flibbits opened this issue on Jun 02, 2011 · 17 posts
flibbits posted Thu, 02 June 2011 at 12:49 AM
In Poser Pro 10, when this is loaded:
http://www.sharecg.com/v/49920/View/11/Poser/Lollipop
It comes out black in render, and when loaded as a prop there are no parameter dials. It cannot be moved or resized.
If the OBJ is imported, and the texture applied, it renders black, although in preview the texture (looks like a sucker) is visible.
Any ideas?
Asuyuka posted Thu, 02 June 2011 at 4:03 AM
I'm going to have to say it's broken. It's not loading at all in 2010 here, not even to render black.
Maybe you can import and rexport it via Wings3D or another program and reskin it, or contact the original author.
Acadia posted Thu, 02 June 2011 at 7:24 AM
When I open it inside Poser 6 it loads really high up above the preview window viewing area. There are no parameter dials to move the prop around. I had to use the cameras to get it into viewing area. There is no way to turn it around on it's x or y axis that I can see, without doing it using a camera.
Here is the result I get when I load the image and do a quick draft render. Texture looks nothing like in the image displayed with the download.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 02 June 2011 at 7:24 AM
When I open it inside Poser 6 it loads really high up above the preview window viewing area. There are no parameter dials to move the prop around. I had to use the cameras to get it into viewing area. There is no way to turn it around on it's x or y axis that I can see, without doing it using a camera.
Here is the result I get when I load the image and do a quick draft render. Texture looks nothing like in the image displayed with the download.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 02 June 2011 at 7:30 AM
Ok. It does work. But you have to load the obj file as a wavefront object and then go into the material room and play around with a new image map to get the texture to work. For some reason I can't get the actual lolliop texture to load as it looks in the texture folder. For some reason even when I load that, I get the texture showing as the display thumbnail from the shareCG site....the girl with the lollipop in her hand.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 02 June 2011 at 7:37 AM
I imported the actual object file as a wavefront object. Which gives you parameter dials to fiddle with.
I took the texture into paint shop pro only to find that it was a layer on layer that was much smaller than the actual .png file that opened. I selected all to catch the actual texture layer and then cropped it down to size and resaved it as a .jpg file that was the size of the actual texture itself.
In the material room I created an image map node and connected the newly saved texture file. Then did a draft render. I don't have time, but there might be a way in the material room to adjust the placement of the candy texture so that it's more centred over the candy.
The texture loaded, but it didn't cover the whole candy portion.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
lesbentley posted Thu, 02 June 2011 at 2:01 PM
The pp2 seems to be corrupt. The whole 'channels' section is missing. There also seems to be problems with the materials.
I'll see if I can make you a better Lollipop. I don't have much in the way of modelling skills, but I should be able to make a lollipop in Poser with primitives.
lesbentley posted Thu, 02 June 2011 at 3:48 PM
Asuyuka posted Thu, 02 June 2011 at 3:51 PM
That's looking great =D
lesbentley posted Thu, 02 June 2011 at 3:59 PM
(You may need to change your Windows Folder Options, in order to see the file extension.)
Acadia posted Thu, 02 June 2011 at 4:05 PM
That is one great looking lollipop!!
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
lesbentley posted Thu, 02 June 2011 at 4:16 PM
Quote - That is one great looking lollipop!!
Thanks. It's just a flattened sphere, and a cylinder. The sphere and cylinder meshes were made in UV Mapper, the rest was done in P6. The morphs were done with scaling and magnets. The texture was found on a free stock images site, and modified in PSP 5 to fit the UV Map.
lesbentley posted Thu, 02 June 2011 at 4:40 PM
lkendall posted Thu, 02 June 2011 at 4:41 PM
lesbentley:
Thanks! And if it is not a trade secret, what is the URL of hte free stock images site?
lmk
Probably edited for spelling, grammer, punctuation, or typos.
lesbentley posted Thu, 02 June 2011 at 4:53 PM
Damn!
Forgot to turn of smoothing for the lollipop, so the stick was ballooning. Edited my last pose to include "Lollipop-01b.zip.TXT". Hope everything is correct now.
@ lkendall
No trade secret, but I did not save the URL for the image. :(
lesbentley posted Thu, 02 June 2011 at 5:01 PM
Found the site with the lollipop picture, it's this one:
flibbits posted Fri, 03 June 2011 at 12:06 AM
Thanks bentley. I'll use yours rather than play around with that broken one.