2011 at 1:29 PM

Beautiful face morph edge, is that a custom morph or dialed with the standard ones?


edgeverse posted Fri, 13 May 2011 at 1:33 PM

Wow, thanks. Its a free face morph from arrow3d.com aka 3Dream.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


vholf posted Fri, 13 May 2011 at 1:48 PM

Ohh, she did remind me of 3Dream morphs when I first saw it. Thx.


edgeverse posted Fri, 13 May 2011 at 1:54 PM

Welcome. There are others for Alyson there, but this was the 1st choice I used for the render.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


EClark1894 posted Fri, 13 May 2011 at 6:04 PM

Well, I'm no 3Dream, but I just created 5 head morphs for Alyson that I may give away as freebies. The face Room is scary to me, so these are all dial up morphs.




EClark1894 posted Fri, 13 May 2011 at 6:06 PM

This is Paula.




EClark1894 posted Fri, 13 May 2011 at 6:08 PM

This is Claire.




EClark1894 posted Fri, 13 May 2011 at 6:09 PM

And finally, Grace. These are just morphs. No Skin Texture, Make up or eye textures.




SteveJax posted Fri, 13 May 2011 at 7:33 PM

You would be surprised at the beauty hiding underneath the ugly of even the ugliest of Poser figures with the proper morphs applied. Here's Judy.

tebop posted Fri, 13 May 2011 at 8:01 PM

Wow.  you guys have very bad taste for women. Alyson is uglyyyy


EClark1894 posted Fri, 13 May 2011 at 9:30 PM

Beauty is in the eye of the beholder. I know that some folks think V4 is ugly. Personally, I find Antonia's face a little disconcerting, but other people say she's good looking. Alyson's face can be morphed into whatever you want it to be.




santicor posted Fri, 13 May 2011 at 9:50 PM

I bought PPRO 2010  but not for the P8  figures ---- and well  anyways i  did load up  alyson  just to  check  her out and I thought she looked brutish - a very  ugly man  i thought .....  I could not understand how SM went from  the fairly nice looking pretty Sydney to  Alyson - actually Miki  seems like a reasonable segue now that  i  think  about it




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


edgeverse posted Fri, 13 May 2011 at 10:09 PM

Good work, Eclark. Renders are good.

I personally like the G2 women and Poser 6 Jessi.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


RobynsVeil posted Fri, 13 May 2011 at 10:16 PM

So, Alyson works in the face room? Cool... might have to have a go.

"Wow.  you guys have very bad taste for women. Alyson is uglyyyy"

Who let that troll in here? 😉

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


edgeverse posted Fri, 13 May 2011 at 10:22 PM

Troll alert.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


vholf posted Fri, 13 May 2011 at 10:30 PM

I don't expect (or need) a figure to be good looking under my or anyone's standard in their default form. The idea is to have a figure that is "neutral" looking enough to be able to morph into different characters.

Alyson being pretty or not on her default state is irrelevant really, same with any other figure, as long as they have good morphs, or a good mesh to work with.

EClark1894, those are great!, I hope you decide to share them, Alyson needs some love, lol.

SteveJax, another beautiful morph, I have to agree with you 100%, and you certainly prove your point.


santicor posted Fri, 13 May 2011 at 10:41 PM

if correcting the numerous base flaws in  your medium is your idea of fun -  and you  have the time  ... then knock  yourself out - i  just dont see why   "tabula rasa"  is lately accepeted, or expected ... to  be horrible looking brutish  man-girl. I mean  she does not even look   human.  Homunculus is what  I see.

 




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


edgeverse posted Fri, 13 May 2011 at 10:45 PM

Yeah eclark, release them. I would use them.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


SteveJax posted Fri, 13 May 2011 at 10:59 PM

I give you Before and After on the alltime Classic Beauty!


santicor posted Fri, 13 May 2011 at 11:03 PM

appreciate your point

can you  date both photos

 

norma jean happened to  be a very  cute  midwestern  teenager ......




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


santicor posted Fri, 13 May 2011 at 11:11 PM

yes troll  alert ..... we must  drink at the fountain  of  smith micro .

 

allyson  is a work  of art - or perhaps - maybe-  the only real troll  in this thread  LOL

 

 




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


EClark1894 posted Sat, 14 May 2011 at 2:21 AM

Attached Link: http://www.4shared.com/file/dJvhoZ3Q/Alyson_Head_Morphs.html

> Quote - Yeah eclark, release them. I would use them.

 

Alright. 




WandW posted Sat, 14 May 2011 at 9:16 AM

Thanx, Earl!! 🆒

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

Plutom posted Sat, 14 May 2011 at 11:09 AM

I certainly agree that both Alyson and Judy etc can clean up very nicely and that neutral figures are just that, it is up to the artist to change them.  Jan

 


vholf posted Sat, 14 May 2011 at 12:32 PM

Quote - yes troll  alert ..... we must  drink at the fountain  of  smith micro .

allyson  is a work  of art - or perhaps - maybe-  the only real troll  in this thread  LOL

I don't think the troll alert was aimed at you santicor. Everyone is entitled to voice their opinion, and mine is that I don't care how a figure looks in it's default form, because I'll never use it that way, ever. I do care about an "ugly" mesh though, but that's another subject.


NanetteTredoux posted Sat, 14 May 2011 at 1:13 PM

I sometimes use even the ugly ones in their default form (or with very minor changes). Alyson and her ethnic sisters, and Judy as well.  I love using the face room to make a quick change to a figure, and I almost always run Alyson through the face room first, but I don't change her completely. She is not a beauty, but she has character. I tend to shorten her chin a bit and try to make her nose more interesting.

I made some additional eye textures for Alyson and Ryan, using Genetica.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


edgeverse posted Sat, 14 May 2011 at 1:22 PM

Thanks eclark. im downloading these now.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


SteveJax posted Sat, 14 May 2011 at 4:38 PM

It's up to those of us in the minority who use the Poser figures to actually create new things for them. That's not a bad thing either because usually the items are made with care and end up being free. I would love to see those eye textures Nanette.

 


vilters posted Sat, 14 May 2011 at 6:47 PM

How to improve on Alyson:

From top to bottom:
Chest: set default X at103%
Collars left and right; set default X at 105%
Shoulders left and right; set default X at 105%
Forearms left and right; set default X at 115%
Abdomen; set default X at 102%
Waist; set default Y at 80%

FBM:
FullBody;
Atletic at 0.5
Pregnant at 0.1

UpperTorso;
Clavicallheight 1.000
ClavicalPronounced -0.5
ClavicalSmooth 0.5
ClavicalWith 1.000

Glute-Hip
HipRound 0.3
HipShape 1.000

 

Just my 2cents

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Sat, 14 May 2011 at 7:09 PM

taking it a next step. left figure is default Middle is as above, mostly the upper torso and the arms that are too short.

