J10001493 opened this issue on Jun 06, 2011 ยท 3 posts
J10001493 posted Mon, 06 June 2011 at 7:23 PM
Hello there!
As you can see I imported a video game character in Wavefront Object format that was exported in Blender and into poser.
I want to have this character come to life by making it a figure in Poser.
Since I can't really see exactly if the bones are aligned in the right position through the setup room, I figured it would be easier by importing the Victoria 4 base figure and aligning her body parts the exact same way or very close to the Video Game character.
As you can see, Victoria's limbs are almost perfectly aligned with the way the Video Game character is posed. Then I would import Victoria 4's pose and new figure into the Library.
But, when I go to the Setup room and import my recently added Victoria 4 figure, the skeleton for Victoria is in it's default pose and her parts are out of alignment with the video game character!
Why is that? I want to be able to have the skeleton in the exact pose the way I imported it into the library, not it's default pose.
Or else when I group the figure together, the figure would become distorted!
How can I make the figure be exactly the way I posed it before I added it to the figure library and imported into the setup room?
I want to know just to ensure proper alignment and no distortion once the figure is ready.
Thank you!
vholf posted Tue, 07 June 2011 at 12:39 PM
I can't see the images.
SteveJax posted Tue, 07 June 2011 at 12:44 PM
It does not work that way. You will have to either find a figure who's bones fit your figure in their default pose or just load the bones and adjust each bone by hand. There is no way of loading bones in a posed position in the setup room. They will always load in their default pose.