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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: How to Morph Only Part of a Body Actor


mathman ( ) posted Sun, 29 May 2011 at 4:05 PM · edited Thu, 14 November 2024 at 11:40 PM

Hi all,

In my library I have a custom head morph complete with elf ears. If I want to apply the morph to my figure, but not the ears, how do I do this given that the ears are part of the head actor ?

thanks,
Andrew


hborre ( ) posted Sun, 29 May 2011 at 4:28 PM

Depends whether the morph is dial spun or not.  You did say that the morph is custom which may imply that one dial spin controls all the changes simultaneously.  I am going to guess that some textediting may be in order within the morphing file, but I am no expert in such matters.


mathman ( ) posted Sun, 29 May 2011 at 4:43 PM

Yes, one dial spin controls all of the changes simultaneously.


Winterclaw ( ) posted Sun, 29 May 2011 at 4:46 PM · edited Sun, 29 May 2011 at 4:47 PM

When you inject the morph, does it inject one dial or two?  If it does two, just spin the one on its own.  If it is dialed spun morph using V++ (ie a lot of things are morphed) you are probably going to have to set the elf ear morphs to zero and then save as a new pose.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


markschum ( ) posted Sun, 29 May 2011 at 9:57 PM

If you created the morph by using the existing elf ear morph , and then exported the head, then used that to create a new morph containg all the changes , you may be able to set the elf ear morph dial to -1 to reverse the morph.

Otherwise you have a nasty editing job because the morph obj must contain all the vertices in the head, in the same order. That means finding and replacing those vertices (v lines in the obj) with those from the unmorphed head.

 


icprncss2 ( ) posted Tue, 31 May 2011 at 10:19 AM

Is there some reason you needed to apply the ear morph when creating the face morph? 


meipe ( ) posted Wed, 22 June 2011 at 6:56 AM

What about this:

1- save your pose and save your character;

2- open your pose file, delete everything leaving only the heading, the closing brackets and the info about your actor:head (inside it you can delete any pose info);

3- open the cr2 with cr2 editor, find the morph about the head body part. right-click->copy as text;

4- paste it in the actor:head of the pose file (respect the order of the brackets!);

5- rename the pasted morph as "custom_morph". Save file with pz2 extension;

6- load the character in Poser. Apply the morphing tool "restore" to create the Custom_morph channnel. Inject your pose;

7- now use the morphing tool "restore" to zero everything of the morph you don't want.


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