The rightmost figure had her breasts worked over:

In FBM change:

Breastsdroop to .5

Breastsnatural to 1.000

BreastsXSmall to .2500

Nipples to 1.000

The face????
The face looks angry, so the first thing I would do is make it more friendly.
A tad of a smile does wonders.
Also widen the face to make it "fuller".
the face is too skinny compared to her body.

just antoher 2  cents :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Sat, 14 May 2011 at 7:31 PM

Nothing fancy, just a quick default render with on the right figure :

Head at X 105%

Maria morph at .75

Mouthsmile at 0.400

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RobynsVeil posted Sat, 14 May 2011 at 7:33 PM

If you recall, I said:

Quote - "Wow.  you guys have very bad taste for women. Alyson is uglyyyy" Who let that troll in here?

That wasn't directed at you, Santicor. It was directed at the person who'd made that remark: which was non-constructive and served no purpose except to inflame. Which to me defines a troll.

I get notifications from Rendo about new posts. I have a blacklist of poster names whose posts I won't even open. This individual is one of them.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


SteveJax posted Sat, 14 May 2011 at 7:55 PM

Quote - If you recall, I said:

Quote - "Wow.  you guys have very bad taste for women. Alyson is uglyyyy" Who let that troll in here?

That wasn't directed at you, Santicor. It was directed at the person who'd made that remark: which was non-constructive and served no purpose except to inflame. Which to me defines a troll.

I get notifications from Rendo about new posts. I have a blacklist of poster names whose posts I won't even open. This individual is one of them.

If only more people would learn to ignore rather than engage this place would be much nicer.


edgeverse posted Sat, 14 May 2011 at 9:36 PM

This is turning out to be a cool thread, already at page 2 of this post. Cool deal.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


santicor posted Sun, 15 May 2011 at 9:10 AM

Thank you  RV  ...sorry that  i took  offense -  and sorry  if i offended

 

any-who   I really am i SM figure fan - just  not alyson

 




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


NanetteTredoux posted Sun, 15 May 2011 at 9:10 AM

SteveJax, I'll put the eye textures in freestuff.

Here is Alyson after a trip to the face room, with Cyllan's Mairead texture applied. The hair is a legacy hair fit for her, with one of Adorana's hair materials.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


EClark1894 posted Sun, 15 May 2011 at 10:37 AM

Attached Link: http://www.4shared.com/file/sVFIKrDq/Alyson_Head_Morphs.html

Hey guys, I just found a flaw in my head morphs. Unfortunately, When you use the morphs, the entire body changed.  Meaning if you attempted to change faces After you had set up your pose, everything reset it itself except the face. My fault on how I save the morphs. So i redid them and reuploaded the files. There's only one slight flaw now, but it has to do with the way the figure itself is made, I believe. The head will twist slightly back to the default position. Not sure how to stop that, or if I can.

Anyway, the new download is in the link.




3Dream posted Sun, 15 May 2011 at 10:47 AM

Alyson is a very nice figure.

 

 

If you want, you can download some free face morphs for Alyson here:

http://arrow3d.com/3Dream-FreeFaceMorphs.htm

STOREhttps://www.renderosity.com/marketplace/vendors/3Dream

FREEBIEShttps://www.renderosity.com/users/3Dream/freestuff


3Dream posted Sun, 15 May 2011 at 11:07 AM

You can also download 2 free poses here:

http://arrow3d.com/3Dream-FreePoses.htm

STOREhttps://www.renderosity.com/marketplace/vendors/3Dream

FREEBIEShttps://www.renderosity.com/users/3Dream/freestuff


dphoadley posted Sun, 15 May 2011 at 11:14 AM

@NanetteTredoux, that's some very good work that you've done there!  DO keep it coming!

DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Plutom posted Sun, 15 May 2011 at 12:08 PM

Quote - Alyson is a very nice figure.

 

 

 

---and 3D, your images prove it, outstanding job on each one.  Jan


EClark1894 posted Sun, 15 May 2011 at 2:22 PM

Quote - You can also download 2 free poses here:

http://arrow3d.com/3Dream-FreePoses.htm

 

Just out of curiosity, 3Dream, do you use the Face Room, Face Shop or Z brush to make your faces for Alyson?




WandW posted Sun, 15 May 2011 at 2:59 PM

With a little tweaking she is pretty enough...

 

José, those faces are gorgeous!! 🆒

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

RobynsVeil posted Sun, 15 May 2011 at 5:33 PM

3Dream, if you were a chef, I'd be a regular at your restaurant every day of the week. You're a magician: you have a brilliant artistic eye. You see beauty and therefore create beauty. Oh, to have your eyes!

"Everything has its beauty, but not everyone sees it" - Confucius

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


EClark1894 posted Sun, 15 May 2011 at 7:28 PM

Attached Link: http://www.4shared.com/file/h7nS9tV2/Alysons_Eyes.htm

Still busy playing with Alyson. Decided to do some eye poses for her. Will probably do the same for Ryan.




SteveJax posted Sun, 15 May 2011 at 7:33 PM

Quote - SteveJax, I'll put the eye textures in freestuff.

Here is Alyson after a trip to the face room, with Cyllan's Mairead texture applied. The hair is a legacy hair fit for her, with one of Adorana's hair materials.

 

Looking forward to them thanks.


EClark1894 posted Sun, 15 May 2011 at 7:52 PM

did another head morph. Might do a few more. Then try some textures.




EClark1894 posted Sun, 15 May 2011 at 8:26 PM

full body pose this time




edgeverse posted Sun, 15 May 2011 at 10:08 PM

Great stuff, everyone. I love 3dreams morphs. Alyson is a pretty figure. I think she needs more exposure.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


RobynsVeil posted Sun, 15 May 2011 at 10:27 PM

Agreeing with you, Edgeverse... Poser people need a boost in usage. The big thing with V4 is her dialled morphs++ but now, someone has come up with some really awesome face morph sets for her that i solidly prefer. How hard would it be to make something akin to that for this girl? Seriously? I'd be buying it!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


EClark1894 posted Sun, 15 May 2011 at 10:47 PM

Well. if I get better at it I might give it a go. But right now can you  suggest a tutorial on texturing for character sets?




JohnDoe641 posted Mon, 16 May 2011 at 1:54 PM

Alyson has the most morphs I've ever seen on a stock Poser figure, she makes the rdna body morphs for the G2 and Miki figures look like nothing. There's so much you can do to change Alysons appearance that I was severely disappointed with how few morphs Miki3 came with compared to Alyson.

