Forum: Poser - OFFICIAL


Subject: DAZ UV's

ice-boy opened this issue on May 27, 2011 · 6 posts


ice-boy posted Fri, 27 May 2011 at 2:58 PM

why is DAZ using this kind of UV setup? please dont tell me so that you can render teh face in close up.

 

99% UV's are around the neck. so that you have the whole head sepearate,torso and arms and legs.DAZ figures have the front face and back side seperate.

 

do you see the texture on M4? its the same texture on the whole figure.  notice how the squares are bigger on the head?

 

now imagine you have a 4096  texture. the back side of the head will have a more blurry texture when rendered. this would be fixed if the UV's would be different.

 

you think they will change this for M5 and V5?