Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
When you inject the morph, does it inject one dial or two? If it does two, just spin the one on its own. If it is dialed spun morph using V++ (ie a lot of things are morphed) you are probably going to have to set the elf ear morphs to zero and then save as a new pose.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
If you created the morph by using the existing elf ear morph , and then exported the head, then used that to create a new morph containg all the changes , you may be able to set the elf ear morph dial to -1 to reverse the morph.
Otherwise you have a nasty editing job because the morph obj must contain all the vertices in the head, in the same order. That means finding and replacing those vertices (v lines in the obj) with those from the unmorphed head.
What about this:
1- save your pose and save your character;
2- open your pose file, delete everything leaving only the heading, the closing brackets and the info about your actor:head (inside it you can delete any pose info);
3- open the cr2 with cr2 editor, find the morph about the head body part. right-click->copy as text;
4- paste it in the actor:head of the pose file (respect the order of the brackets!);
5- rename the pasted morph as "custom_morph". Save file with pz2 extension;
6- load the character in Poser. Apply the morphing tool "restore" to create the Custom_morph channnel. Inject your pose;
7- now use the morphing tool "restore" to zero everything of the morph you don't want.
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Hi all,
In my library I have a custom head morph complete with elf ears. If I want to apply the morph to my figure, but not the ears, how do I do this given that the ears are part of the head actor ?
thanks,
Andrew