My only problem is that I can't find any clothing for Alyson and no skin/body textures. If I could find a lot of those, she could be the best figure I've ever used. Actually, let me reprhase that, I think she's the best figure I've ever used but the 0 amount of support keeps me from using Alyson.


EClark1894 posted Mon, 16 May 2011 at 2:30 PM

What few clothes i do have for Alyson were done with Wardrobe Wizard. Although right now I'm having a problem with  the arms on long sleeve clothes.




edgeverse posted Mon, 16 May 2011 at 3:12 PM

Great render eclark. This thread is getting good.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


3Dream posted Mon, 16 May 2011 at 4:04 PM

**Plutom, WandW, RobynsVeil, edgeverse - **Thank you so much for your kind words :)

EClark1894 - I made the free faces for Alyson in 3D Studio Max ( http://arrow3d.com/3Dream-FreeFaceMorphs.htm ).

I don't use Face Room, Face Shop or Z brush.

I also did the 3D of my free figure (Lusitana) in 3D Studio Max: http://arrow3d.com/Fig3Drm.htm

 

 

STOREhttps://www.renderosity.com/marketplace/vendors/3Dream

FREEBIEShttps://www.renderosity.com/users/3Dream/freestuff


EClark1894 posted Mon, 16 May 2011 at 4:44 PM

Quote - **Plutom, WandW, RobynsVeil, edgeverse - **Thank you so much for your kind words :)

EClark1894 - I made the free faces for Alyson in 3D Studio Max ( http://arrow3d.com/3Dream-FreeFaceMorphs.htm ).

I don't use Face Room, Face Shop or Z brush.

I also did the 3D of my free figure (Lusitana) in 3D Studio Max: http://arrow3d.com/Fig3Drm.htm

 

 

Thanks! BTW, anybody ever tell you you look like the actor, Adam Sandler?

:biggrin:




EClark1894 posted Mon, 16 May 2011 at 5:30 PM

> Quote - What few clothes i do have for Alyson were done with Wardrobe Wizard. Although right now I'm having a problem with  the arms on long sleeve clothes.

I will add though that as long as you use a transparency map and don't need long arms, it looks fine. But I've got a question into PhilC  to see if there's a way to fix this. The MFD for Alyson would be a Godsend.




edgeverse posted Mon, 16 May 2011 at 5:40 PM

Welcome 3dream. Love your morphs. I love the one you did for Antonia and I like the Lusitana figure too.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


edgeverse posted Mon, 16 May 2011 at 5:40 PM

Nice render, eclark.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


SteveJax posted Mon, 16 May 2011 at 6:28 PM

Quote - What few clothes i do have for Alyson were done with Wardrobe Wizard. Although right now I'm having a problem with  the arms on long sleeve clothes.

 

You need to open up the joint editor and fiddle with the size, shapes and placement of the innerMatCircle and OuterMatCircle on the bends to fix that. It takes some practice but it doesn't take long.


edgeverse posted Mon, 16 May 2011 at 6:59 PM

I plan to make some mats for Alyson.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


EClark1894 posted Tue, 17 May 2011 at 5:16 AM

Quote - > Quote - What few clothes i do have for Alyson were done with Wardrobe Wizard. Although right now I'm having a problem with  the arms on long sleeve clothes.

 

You need to open up the joint editor and fiddle with the size, shapes and placement of the innerMatCircle and OuterMatCircle on the bends to fix that. It takes some practice but it doesn't take long.

 

I have no idea what you you just said, but it it sounds nasty!:biggrin:




EClark1894 posted Tue, 17 May 2011 at 9:05 AM

Got it! Took me a little time to find the inner and outer Matcircles, but I did it!




edgeverse posted Tue, 17 May 2011 at 10:36 AM

The dress looks great. Good work.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


NanetteTredoux posted Tue, 17 May 2011 at 10:47 AM

Thank you, EClark, for drawing our attention to what a versatile figure she is.

Wow!  There are eyebrow props for Alyson and Ryan in the hair folder! I never paid attention to this before. This means that we can get a lot more mileage out of the four skins they come with. We need some transmaps for the eyebrows with different eyebrow shapes. And some makeup overlays.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


EClark1894 posted Tue, 17 May 2011 at 11:17 AM

Quote - Thank you, EClark, for drawing our attention to what a versatile figure she is.

Wow!  There are eyebrow props for Alyson and Ryan in the hair folder! I never paid attention to this before. This means that we can get a lot more mileage out of the four skins they come with. We need some transmaps for the eyebrows with different eyebrow shapes. And some makeup overlays.

Thanks, Nanette! I guess just like with real people you shouldn't judge someone just by what you see on the outside! :biggrin:




edgeverse posted Tue, 17 May 2011 at 11:34 AM

Well out, eclark. Somone one said..

 

"never judge a book, by its cover."

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


SteveJax posted Tue, 17 May 2011 at 12:51 PM

I've been saying the same thing about the default Poser figures for years but nobody would listen. :rolleyes:


EClark1894 posted Tue, 17 May 2011 at 2:53 PM

Alyson said she's catching some rays today!:biggrin:




JohnDoe641 posted Tue, 17 May 2011 at 3:40 PM

I reeeeeeeaaaaaaally wish that the Hair Conversion System and Texture Converter supported Alyson, it's so limiting without those two programs. At least WW in Poser8 works with her, though I keep messing things up and there's a few rips in the sweatpants.

But here's a render I did that tried to make her as different as I could without using the faceroom. I think I used a freebie face morph as a base and from there I randomly tweaked other settings to get a more unique shape and personality.


EClark1894 posted Tue, 17 May 2011 at 4:08 PM

Looks good, John!




lkendall posted Tue, 17 May 2011 at 4:18 PM

Maybe the writter of TextureConverter2 sold at DAZ would be willing to write a plug-in for Alyson? Then we could convert all of our V3 and V4 textures for this figure.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


EClark1894 posted Tue, 17 May 2011 at 4:59 PM

I... I've staring at Alyson's ass for 30 minutes. 🤤




edgeverse posted Tue, 17 May 2011 at 7:56 PM

hahahah Great render eclark.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


SteveJax posted Tue, 17 May 2011 at 8:31 PM

Quote - I... I've staring at Alyson's ass for 30 minutes. 🤤

 

Time for some fresh air or a cold shower. :tt2:


johnpf posted Wed, 18 May 2011 at 5:52 AM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=2181294

> Quote - I... I've staring at Alyson's ass for 30 minutes.

 

It's not real, though!

