Forum: Poser - OFFICIAL


Subject: confroming clothing - muscle deformation

ice-boy opened this issue on Jun 08, 2011 · 15 posts


ice-boy posted Wed, 08 June 2011 at 4:57 AM

i made a tight suit for M4. in the pics you see that its very close ot the skin around the shoulders.the right arm is in  zero pose.   the left arm is down.

 

do you see how the conforming suit(shoulder) didnt bend like M4's shoulder?

 

i guess M4 has deformers on the shoulder for bending right?

 

my question is if we can copy from M4 to conforming clothes so that the bending look the same like on M4.


ice-boy posted Wed, 08 June 2011 at 4:58 AM

....

ice-boy posted Wed, 08 June 2011 at 5:48 AM

aha i think those are magnets right?


chriscox posted Wed, 08 June 2011 at 6:40 AM

M4 uses hiddens JSMs (Joint Smoothing Morphs I think is what is stands for) and not magnets.  I think DAZ may have  thought that the using magnets with V4 was a bit too complicated and when back to using morphs for M4.

Chris Cox



ice-boy posted Wed, 08 June 2011 at 7:21 AM

oh yes morphs. those are morphs driven by bending right?

 

could we copy those from M4 to conforming clothing?


chriscox posted Wed, 08 June 2011 at 11:23 AM

Quote - oh yes morphs. those are morphs driven by bending right?

Yes

Quote - could we copy those from M4 to conforming clothing?

Yes, In much the same way you add other morphs to the clothes, except you would probably want to set them up as Joint Controled Morphs (JCMs)

Chris Cox



ice-boy posted Wed, 08 June 2011 at 11:32 AM

i am using Morphing Clothes from dimension 3D for transfering morphs from M4 on conforming clothing. i tryed to copy JCM and it didnt work.

 

i  think it would be to much work to add all JCM by hand.

 

could we copy it like morphs with Morphin Clothes.


chriscox posted Wed, 08 June 2011 at 10:14 PM

Quote - i am using Morphing Clothes from dimension 3D for transfering morphs from M4 on conforming clothing. i tryed to copy JCM and it didnt work.

 

i  think it would be to much work to add all JCM by hand.

 

could we copy it like morphs with Morphin Clothes.

I would think Morphing Clothes should be able to add a morph in the clothes to match the morph of a JCM (JSM as DAZ refers to them in M4).  However, I'm don't know if the are settings in Morphing Clothes to make the morph in the clothes a JCM or if you would just need to add that code to make a JCM yourself

Chris Cox



ice-boy posted Tue, 14 June 2011 at 3:51 AM

i now understand how to create JCM for conforming clothing.

 

i created a biceps muscle. so that when he bends the forearm the biceps moves outside like in reality.


ice-boy posted Tue, 14 June 2011 at 3:52 AM

here you can see the shoulder. its tight and close to M4's skin. like it should be. i created a shoulder morph for both sides. and then i created JCM.

ice-boy posted Tue, 14 June 2011 at 3:54 AM

you see how the shoulder look here? very good right?

ShawnDriscoll posted Tue, 14 June 2011 at 4:59 AM

Looks much better.

www.youtube.com/user/ShawnDriscollCG


ice-boy posted Tue, 14 June 2011 at 8:48 AM

having extra morphs for bending makes it look 10 times mroe realisitc. the problem is that it takes so long to make the morphs.

 

i am already doing modeling and texturing.

 

i hope i will find a faster way.


MistyLaraCarrara posted Thu, 23 June 2011 at 2:56 PM

all you need is a head to complete your own Human figure model.  you already have the hands !



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moriador posted Thu, 23 June 2011 at 9:43 PM

Quote - having extra morphs for bending makes it look 10 times mroe realisitc. the problem is that it takes so long to make the morphs.

 

i am already doing modeling and texturing.

 

i hope i will find a faster way.

It looks way, way better. You've identified the number 1 problem I have with clothing for M4, and the reason I rarely use any of it, unless I convert it to dynamic. If you did find a faster way to deal with this issue, I'm sure quite a few vendors would be very pleased to hear about it.


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