But then... I can't really comment. The link is to a recent-ish image I did of P8 Alyson. (Full dorsal nudity, so watch out if that offends.)


EClark1894 posted Wed, 18 May 2011 at 6:48 AM

Quote - > Quote - I... I've staring at Alyson's ass for 30 minutes.

 

It's not real, though!

But then... I can't really comment. The link is to a recent-ish image I did of P8 Alyson. (Full dorsal nudity, so watch out if that offends.)

 

Oooh! Nice!:woot:




NanetteTredoux posted Wed, 18 May 2011 at 8:15 AM

She is looking more like a real woman!

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


Plutom posted Wed, 18 May 2011 at 10:51 AM

John, you "dun" good with creating her.  Two thumbs and big toes up!!!!  Jan


edgeverse posted Wed, 18 May 2011 at 11:50 AM

I need to post a render of her again, asap.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


edgeverse posted Wed, 18 May 2011 at 12:09 PM

And here is one more...

 

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


Plutom posted Wed, 18 May 2011 at 1:10 PM

Edverse you "dun" really good too on this one. Two thumbs and toes up too.  Jan 


edgeverse posted Wed, 18 May 2011 at 1:28 PM

Thanks Plutom.

 

I loaded Alyson, set her fbm:

Voluptious 1.000

and applies one of the face morphs from 3Dream

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


JohnDoe641 posted Fri, 20 May 2011 at 10:51 PM

I really wish that Vue8 wouldn't crash when I try to import Alyson. :(

Oh well, this weekened I'm going to brave installing Win7 Pro and add an additional 4GB to my system for a total of 8GB. Hopefully that'll be enough to handle importing Alyson. Curse you 32bit XP. >:[]


SteveJax posted Fri, 20 May 2011 at 11:45 PM

Quote - I really wish that Vue8 wouldn't crash when I try to import Alyson. :(

Oh well, this weekened I'm going to brave installing Win7 Pro and add an additional 4GB to my system for a total of 8GB. Hopefully that'll be enough to handle importing Alyson. Curse you 32bit XP. >:[]

 

Vue isn't set up to read the new capsule falloff zones of the P8 figures.


JohnDoe641 posted Sat, 21 May 2011 at 12:24 AM

I've managed to Import Alyson a few times with the Repose option unchecked, but I get the OOM error after I do some stuff. People seem to be able to import Alyson with Vue8I though.


SteveJax posted Sat, 21 May 2011 at 5:07 PM

Well unless something has changed, the last I heard Vue couldn't understand the Poser 8 CR2 format with those extra falloff zones. I haven't upgraded to Vue 8 myself though. I would ask around over in the Vue forums at Cornicopia.


EClark1894 posted Mon, 13 June 2011 at 12:36 AM

Attached Link: Alyson make-up

> Quote - Thank you, EClark, for drawing our attention to what a versatile figure she is. > > Wow!  There are eyebrow props for Alyson and Ryan in the hair folder! I never paid attention to this before. This means that we can get a lot more mileage out of the four skins they come with. We need some transmaps for the eyebrows with different eyebrow shapes. And some makeup overlays.

 

Hey Nannette, and anyone else interested. Found some Make up options for Alyson on sale at Heromorphs. Just in case anyone's interested. Link above.

Some nice freebies for the G2 crew as well.




EClark1894 posted Mon, 13 June 2011 at 1:20 AM

Heh. Okay. so she's not naked but she's barefoot. And she's got the required Sword, plus she is in a temple. Playing around with Alyson a little more.




JohnDoe641 posted Mon, 13 June 2011 at 1:47 AM

Sweet.

Let's keep up the Alyson love. :D


EClark1894 posted Mon, 13 June 2011 at 1:53 AM

Okay, decided to go more traditional with this one. This time she's naked... in a temple... with a sword... and ready to do battle!




Plutom posted Mon, 13 June 2011 at 6:58 AM

LOL, with her adversary Ms Creech, all you need now is to put a Koz on Creech or as Misty Princess put it make Creech happy with a "little" James and a Jame's Koz.  Jan

Gad, haven't had me cnoffee yet, a sloooow brewer.


estherau posted Mon, 13 June 2011 at 7:46 AM

I'm sure DPH could remap her to take V4 textures.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Plutom posted Mon, 13 June 2011 at 11:55 AM

Hi Esther, you can almost do it yourself.   Use BB's skin nodes (I think) or Sasha_fashion's marissa_62843, I downloaded it 3 January 2011.  Sorry, you will have to dig back to around that date, I have problems setting up links.  It contains tons of nodes for skin shaders, then substitute Alyson, Maria etc heads and body textures.  It takes a little while to reconnect all the nodes to the new textures.  However, the results are really nice---IMHO.  Jan

 


Plutom posted Mon, 13 June 2011 at 11:57 AM

Hi Esther, you can almost do it yourself.   Use BB's skin nodes (I think) or Sasha_fashion's marissa_62843, I downloaded it 3 January 2011.  Sorry, you will have to dig back to around that date, I have problems setting up links.  It contains tons of nodes for skin shaders, then substitute Alyson, Maria etc heads and body textures.  It takes a little while to reconnect all the nodes to the new textures.  However, the results are really nice---IMHO.  Jan

 


Plutom posted Mon, 13 June 2011 at 12:02 PM

Hi Esther, you can almost do it yourself.   Use BB's skin nodes (I think) or Sasha_fashion's marissa_62843, I downloaded it 3 January 2011.  Sorry, you will have to dig back to around that date, I have problems setting up links.  It contains tons of nodes for skin shaders, then substitute Alyson, Maria etc heads and body textures.  It takes a little while to reconnect all the nodes to the new textures.  However, the results are really nice---IMHO.  Jan

 


Plutom posted Mon, 13 June 2011 at 12:13 PM

Here is an example of results.  Jan

estherau posted Mon, 13 June 2011 at 4:55 PM

that does look pretty good.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


EClark1894 posted Mon, 13 June 2011 at 8:59 PM

So, I'm giving Alyson a little more love. Decided to convert some Hero poses for her That I'd done for V4.




edgeverse posted Mon, 13 June 2011 at 9:51 PM

Very good eclark.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


EClark1894 posted Tue, 14 June 2011 at 2:22 AM

Super hero Alyson!




Plutom posted Tue, 14 June 2011 at 6:59 AM

You are getting quite good at working her.    Jan


estherau posted Tue, 14 June 2011 at 7:03 AM

could this be the beginning of a new comic.  Surely android keeps you busy enough?

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


EClark1894 posted Tue, 14 June 2011 at 7:38 AM

> Quote - could this be the beginning of a new comic.  Surely android keeps you busy enough? > > Love esther

 

What? I can't do two?




estherau posted Tue, 14 June 2011 at 7:42 AM

only if you give up your day job and marvel pays you.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


EClark1894 posted Tue, 14 June 2011 at 7:51 AM

Does anybody know if Netherworks has a Hair Conversion System for Alyson yet?




estherau posted Tue, 14 June 2011 at 8:02 AM

there's a python script called unhide dials or something like that which can unhide scaling in the head part of hair.  that helps.

Also there is total hair control (sold here) magnet sets, that help with adjusting (and styling) by kaposer.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


EClark1894 posted Tue, 14 June 2011 at 4:23 PM

Alyson's flying high, now that she's getting a little attention from me. Wish I could figure some way to keep the hair from flying off her head when i change poses though.




Kalypso posted Tue, 14 June 2011 at 6:05 PM Site Admin

Once you position the hair select it and go to your Object menu and choose Lock Actor.  Won't fly away anymore.

Here's one of 3Dream's ladies.  I would really like to use them all at various smaller increments along with Alyson's morphs and my Face Room settings but it seems all of them replace the same morph target so they overwrite each other instead of adding a new channel and even then they're set at 0.0000 so I can't even dial them down a bit.  Is there a workaround for that?  I considered injecting and exporting each one as a morph target but I have a sneaking suspicion that the eyes will get messed up.   Anyone try to do something with 3Dream's morphs?


lkendall posted Tue, 14 June 2011 at 6:16 PM

Sometimes when the eyes get messed up, you can sellect each eye, and use and "e" and it will return the eyes to their original position.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


EClark1894 posted Wed, 15 June 2011 at 2:23 AM

Alyson as Supergirl.




Plutom posted Wed, 15 June 2011 at 6:10 AM

Looking rather good.  Are you working IBL, fill and main lighting yet?  Jan


EClark1894 posted Wed, 15 June 2011 at 8:25 AM

Quote - Looking rather good.  Are you working IBL, fill and main lighting yet?  Jan

 

IBL is beyond my understanding at this time.




EClark1894 posted Thu, 16 June 2011 at 11:26 PM

Thought I'd take another crack at Alyson, this time using a single infinite light and Indirect lighting. I'm a bit flummoxed though about the lack of her shadow.




Plutom posted Fri, 17 June 2011 at 5:41 AM

Well if your infinite light is parellel to the ground it won't cast a ground shadow, it will show up on walls less the shadowing going to the wall.  Try a 45 degree shot and see if the shadow is displayed.  Also ensure that shadows are activated in your light menu.  Jan

 


bagginsbill posted Fri, 17 June 2011 at 6:44 AM

I see large buildings. Did you happen to use depth-mapped shadows? The depth-map that is produced by default is very low resolution and must be used to cover the entire "city". This means that something as tiny as Alyson won't even register as a shadow pixel.

Get used to ray-traced shadows all the time.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Plutom posted Fri, 17 June 2011 at 6:57 AM

Crap, I forgot to mention use Raytrace, thanks BB.   Jan


Kalypso posted Fri, 17 June 2011 at 10:51 AM Site Admin

If you're using IDL I suggest BB's environment sphere to light the scene and have the infinite at a lower intensity mainly for shadows.   I usually have it overhead.   You may also want to add a low intensity spot to light the face a bit more.


EClark1894 posted Fri, 17 June 2011 at 4:51 PM

Quote - I see large buildings. Did you happen to use depth-mapped shadows? The depth-map that is produced by default is very low resolution and must be used to cover the entire "city". This means that something as tiny as Alyson won't even register as a shadow pixel.

Get used to ray-traced shadows all the time.

 

Indirect Lighting and raytraced.




bagginsbill posted Fri, 17 June 2011 at 5:41 PM

If you render only with the infinite light, and no IDL, what do you see?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


EClark1894 posted Fri, 17 June 2011 at 7:27 PM

> Quote - If you render only with the infinite light, and no IDL, what do you see?

Figured it out. For some reason I don't recall, I rendered the ground plane invisible, so no shadow. So i turned the ground plane back on and viola',  there's the shadow.




Plutom posted Fri, 17 June 2011 at 7:40 PM

In your last picture the ground plane should not be an actor since you have some object over it the road.  Go back to that one and get us a re render with the what BB wants

 


Plutom posted Fri, 17 June 2011 at 7:46 PM

I think I know what BB is going for

 


EClark1894 posted Fri, 17 June 2011 at 11:01 PM

> Quote - In your last picture the ground plane should not be an actor since you have some object over it the road.  Go back to that one and get us a re render with the what BB wants > >  

Okay then, Now I am confused. Even with the ground invisible the shadow returns. This is one infinite light with no IDL.




EClark1894 posted Fri, 17 June 2011 at 11:05 PM

And this is one infinite Light with IDL.  Shadow's still there. But at least this one's brighter. Actually this is one of the better render's I've ever done, especially considering it's the first time I've tried one infinite light. Usually, I have to use the three light set up.




Plutom posted Sat, 18 June 2011 at 6:19 AM

Hi E. that is what I was getting at in the scene where you had only the ground plane, in that case, you do need to have it visible for the shadow to be seen.  Poser needs an object to display a shadow, your ground plane acts as an object when it is displayed. In the above one, the object that makes the road is visible so the shadow is displayed on it.

Try an invisible ground plan and place say a square from the primitives and place your figure on it.  Your figure will display a shadow on the square but not on invisible ground plane.  Now why would Poser ever give you the option of visible or invisible ground plane?  Here is an example, your ground plane's texture is water, you don't see a shadow cast on water, you see a reflection.  If you see a shadow, its because the water is shallow enough that you see it on the sand or muck below.  Jan

By the way, I like the way you are experiment with a combination of IBL and IDL (I'm with you on this a combination of both if you can put up with the long rendering time for IDL).  See how beautiful your last rendering is?  You did an outstanding job on it.  Two thumbs up   


EClark1894 posted Sat, 18 June 2011 at 6:47 AM

Actually, I don't understand image based lighting at all. I'll have to read up on it.




Plutom posted Sat, 18 June 2011 at 7:24 AM

I didn't either.  However, this is what I think.  It's fake IDL and a lot faster.  It doesn't need other objects in the scene to get that effect.  What it does is surrounds the figure and the figure only in a sphere that has say a office image in it and it is a 360 degree view both vertically and horizontally and fakes light bouncing off everything in it onto the figure.  That means that it is very important that you have a texture map node attached to the IBL light.  Just clicking on IBL won't do it properly.  This is done automatically when you select from the library one of the 10 IBL light sets.

You can check out the proper node connection in the material room so that you can eventually make your own IBL texture at some time in the future or switch the texture with one of the other nine without flushing your present light set up.

One of those mess of lights is your IBL , the others are deactivated.  I usually go through and delete everything except for two.  One is my main light containing the shadow, the other one is a fill light (shadow deactivated).  The fill light is used to balance out the shadows of the figure with that of the shadow displayed by the character if necessary.   Jan

PS  I recommend that you experiment with just IBL displayed and the character, rotate that IBL light every which way and render the scene several times.  You will note that the lighting never changes even if you put the IBL light behind the figure.  That is what it is supposed to do. 


hborre posted Sat, 18 June 2011 at 8:30 AM

IBL does not always require an image at all if you are only using straight single color lighting in that light set.  You will, however, need to adjust it's intensity because a high setting will wash out the scene.  If you do render with IDL, any AO active in IBL will be disabled which may require adding AO nodes to all material zones and have it enabled for consideration during IDL.

My rule of thumbs integrating single infinite lighting with IDL in outdoor scenes, decrease infinite light intensity to 75 - 80%, adjust all material zone diffuse values to less than 100%, and incorporate a skydome (BB's envsphere) to suppliment the ambient global lighting which IBL would provide.  Using BB's light meter helps tremendously in balancing the all light settings.


JohnDoe641 posted Sat, 18 June 2011 at 1:53 PM

I can't remember who it was that said that Alyson can't work in Vue8, but luckily they were wrong. I guess the extra 4gig on my Win7 install allows her to load up just fine with Vue8 which allowed me to do this render. :D

I tried to get it to look like she was holding a camcorder or video cam of some type hence why her thumbs are on the "lens".


Plutom posted Sat, 18 June 2011 at 2:59 PM

and she is a very curvacious cutie

 

 


SteveJax posted Sat, 18 June 2011 at 3:53 PM

Quote - I can't remember who it was that said that Alyson can't work in Vue8, but luckily they were wrong. I guess the extra 4gig on my Win7 install allows her to load up just fine with Vue8 which allowed me to do this render. :D

I tried to get it to look like she was holding a camcorder or video cam of some type hence why her thumbs are on the "lens".

 

Best looking Alyson closeup I've ever seen.


EClark1894 posted Sat, 18 June 2011 at 4:11 PM

Quote - I can't remember who it was that said that Alyson can't work in Vue8, but luckily they were wrong. I guess the extra 4gig on my Win7 install allows her to load up just fine with Vue8 which allowed me to do this render. :D

I tried to get it to look like she was holding a camcorder or video cam of some type hence why her thumbs are on the "lens".

 

So what character morph is that?




JohnDoe641 posted Sat, 18 June 2011 at 7:19 PM

EClark, it looks like I just did Izumi @ .2 and Maria @ .76 with various random face/body tweaks.

This is why Alyson is one of the best poser figures imho.


EClark1894 posted Sun, 19 June 2011 at 9:22 AM

Something I hadn't noticed before... Alyson's default head morph is pretty ... well, to be kind, let's just say she's not that photogenic. But when you use one of her other head morphs, Izumi, Maria or Alisha, they're ALL better looking. I wonder why.

Here's Alisha and Marcus in the shower together. One point light, with indirect lighting. Anybody got any ideas about how I can make them wet, other than playing with the highlights?

Another thing I like about P8 Alyson. Notice the difference in height between Alisha and Marcus. I think there's maybe half an inch difference between V4 and M4. And now with Genesis, not even that.




vilters posted Sun, 19 June 2011 at 10:06 AM

Crank up the specular.
Specular and a bump or displacement map can make them look wet.
Put a noice or turbulence node in spec and bump map,
Start there and play with the settings.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 posted Sun, 19 June 2011 at 1:38 PM

> Quote - Crank up the specular. > Specular and a bump or displacement map can make them look wet. > Put a noice or turbulence node in spec and bump map, > Start there and play with the settings.

Thanks for the advice, vilters. So i tried what you said.




Plutom posted Sun, 19 June 2011 at 1:49 PM

hmmm, I need to try that, thanks vil

 


vilters posted Sun, 19 June 2011 at 1:58 PM

One can also play with the highlight slider. Sometimes it makes it "sharper".

Specular and  highlight play together with light to get you these relfection.

if the wall has smooth, perhaps lightly colored tiles, you can put spec, hightlight, bump,  on the wall also and render with IDL.

Gets some nice relfections from the skin.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 posted Sun, 19 June 2011 at 10:47 PM

This time, I added some soap and elongated the spray. I did try to get reflections on the wall, but couldn't figure out how.

I'm really having fun using Alyson. Interestingly enough, I never try to get this artistic with V4. 




SteveJax posted Mon, 20 June 2011 at 12:02 AM

Just add a reflection node to the reflection channel.


EClark1894 posted Mon, 20 June 2011 at 3:26 AM

Quote - Just add a reflection node to the reflection channel.

 

Tried that. Didn't work.




hborre posted Mon, 20 June 2011 at 6:34 AM

Simple reflect set up.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2829788


EClark1894 posted Mon, 20 June 2011 at 6:54 AM

Thanks, Hborre. I'll give that a try and see what happens.




bagginsbill posted Mon, 20 June 2011 at 7:50 AM

I wrote a pretty long response but it disappeared/deleted. Let me try again.

The linked thread hborre gave was for reflections on a transparent ground so it could be composited. That's not a good shader for the tiles. Also, the amount of reflection intentionally was high because the "table" it was going to be composited with was being viewed around 80 degrees from vertical.

The Fresnel effect must be respected. Surfaces viewed from vertical appear to reflect very little. Surfaces viewed from horizontal appear to reflect very much. The change in reflection as viewing angle changes follows a very specific curve.

You can get this effect from my BBGlossy shader.

Glossy materials with true Fresnel effect using matmatic

Also, there is an ongoing thread about tile. I have been rather busy lately, but I will be returning to this thread to discuss shiny tile techniques in more detail.

Poser 8 - How do I lay a floor?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hborre posted Mon, 20 June 2011 at 8:34 AM

Just to elaborate further, BB is absolutely correct, I just pointed out a very basic node arrangement from recent postings, but there is definitely more.  On the flip side, you would want/need to build up the scene better with proper surroundings for reflective surfaces to achieve a more realistic effect.  The shower scene has too much light cast upon it which indicates an open shower area or the lack of behind the camera props to properly interact with IDL.  This is one of those instances where forethought to composition would help to improve the render a little more realistic.


SteveJax posted Mon, 20 June 2011 at 9:58 AM

> Quote - > Quote - Just add a reflection node to the reflection channel. > > Tried that. Didn't work.

 

Worked fine for me. The floor doesn't have perfect reflections because of the displacement and bump, but you can see the reflections are there, especially around the posts...


JohnDoe641 posted Mon, 20 June 2011 at 3:25 PM

That's the ugliest Alyson morph I've ever seen.


Plutom posted Mon, 20 June 2011 at 4:06 PM

ROLROF, Yep Alyson is down right ugly in this one Steve,


Plutom posted Mon, 20 June 2011 at 4:07 PM

the scene is rather good seriously

 


SteveJax posted Mon, 20 June 2011 at 8:20 PM

Yeah yeah har har... I wasn't showing Alyson I was showing a floor with a reflect node. Sheesh.


Plutom posted Mon, 20 June 2011 at 9:13 PM

Steve, we couldn't resist our bad

 

 


SteveJax posted Mon, 20 June 2011 at 10:27 PM

That's ok Jan, it was worth a rofl.


EClark1894 posted Sun, 17 July 2011 at 11:22 PM

My latest Alyson render. She's wearing a dress I made in Blender. My first modeling attempt with that program.




Believable3D posted Mon, 15 August 2011 at 7:32 AM

Did a little bit of playing with Alyson last night. FaceRoom + provided morphs, no outside sculpting.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


mathman posted Mon, 15 August 2011 at 7:52 AM

Alyson's very versatile. She's utterly hideous out of the box, but you can do a lot with her.

nobodyinparticular posted Mon, 15 August 2011 at 1:19 PM

I am so sorry I missed this before. A great deal of very useful information here. I hope others read this. Thank you all for the input. I'm learning, but slooooowly.

I like Alyson and Miki. You can do a lot with them right out of the box. I avoided Victoria for a long time. Her physiology and face were completely unimpressive. If you get the morphs++, it's a different story. But you have to pay for them.

Waiting for the new Poser Pro, to see if I can fit my medical outfits on the newer figures.

Thanks again.

nobodyinparticular


lover3d posted Tue, 16 August 2011 at 10:02 AM

Ive played with Alyson today, after reading this thread. Made also an early wip custom texture

Believable3D posted Tue, 16 August 2011 at 10:38 PM

That texture is looking very good!

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


lover3d posted Tue, 16 August 2011 at 11:37 PM

Believable3D Thank you. The p8 figures have one of the easiest uv maps to texture.


EClark1894 posted Wed, 17 August 2011 at 11:06 PM

Just for the heck of it, I decided to tweak Alyson's default figure with the dials then do a side by side comparison with V4.




EClark1894 posted Thu, 25 August 2011 at 5:47 PM

More Alyson Love.![](http://www.renderosity.com/mod/forumpro/art/emoticons/biggrin.gif)




estherau posted Fri, 26 August 2011 at 9:11 AM

there's a weightmapped version of her in poser pro 2012 (out soon)

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


EClark1894 posted Fri, 26 August 2011 at 10:57 AM

Quote - there's a weightmapped version of her in poser pro 2012 (out soon)

Love esther

Yeah, I'm trying to get Teyon at SM to post a render of the new Alyson but he says the guy, Darrell, isn't quite finished redoing the mesh yet. If it takes much longer though I can see for myself.




estherau posted Fri, 26 August 2011 at 6:32 PM

the default one looks ugly but she is very morphable.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vilters posted Fri, 26 August 2011 at 6:55 PM

Quote - the default one looks ugly but she is very morphable.

oef, thought I was the only one. :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


mathman posted Fri, 26 August 2011 at 7:01 PM

As I said earlier, she is utterly hideous out of the box.


rokket posted Sat, 27 August 2011 at 1:12 AM

Thought I'd jump on the Alyson bandwagon. Just a simple render after the face room and adjusting some morph dials. The shirt and hair are her default Poser 8 props, and I used BB's VSS lighting and shader on this. I am just not too thrilled with the "painted" hair. I am going to have to see about creating a strand based hair prop for her, so  I can use her in my little movie...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Faery_Light posted Sat, 27 August 2011 at 10:36 AM

3dream does make excelletn things...I love those faces!

when I get a few free minutes and finish my latest Antonia set, i will do some textures for Allison as well. Maybe a freebie or two and some retail stuff. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


SteveJax posted Sat, 27 August 2011 at 11:33 AM

Quote - 3dream does make excelletn things...I love those faces!

when I get a few free minutes and finish my latest Antonia set, i will do some textures for Allison as well. Maybe a freebie or two and some retail stuff. :)

 

Looking forward to it.


rokket posted Sat, 27 August 2011 at 12:27 PM

Quote - 3dream does make excelletn things...I love those faces!

when I get a few free minutes and finish my latest Antonia set, i will do some textures for Allison as well. Maybe a freebie or two and some retail stuff. :)

Nice...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Faery_Light posted Sat, 27 August 2011 at 1:42 PM

waves at Steve Hi.

Working on the finishing touches to Antonia's new texture. :)

Soon I'll have a bit of time to see what I can do with allison.

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Eric Walters posted Sun, 28 August 2011 at 10:49 AM

Nice! Looks like a real woman! You, 3Dream and others have made me reconsider my former harsh assesment of Alyson. It appears that there are enough polygons in the head to allow some nice morphs. STOCK Alyson-and Ryan-look like Aliens (to me).

I have a working trial of Zbrush- (might buy it)-if I do I may have to try making some free morphs.

 

 

Quote - I reeeeeeeaaaaaaally wish that the Hair Conversion System and Texture Converter supported Alyson, it's so limiting without those two programs. At least WW in Poser8 works with her, though I keep messing things up and there's a few rips in the sweatpants.

But here's a render I did that tried to make her as different as I could without using the faceroom. I think I used a freebie face morph as a base and from there I randomly tweaked other settings to get a more unique shape and personality.



Eric Walters posted Sun, 28 August 2011 at 10:50 AM

 Well done!

 

Quote - Ive played with Alyson today, after reading this thread. Made also an early wip custom texture



lover3d posted Sun, 28 August 2011 at 12:56 PM

Thank you Eric, but this was just a quick test. Im gonna redo her textures soon.


EClark1894 posted Sun, 28 August 2011 at 4:18 PM

> Quote - the default one looks ugly but she is very morphable.

 

What do you think about the other three versions?




EClark1894 posted Thu, 01 September 2011 at 4:14 PM

Well, was hoping that Ayson would get a facelift for  Poser 9, but if you've been reading the posts over at RDNA, looks like they weren't able to help her.




Faery_Light posted Tue, 06 September 2011 at 11:26 PM

Here is a start on a texture for Alyson, just the head so far.

The face morph is just from twiddling the parameter dials that come with her.

The hair is one by 3Dream.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


estherau posted Tue, 06 September 2011 at 11:31 PM

she looks like a real normal person.

Well done!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


EClark1894 posted Sun, 11 September 2011 at 1:58 PM

Alyson and big sis Sydney! :biggrin:

 

I think the one thing Alyson has against her is her default face.  Other wise, she has plenty of morphs, unlike the G2 models.




Faery_Light posted Sun, 11 September 2011 at 2:16 PM

Her default lok is not pretty but with the morphs and the putty tool she can be made to look good.

I've started work on her body texture and hope I can get more free time to finish it.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EClark1894 posted Wed, 14 September 2011 at 3:47 PM

Talking about breathing new life into old models, I would have likedto use Alyson or her Alisha morph, but she's too short. By that I mean, I'm using Kelvin in my current Android story arc, and I wanted to give him a non-V4 black girlfriend. Just so happens I have OliviaG2 to step in. Still may find a use for Alyson though, but since I'm using Laura3 as well, maybe she can be a classmate.




Faery_Light posted Wed, 14 September 2011 at 4:09 PM

I've been working on and off, as time permits, on the texture for Alyson.

Her mapping is a little different but not to hard to work with.

All I need to do is the hand now and tweak it some, check for seams and then do some eyelashes and eye colors. May even incude a few make-up options.  This will be a freebie.

Poser models will be getting a little more support from me now, less for Daz models, and I will continue my full support for Antonia Polygon and Apollo Maximus.

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


rokket posted Fri, 16 September 2011 at 12:47 AM

Quote - I've been working on and off, as time permits, on the texture for Alyson.

Her mapping is a little different but not to hard to work with.

All I need to do is the hand now and tweak it some, check for seams and then do some eyelashes and eye colors. May even incude a few make-up options.  This will be a freebie.

Poser models will be getting a little more support from me now, less for Daz models, and I will continue my full support for Antonia Polygon and Apollo Maximus.

 

Were you able to do something about her short arms? They seem to be the only real drawback I found in using her. The face room and her morph dials are enough for me. But her arms are shorter than the G2 models, or even P6 Jessica...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


EClark1894 posted Fri, 16 September 2011 at 6:13 AM

There was something somewhere about elongating Alyson's arms and legs burt for the life of me I can't find it now.




Faery_Light posted Fri, 16 September 2011 at 9:56 AM

To make her arms longer you use the scale dials.

I just selected the shoulder and scaled the length to 108 and the forearm to 109 which puts the fingertips right below the hipline. The elbows at the bottom odf the ribcage.

This is using my own arms as an example to get an idea of how long they should  be.

If you bend your arm and check the length of the forearm against the upper arm, you will see they are the same, or almost the same length. Most 3d models have a shorter upper arm for some reason.

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lkendall posted Fri, 16 September 2011 at 6:00 PM

*"Most 3d models have a shorter upper arm for some reason."*

Yes, I have noticed that also and I find it VERY annoying. This is why it is so important to be able to properly scale figures.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Faery_Light posted Fri, 30 September 2011 at 4:55 PM

The texture et I'm working on is nearing completion.

All I have to do is some tweaking, check seams and make the pz2 files. :)

As soon as she's ready I'll post here and let you all know. She will be a freebie.

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light posted Wed, 19 October 2011 at 8:20 PM

Kami for Alyson is finished.

She's free and has been uploaded to my CP store.

Here's the link if you want to grab a copy...

http://www.contentparadise.com/productDetails.aspx?id=19700

Usuage rights are in the included readme file.

Enjoy. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


bagginsbill posted Wed, 19 October 2011 at 8:32 PM

The site entry for Kami is totally wrecked. None of your images appear, and while I was able to "buy" the item, the download link is "404 Not Found". Better tell CP.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


EClark1894 posted Wed, 19 October 2011 at 9:37 PM

I just downloaded it, so it's at least working now.




Faery_Light posted Wed, 19 October 2011 at 9:38 PM

Thanks, I'll check it out.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EClark1894 posted Wed, 19 October 2011 at 10:16 PM

I know the morph won't work on Alyson 2, but will the texture map?




Faery_Light posted Wed, 19 October 2011 at 10:18 PM

I just checked it out with fireFox and Explorer browsers, it works now.

All image files are there and load correctly and the zip file is showing too.

May have been a glitch or hiccup that is cleared now.

Let me know if ther are any more problems.

BTW: I did the face morph as a pmd  because for some reason I could not get a regular INJ to work.

I know it's probably me doing something wrong but I just don't know what...sigh.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light posted Wed, 19 October 2011 at 10:23 PM

Oh, oh. There's more than one Alyson?

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EClark1894 posted Wed, 19 October 2011 at 10:38 PM

P8 Alyson was in Poser 8. In Poser 9 she's been weightmapped and her topology has changed some.




Faery_Light posted Wed, 19 October 2011 at 10:42 PM

The Alyson I used is in the Poser 8 folder in PoserPro 2012.

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EClark1894 posted Wed, 19 October 2011 at 10:55 PM

That would probably  be Alyson 1 then.




Faery_Light posted Wed, 19 October 2011 at 11:00 PM

Yes, I just checked the folders and Alyson 2 is in a folder called "People".

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light posted Wed, 19 October 2011 at 11:44 PM

Both, Alyson2 and AlysonP8 (or 1), will take the same textures but not the same morphs.

I just finished checking them both to be sure.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


NanetteTredoux posted Wed, 19 October 2011 at 11:56 PM

BluEcho, thank you so much for this texture, it is a most welcome addition to my repertoire for Alyson.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


Faery_Light posted Thu, 20 October 2011 at 12:07 AM

You are most welcome. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EClark1894 posted Thu, 20 October 2011 at 1:06 AM

> Quote - Both, Alyson2 and AlysonP8 (or 1), will take the same textures but not the same morphs. > > I just finished checking them both to be sure.

Well, you beat me to it but yes, the texture does work. Thank you.




Faery_Light posted Fri, 21 October 2011 at 1:15 PM

I just noticed an error in the readme file and made a correction today.

It was that I listed Saintfox's Living Doll for APG as a resource. As a matter of fact it was not used, the listing was because I used a readme from another file as a template and forgot to remove that line...sigh.

My base texture for this set was painted by me in Photoshop and I added photo bits from 3d.sk to finish.

I'm sorry if it caused any confusion. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Jules53757 posted Fri, 21 October 2011 at 5:15 PM

Thaqnks for this!


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"